baldurk
5e03c30684
Properly initialise and teardown replay during qrenderdoc unit tests
2025-03-05 09:50:48 +00:00
baldurk
d23180a1f0
Fix comparison operator to not return true for x < x
2025-03-05 09:50:48 +00:00
baldurk
b813fb2436
Allow glslang global lock to be used during process teardown
...
* During capture we may have to shutdown glslang from inside a global
destructor, we need to ensure the lock is still valid.
2025-03-05 09:50:48 +00:00
baldurk
c6cf956d50
Add macro helper to glslang for new C++ attributes
2025-03-04 18:48:14 +00:00
baldurk
c98f50f9b7
Compile fix for glslang PCH not being used
...
* Weirdly building on upstream even without using PCH, <limits> ends up
included. For some reason in RenderDoc it is not and needs the explicit
include (which generally should be there)
2025-03-04 18:12:22 +00:00
baldurk
67df0f92e0
Warning fixes in glslang
...
* These could likely be upstreamed but are extremely minor (just silencing
warnings, not fixing issues) and we will have local changes either way.
2025-03-04 16:35:03 +00:00
baldurk
be2a35f5a6
Make downstream changes to glslang 15.1.0 to support compiling
...
* Remove use of newer STL classes like std::filesystem, std::variant and
std::optional.
* Do not use inline variables - the only instance is also static constexpr
* Explicitly initialise std::array variables with type and size (also add extra
{}s to appease an old clang warning)
* Work around old libstdc++ bug with move assignment and non-assignable
allocators
* Remove redundant constexpr that warns on older compilers
* Remove use of declaration-inside-if statements
2025-03-04 16:34:24 +00:00
baldurk
f377df2fed
Update glslang to 15.1.0
...
* THIS COMMIT IS NOT EXPECTED TO COMPILE.
* Local changes will follow with downstream compile fixes.
2025-03-04 16:05:33 +00:00
baldurk
5b2ec79df3
Fix missing handling of dynamic offsets. Closes #3547
2025-03-04 13:14:55 +00:00
baldurk
78d67d334a
Fix out of bounds destruction in rdcarray insert
...
* Update unit tests to catch this case (ideally/practically).
2025-03-04 11:33:43 +00:00
baldurk
fc8c806dd6
Silence function cast warning on clang-19. Closes #3551
2025-03-04 11:11:02 +00:00
baldurk
1195487dd4
Bump version to v1.38
2025-03-02 14:40:37 +00:00
baldurk
cd94206b0f
Add sections in Repeat_Load test
v1.37
2025-02-27 15:31:00 +00:00
baldurk
fe9a875fab
Fix documentation of ResultDetails.code
2025-02-26 16:13:24 +00:00
baldurk
19512165bb
Bail from Iter_Test when fatal errors are detected
2025-02-26 16:12:10 +00:00
baldurk
7ac76492f4
Clamp pixel shader comparisons to output components in Iter_Test
2025-02-26 16:11:58 +00:00
baldurk
fd85828351
Respect scalar swizzles while preserving out-of-bounds clamp behaviour
2025-02-26 12:34:41 +00:00
Jake Turner
631144faab
Set per-thread builtins for Vk Compute single thread debugging
...
DispatchThreadIndex
GroupThreadIndex
GroupFlatIndex
2025-02-26 12:08:24 +00:00
Jake Turner
60d0c6b21c
Handle NULL resource for AtomicOp's
...
Was already handled for UAV Load/Stores
Increase assert value for components (maximum is 16 instead of 4)
2025-02-25 18:44:21 +00:00
Jake Turner
bfe042a288
DXIL Debugger extend SM6.6 Direct Heap Access support
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SM6.6 Direct Heap Access was already implemented for Texture data sampling
Now support getting SRV/UAV Buffer data and UAV Texture data
2025-02-25 18:44:20 +00:00
baldurk
2c67e87c17
Fix handling of out-of-bounds raw buffer loads in DXBC debug
2025-02-25 12:35:11 +00:00
baldurk
81268dc79a
Try to preserve selected pipeline stage as much as possible
...
* When switching between mesh/normal pipeline keep the same stage selected if
it's a common stage even if the index has changed.
2025-02-25 11:42:56 +00:00
baldurk
d8535c6678
Fix writing of fake availability results in AS queries
2025-02-25 11:25:48 +00:00
baldurk
3d316dc4b2
Serialise dummy AS query results and ensure resolves are nop'd
2025-02-25 11:24:12 +00:00
baldurk
339927e2b4
Update VMA version in demos project
2025-02-25 10:58:15 +00:00
baldurk
2bb425563b
Task and mesh shaders are part of pre-rasterization library interface
2025-02-24 18:52:49 +00:00
baldurk
f3129c908c
Clarify renderdoc module vs library for python
2025-02-24 17:19:46 +00:00
baldurk
32879d6f7c
Update docs to mention both python modules version overrides
2025-02-24 17:19:46 +00:00
Jake Turner
4ab9cba381
Get the element type from the Constant not Global Variable for GEP
2025-02-24 16:37:45 +00:00
Jake Turner
f2de54c148
Fix missing else if causing false assert about unhandled OpCode
2025-02-24 16:37:45 +00:00
Jake Turner
88f817f77d
Handle callstacks to class/struct member functions
2025-02-24 16:37:45 +00:00
Jake Turner
7ebd608cbe
Add basic compute shader debug test action to iter_test
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Does not check any output, purely runs DebugThread on a random groupId and threadId
2025-02-24 16:37:45 +00:00
baldurk
57ceb652e3
Don't show internal buffers in external replay on D3D12
2025-02-24 15:39:11 +00:00
Jake Turner
554e746cc8
Emit error message instead of crashing for missing SSA variables
...
Make GetLiveVariable() behave similarly to GetPhiVariable()
2025-02-21 16:48:00 +00:00
Jake Turner
8e733a7b01
Extend parsing for DbgOpDeclare source data : constants
...
Let any instruction opcode be valid for the instruction that creates the variable
2025-02-21 16:35:24 +00:00
Jake Turner
38d0fdbf72
Add sub sections to DXIL ControlFlow tests
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Add [controlflow] tag to tests
2025-02-21 16:35:07 +00:00
baldurk
46f83c15a4
Ensure replay loop is cancelled before window is hidden
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* See also f56a989e4f - we don't want to make the replay loop always on
top though
2025-02-21 14:38:54 +00:00
baldurk
31d29fcea1
Add python function to clear replay cache
2025-02-21 14:19:12 +00:00
baldurk
e59c0494a5
Add fatal error checks to avoid crashes on load in AS init state apply
2025-02-21 13:46:59 +00:00
baldurk
8f0e9a2c48
Ensure no false positives in tests if some values are 0.0
2025-02-21 13:46:59 +00:00
baldurk
0cc8cded0c
Only simulate multiple threads with config option enabled
2025-02-21 13:46:59 +00:00
baldurk
a9cc63904e
Catch and print errors properly if unregister() fails
2025-02-21 13:46:59 +00:00
baldurk
783e7d47a5
Make python extension loading more robust to missing register/unregister
2025-02-21 13:46:59 +00:00
baldurk
875cd36f9d
Detect up to python 3.15
...
* Future proofing I guess
2025-02-21 13:46:59 +00:00
baldurk
e7f400e4f3
Add D3D12 handling of swizzled UAV loads/stores
2025-02-21 13:46:58 +00:00
baldurk
2ae986ff70
Cache blobs in PSO helper to allow in-line blob compilation
2025-02-21 13:46:58 +00:00
baldurk
d6c560415a
Add D3D11 handling of swizzled UAV loads/stores
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* Ensuring we properly clamp for non-typed UAV stores. Typed UAV stores are
'easy' because they must always write all components.
2025-02-21 13:46:58 +00:00
baldurk
5e3bfb29b2
Simulate and propagate gsm data in DXBC
2025-02-21 13:46:58 +00:00
baldurk
fc5282398f
SRCI sizes includes null terminator
2025-02-19 15:10:27 +00:00
baldurk
ec476bea79
Skip library functions in RDAT for listing entry points
2025-02-19 15:10:27 +00:00