Commit Graph

225 Commits

Author SHA1 Message Date
baldurk 35294607f5 Update docs with new GL extension requirements 2019-02-13 18:50:55 +00:00
baldurk d289d3ac20 Remove requirement for ARB_sampler_objects
* We just modify the texture sampler parameters temporarily and restoring them
  when we're done
2019-02-13 18:50:54 +00:00
baldurk f2d092640f Emulate ARB_vertex_attrib_binding on replay if it's not available
* Fortunately the extension doesn't add any functionality that can't be achieved
  through the old bindings, it's just better decoupled.
* What we do is set up our own VAO attrib/binding tracking, and translate all
  the functions (old and new style) into the equivalent modifications of that
  state, then each time a change happens we flush out the attribs and bindings
  using the old attrib functions.
* We also intercept the queries to the new bindings and return the right values,
  so even if loading a capture that uses ARB_vertex_attrib_binding would work as
  expected (as all the translation to old bindings happens under the emulation
  layer).
2019-02-13 18:50:53 +00:00
baldurk 180b6f7cdc Remove use of shading_language_420pack and explicit_attrib_location
* On GL we can manually set these bindings when needed, and then we don't
  require those extensions.
2019-02-13 18:50:53 +00:00
baldurk 4699b459e5 Add trailing / needed on the end of canonical_url for docs 2019-02-07 16:56:19 +00:00
baldurk 00c4e3265d Update brew packages needed for autotools on mac 2019-02-04 18:06:11 +00:00
baldurk a79e047e5d Reorganise linux dependencies section, and update Ubuntu instructions 2019-02-04 18:06:11 +00:00
baldurk 61b39c80a1 Update VerifyMapWrites option to VerifyBufferWrites option in API docs 2019-02-04 18:06:10 +00:00
baldurk 18af132601 Update API documentation to mention SetCaptureFileComments 2019-02-04 18:06:10 +00:00
baldurk f20e871510 Add option to make y-flipping a per-texture state instead of global 2019-02-04 18:06:10 +00:00
nmr8 38f68e1534 Update Dependencies.md 2019-01-30 09:25:02 +00:00
nmr8 54efa30596 Add debian dependencies, spoon feed build commands 2019-01-30 09:25:02 +00:00
baldurk 27a4353ffa Fix out of date python use in documentation examples 2019-01-16 12:38:10 +00:00
baldurk ab8d07f29c Add DiscardFrameCapture to in-application API, bumped to version 1.4.0 2019-01-08 11:35:48 +00:00
baldurk 18bd9d8c9b Add discord server links 2019-01-07 17:33:24 +00:00
baldurk 14c110ce58 On all platforms, output library to lib folder in cmake build 2019-01-03 12:43:32 +00:00
baldurk 383d8158cc Fix docs build with missing end string terminator 2018-12-14 20:42:45 +00:00
baldurk 13e7d1c134 Support display of YUV textures on D3D11, D3D12 and Vulkan
* Supported textures are decoded into standard format of YUVA, displayed
  visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
  full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk d4242b7cf7 Note that shared resources are now partially supported on D3D12 2018-12-13 23:43:07 +00:00
baldurk 204724bebe Add documentation for python extensions 2018-11-30 16:42:49 +00:00
baldurk fac080ab4d Add documentation for expanded shader processing tools functionality. 2018-11-30 16:25:24 +00:00
baldurk 8b1251a8b8 Add a note to the RGP howto page to enable RGP integration 2018-11-30 16:04:01 +00:00
baldurk 91a7d45f85 Document new python version info functions 2018-11-30 15:48:42 +00:00
baldurk a1895d8774 MSAA initial states are supported on D3D12 2018-11-30 15:41:12 +00:00
baldurk 3c43b2193c Update docs for new verify buffer access option 2018-11-30 15:40:13 +00:00
baldurk 6aa79f54bd Add Nintendo Switch as supported platform to documentation
* Nintendo Switch support is distributed separately for authorized developers as
  part of the NintendoSDK. For more information, consult the Nintendo Developer
  Portal.
2018-11-30 15:21:16 +00:00
baldurk dc584a6516 Update API versions listed as supported in FAQ 2018-11-30 11:06:43 +00:00
baldurk cc4a48b6d6 Expand renderdoc API example code in docs slightly
* Show the most common use, StartFrameCapture / EndFrameCapture
2018-11-28 14:43:44 +00:00
baldurk ffaac908dd Mention that autotools is required on macOS 2018-10-29 17:23:11 +00:00
baldurk fa99ca9246 Document python extensions API 2018-10-23 14:23:12 +01:00
baldurk ce213c8f43 Add some missing items into the qrenderdoc python docs index 2018-10-18 19:38:04 +01:00
baldurk ea9bb452a3 Fix link to interceptor-lib README in compile instructions 2018-10-18 11:07:31 +01:00
baldurk b5854f0fec Implement VK_EXT_transform_feedback, and use it for mesh output
* For pipelines using tessellation or containing a geometry shader we use
  transform feedback to fetch the output of the vertex pipeline after these
  stages.
2018-10-16 16:53:03 +01:00
baldurk 046ca0ad12 Document RenderDoc controlling API validation while active. Closes #1121 2018-10-05 18:17:00 +01:00
baldurk 871685fe86 Split up CONTRIBUTING.md and move it under docs/ 2018-09-17 17:31:05 +01:00
baldurk a38f77a6f7 Move CODE_OF_CONDUCT.md file into docs/ subfolder
* This keeps the root folder a little tidier and is still automatically located
  & linked by github. See: https://help.github.com/articles/adding-a-code-of-
  conduct-to-your-project/
2018-09-17 16:50:47 +01:00
baldurk 416646d027 Fix example python scripts to work in the UI as well
* In the UI program we can't import renderdoc (it's already imported) so we just
  alias it to rd.
2018-08-29 20:50:14 +01:00
baldurk bfd575306c Improve docs build script to work on Windows 10 WSL 2018-08-20 11:57:01 +01:00
baldurk b1246c28ae Update docs reference to renamed SPIRVDisassembler class 2018-08-09 17:26:47 +01:00
baldurk fbec9c13aa If sphinx_rtd_theme_chm_friendly directory is missing, use normal theme 2018-08-06 17:28:35 +01:00
baldurk bd97664681 Fix incorrect copy-pasted title on docs page 2018-07-26 17:24:24 +01:00
baldurk 8410cfd5ab Update documentation for latest code changes and features. 2018-07-18 16:23:11 +01:00
baldurk 34d689b809 Include fetch_counters example in index 2018-06-25 21:58:02 +01:00
baldurk 2476474ca9 Add python sample for fetching counters 2018-06-25 18:14:04 +01:00
baldurk 24adf08a75 Remove references to deleted CommonPipelineState 2018-06-21 17:46:15 +01:00
baldurk 0dda96a045 Change previous/next/parent IDs in DrawcallDescription to pointers
* This is a legacy holdover from the C# interop not being able to preserve
  pointers easily.
2018-06-18 18:39:06 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk 11091f1e54 Tidy up python documentation and add examples 2018-06-15 19:44:37 +01:00
baldurk ae5323bccc Remove mention of single-queue limitation from docs 2018-06-13 17:18:00 +01:00
baldurk 851a88133a Remove the 'save all initials' option. Behave as if it's always enabled
* This option has always been a mixed bag - when originally written captures
  weren't compressed at all so saving the cost of a initial contents on a
  gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
  bugs/confusion for the case where either a bug is caused by leaking data from
  the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
  whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00