Commit Graph

1266 Commits

Author SHA1 Message Date
alex 9414beaed2 Support multiple custom shaders directories for Texture Viewer 2020-06-16 11:47:52 +01:00
alex c1612f5d46 Add Texture Viewer custom shaders directory setting 2020-06-16 11:47:52 +01:00
baldurk 9805c9d662 Fix calculation of index buffer offset. Closes #1948 2020-06-15 15:44:09 +01:00
Steve Karolewics 99bfc41caa Add bounds checks for resources in shader viewer UI 2020-06-12 13:39:50 +01:00
Philip Rebohle 59282698d6 Add QPainterPath include 2020-06-06 10:44:33 +01:00
baldurk 60b710f24a Fix display of matrices inside source variable-mapped structures 2020-06-05 12:44:38 +01:00
baldurk 88231cbe41 Disable stages in vulkan pipeline state view if raster discard is on 2020-06-04 16:17:31 +01:00
baldurk c451bdc22c Add extra error checking into VirtualFileDialog 2020-06-03 18:41:11 +01:00
windog18 d59147ba9d Fixed hlsl cbuffer variable gen bug 2020-06-03 18:40:49 +01:00
baldurk 7a821c20bd Add custom context menu for all tree views with expand/collapse and copy 2020-05-29 20:09:13 +01:00
baldurk a0a373a8e1 Fix handling of buffer truncation and zero-sized buffers 2020-05-29 17:26:29 +01:00
Daniel Craig 4ad21c4198 Fix HWND resize timing issue
* There was a race condition where the newly created HWND surface could
  be resized during swap chain creation. This causes a
  `VK_ERROR_DEVICE_LOST`, but is very timing dependent.
* The fix was to finish the resize, via `ResourcePreview::setActive()` /
  `QWidget::show()` before scheduling any async functions that could
  create a swapchain, namely `IReplayOutput::AddThumbnail()`.
2020-05-28 23:27:56 +01:00
baldurk 1cd32d3f61 Implement support for VK_EXT_robustness2 2020-05-28 15:54:36 +01:00
baldurk b0cd8584fb Fix placement & handling of final next page button in buffer viewer 2020-05-27 22:38:23 +01:00
baldurk b2d85982a5 Hide capture progress bar if the application disconnects mid-capture 2020-05-26 16:46:14 +01:00
baldurk 0736a977a2 Handle nested struct offsets properly in raw buffer viewer 2020-05-26 13:53:25 +01:00
baldurk 7539533cb9 Populate new child processes immediately in capture connection panel 2020-05-22 22:09:44 +01:00
baldurk e265a1bfb4 Add support for VK_EXT_inline_uniform_block 2020-05-22 14:03:47 +01:00
tabi.katalin f1bd727dff Add support for ARM counters
Adding support for ARM counters via a third-party lib.
The main target platform is Android.
2020-05-20 20:19:17 +01:00
baldurk 571b286eb3 Fix bytesize calculation of vertex output attributes 2020-05-20 11:52:24 +01:00
baldurk ad86556ceb D3D12CBufTag should refer to reflection-based index, not root sig index 2020-05-19 16:40:11 +01:00
baldurk 759fad10e3 Remove sleep accidentally left in 2020-05-19 16:35:10 +01:00
baldurk 4db10c1ab8 Use RDMenu to add keyboard shortcuts for selecting replay contexts 2020-05-16 11:14:24 +01:00
baldurk 22d5cf2313 Scroll selected pixel to centre on goto. Refs #1885 2020-05-15 20:50:55 +01:00
baldurk a81994071f Wait for shader viewer background debugging, add cancel button
* Until we properly support background debugging we need to wait for it to
  complete, otherwise the user could close the window and we'd crash.
2020-05-15 20:31:42 +01:00
baldurk ca28154fc0 Check for geometryShader feature when fetching prim ID in pixel history 2020-05-15 19:03:27 +01:00
baldurk 08cf66abce Fix racing busy signals when connecting to remote servers 2020-05-15 19:03:26 +01:00
windog18 579dec8b4b Solved cbuffer bind issue 2020-05-15 19:02:41 +01:00
baldurk 3bd09bd4a9 Fix applying offset wrongly on unclamped length 2020-05-11 18:04:22 +01:00
Steve Karolewics ef58d7e1f8 Extend info in accessed resources panel in the shader viewer 2020-05-08 20:43:04 +01:00
baldurk 90c10ea1fc Handle boolean inputs in vulkan shader parameters
* We change to use VarType instead of CompType for signature parameters which
  allows us to represent different types of variables beyond just
  unsigned/signed integer and float.
2020-05-07 22:46:41 +01:00
baldurk 9c42e886ae Pass boundaries don't have any sub-draw modifications, same as clears 2020-05-06 19:35:50 +01:00
baldurk 343944db61 Fix anisotropy being lost when applying bias to sampler 2020-05-06 19:35:50 +01:00
baldurk 4c195dd93c Fix source variables not being marked as modified 2020-05-05 18:17:43 +01:00
baldurk e2fce8cad1 Fix crash if accessed resource is unbound 2020-04-30 18:15:29 +01:00
baldurk 54abdc3d14 Fix racy cross-thread access to target control connection. Closes #1857 2020-04-29 18:48:51 +01:00
baldurk 2865fe101d Deduplicate resource accesses by binding not by name
* For D3D this should be equivalent since name == bindpoint, but for SPIR-V this
  prevents the same binding being loaded into multiple SSA variables from being
  added every time.
2020-04-29 18:48:51 +01:00
baldurk fe882fe872 Default to debug variables panel if there's no high-level debug info 2020-04-29 18:48:50 +01:00
baldurk 1da60805e0 Allow source variable mappings to point to the root of a complex type
* For vulkan debugging where high-level variables are not scattered amongst
  vectors, there's no point in having the whole tree expanded for source mapping
  struct-to-struct or array-to-array.
2020-04-29 18:48:50 +01:00
baldurk 2eaeb96799 Add UI to vulkan pipeline state viewer to allow compute debugging 2020-04-29 18:48:50 +01:00
baldurk 7c265efe2e Configure ShaderConstant descriptor for vertex inputs 2020-04-28 18:15:33 +01:00
baldurk 7d233f074c Don't launch pixel history on failure if the feature is not supported 2020-04-28 18:15:33 +01:00
Steve Karolewics ade2325623 Cache resources fetched from the pipe state in the texture viewer 2020-04-28 18:15:20 +01:00
Steve Karolewics 08d1189d99 Give ShaderViewer its own copy of bindpoint mappings
Previously this data was a reference to the current pipeline state, so
when the selected event changed, the ShaderViewer's bindpoint mappings
would be inaccurate.
2020-04-27 18:16:46 +01:00
Steve Karolewics 2c4f2a57a8 Add resource tracking to DXBC shader debugging
When a resource is accessed, it is now tracked by the debug step. The
shader viewer has a new panel to display resources accessed up to the
current step, with context menus to go to previous/next access of a
specific resource.
2020-04-27 18:16:46 +01:00
baldurk 133b8a41b9 Fix handling of column-major matrices in buffer viewer. Closes #1848 2020-04-27 13:46:58 +01:00
baldurk a7b4fe9167 Don't clamp length against buffer size after applying offset
* If we have a given view length that fits in the buffer, we shouldn't apply the
  offset before clamping. Instead we apply the offset on the buffer length if
  that's what we're using as our size.
2020-04-27 13:03:47 +01:00
baldurk 267798b240 Add boolean vartype 2020-04-24 20:14:48 +01:00
baldurk 97665b2c30 Display resources in shader viewer tooltips properly 2020-04-23 19:14:09 +01:00
baldurk aae3a75f6e Add newly added variables to start of variables list
* But all variables added in a single step still remain in the order they're
  reported in as changes.
2020-04-23 19:14:08 +01:00