nmr8
38f68e1534
Update Dependencies.md
2019-01-30 09:25:02 +00:00
nmr8
54efa30596
Add debian dependencies, spoon feed build commands
2019-01-30 09:25:02 +00:00
baldurk
27a4353ffa
Fix out of date python use in documentation examples
2019-01-16 12:38:10 +00:00
baldurk
ab8d07f29c
Add DiscardFrameCapture to in-application API, bumped to version 1.4.0
2019-01-08 11:35:48 +00:00
baldurk
18bd9d8c9b
Add discord server links
2019-01-07 17:33:24 +00:00
baldurk
14c110ce58
On all platforms, output library to lib folder in cmake build
2019-01-03 12:43:32 +00:00
baldurk
383d8158cc
Fix docs build with missing end string terminator
2018-12-14 20:42:45 +00:00
baldurk
13e7d1c134
Support display of YUV textures on D3D11, D3D12 and Vulkan
...
* Supported textures are decoded into standard format of YUVA, displayed
visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk
d4242b7cf7
Note that shared resources are now partially supported on D3D12
2018-12-13 23:43:07 +00:00
baldurk
204724bebe
Add documentation for python extensions
2018-11-30 16:42:49 +00:00
baldurk
fac080ab4d
Add documentation for expanded shader processing tools functionality.
2018-11-30 16:25:24 +00:00
baldurk
8b1251a8b8
Add a note to the RGP howto page to enable RGP integration
2018-11-30 16:04:01 +00:00
baldurk
91a7d45f85
Document new python version info functions
2018-11-30 15:48:42 +00:00
baldurk
a1895d8774
MSAA initial states are supported on D3D12
2018-11-30 15:41:12 +00:00
baldurk
3c43b2193c
Update docs for new verify buffer access option
2018-11-30 15:40:13 +00:00
baldurk
6aa79f54bd
Add Nintendo Switch as supported platform to documentation
...
* Nintendo Switch support is distributed separately for authorized developers as
part of the NintendoSDK. For more information, consult the Nintendo Developer
Portal.
2018-11-30 15:21:16 +00:00
baldurk
dc584a6516
Update API versions listed as supported in FAQ
2018-11-30 11:06:43 +00:00
baldurk
cc4a48b6d6
Expand renderdoc API example code in docs slightly
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* Show the most common use, StartFrameCapture / EndFrameCapture
2018-11-28 14:43:44 +00:00
baldurk
ffaac908dd
Mention that autotools is required on macOS
2018-10-29 17:23:11 +00:00
baldurk
fa99ca9246
Document python extensions API
2018-10-23 14:23:12 +01:00
baldurk
ce213c8f43
Add some missing items into the qrenderdoc python docs index
2018-10-18 19:38:04 +01:00
baldurk
ea9bb452a3
Fix link to interceptor-lib README in compile instructions
2018-10-18 11:07:31 +01:00
baldurk
b5854f0fec
Implement VK_EXT_transform_feedback, and use it for mesh output
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* For pipelines using tessellation or containing a geometry shader we use
transform feedback to fetch the output of the vertex pipeline after these
stages.
2018-10-16 16:53:03 +01:00
baldurk
046ca0ad12
Document RenderDoc controlling API validation while active. Closes #1121
2018-10-05 18:17:00 +01:00
baldurk
871685fe86
Split up CONTRIBUTING.md and move it under docs/
2018-09-17 17:31:05 +01:00
baldurk
a38f77a6f7
Move CODE_OF_CONDUCT.md file into docs/ subfolder
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* This keeps the root folder a little tidier and is still automatically located
& linked by github. See: https://help.github.com/articles/adding-a-code-of-
conduct-to-your-project/
2018-09-17 16:50:47 +01:00
baldurk
416646d027
Fix example python scripts to work in the UI as well
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* In the UI program we can't import renderdoc (it's already imported) so we just
alias it to rd.
2018-08-29 20:50:14 +01:00
baldurk
bfd575306c
Improve docs build script to work on Windows 10 WSL
2018-08-20 11:57:01 +01:00
baldurk
b1246c28ae
Update docs reference to renamed SPIRVDisassembler class
2018-08-09 17:26:47 +01:00
baldurk
fbec9c13aa
If sphinx_rtd_theme_chm_friendly directory is missing, use normal theme
2018-08-06 17:28:35 +01:00
baldurk
bd97664681
Fix incorrect copy-pasted title on docs page
2018-07-26 17:24:24 +01:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
34d689b809
Include fetch_counters example in index
2018-06-25 21:58:02 +01:00
baldurk
2476474ca9
Add python sample for fetching counters
2018-06-25 18:14:04 +01:00
baldurk
24adf08a75
Remove references to deleted CommonPipelineState
2018-06-21 17:46:15 +01:00
baldurk
0dda96a045
Change previous/next/parent IDs in DrawcallDescription to pointers
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* This is a legacy holdover from the C# interop not being able to preserve
pointers easily.
2018-06-18 18:39:06 +01:00
baldurk
14e3a3d360
Move API-agnostic pipeline state wrapper into core interface
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* There's no need for this to be in the UI, and moving it allows it to be used
from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk
11091f1e54
Tidy up python documentation and add examples
2018-06-15 19:44:37 +01:00
baldurk
ae5323bccc
Remove mention of single-queue limitation from docs
2018-06-13 17:18:00 +01:00
baldurk
851a88133a
Remove the 'save all initials' option. Behave as if it's always enabled
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* This option has always been a mixed bag - when originally written captures
weren't compressed at all so saving the cost of a initial contents on a
gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
bugs/confusion for the case where either a bug is caused by leaking data from
the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00
baldurk
80724f7130
Add cvconst.h / cvinfo.h from microsoft-pdb repository for SPDB decoding
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* This will be used to replace/improve the old reverse-engineered decoding.
2018-05-17 15:04:26 +01:00
baldurk
e5835aa6b3
Add documentation for shader viewer and ISA disassembly views
2018-05-08 15:08:49 +01:00
baldurk
f6048a074e
Clarify how to use dlopen to open the library for in-application API use
2018-05-08 14:56:04 +01:00
baldurk
1a9e22e2f2
Correct spelling/grammar mistakes in docs
2018-05-08 14:09:27 +01:00
baldurk
a461df2b58
GL non-sharing context support
2018-05-08 11:10:32 +01:00
Baldur Karlsson
d4b1741cec
Add issue and pull request templates
2018-03-13 13:32:21 +00:00
herb marselas
f720cd1e7d
AMD GPUPerfAPI 3.0 Preview Integration.
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Direct3D11, Direct3D12, OpenGL, and Vulkan supported.
Fixes Direct3D11 counter command isolation.
2018-02-28 12:10:36 +00:00
baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
2bd35f87ff
Remove python modindex file from docs
2018-02-16 09:41:16 +00:00
baldurk
8374e2f01f
Add license notes about OpenSSL distribution
2018-02-07 16:06:53 +00:00