Commit Graph
22 Commits
Author SHA1 Message Date
baldurk 2ff6adb659 Add tests of D3D11 and D3D12's mutable typed backbuffer formats 2019-05-27 14:12:07 +01:00
baldurk bdf7213613 Add tests for edge-case vertex attributes & interpolators
* Tests that we can pass integer, double, matrix, array values through the
  vertex pipeline and query the correct values at each stage.
2019-05-24 17:12:55 +01:00
baldurk 8d12dfc3e3 Avoid need to re-state test name in REGISTER_TEST() macro
* At the same time while changing this we ensure all tests are prefixed.
2019-05-24 12:08:24 +01:00
baldurk ec8564642a Refactor demo API test initialisation order
* Instead of only doing a very lightweight check to see if the API is available
  up-front, we now share the API initialisation among all API tests far enough
  to determine availability of extensions, features, etc. Then we can precisely
  determine which tests are available and which aren't before running.
2019-05-23 13:18:37 +01:00
baldurk d3d5d63b2a Add tests of awkward lifetime edge cases for resources on all APIs
* This is primarily around initial states - either a resource which is from a
  previous frame and maybe wasn't dirtied and needs initial states created for
  it when it's modified mid-frame, or a resource that's created and destroyed
  all within one frame.
2019-05-14 17:13:29 +01:00
baldurk 5a18717b6e Add D3D12 helper to set descriptor table parameter offset 2019-05-13 19:07:23 +01:00
baldurk 93d23ebac5 Add helper for creating D3D12 PSO with MSAA in testbed program 2019-04-24 13:10:00 +01:00
baldurk ccd5ba218e Explicitly shutdown only the running test, instead of using destructors
* The tests are global objects so there's a potential ordering issue of
  destroying these tests after RenderDoc's global destructors have run.
2019-04-04 15:50:34 +01:00
baldurk 134cdfd09b Add tests to CBuffer Zoos to test alternate uniform sources on APIs
* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk 351c75e006 Fix some cases handling arrays of matrices
* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
  agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 8c946c67e0 Fix memory leak in D3D12 tests, sync GPU and reset allocator each frame 2019-01-08 11:29:28 +00:00
baldurk caaa2bf144 Fix demos compilation on Win32 2018-12-12 23:53:34 +00:00
baldurk 360ab71a56 Update demos copy of DX official headers 2018-12-12 13:55:17 +00:00
baldurk 208b6facff Add a couple of helper D3D/DXGI smart pointers 2018-12-12 13:55:16 +00:00
baldurk f8720b94af Add demos testing video (YUV / YCbCr) formats on D3D11, D3D12, Vulkan 2018-12-11 19:57:22 +00:00
baldurk b9f5ecaaa8 Add GPU selection on command line to VK/D3D11/D3D12 tests 2018-12-11 19:57:22 +00:00
baldurk ab89b074d2 Support texture SRVs with swizzle/planeslice parameters on D3D12 2018-12-11 19:57:21 +00:00
baldurk 5e2971a79f Fix initial state for upload/readback buffers on D3D12 2018-12-11 19:57:21 +00:00
baldurk 7908577cce Fix refcounting in D3D tests, don't lose ref creating COM smartptr
* If we create in a bare pointer then just cast to a smart pointer, it adds a
  ref instead of stealing it. Just only allow creating smart pointers in the
  first place.
2018-12-04 23:54:39 +00:00
baldurk d339874a06 Revert behaviour with cull mode not affecting texture overlays
* This is kind of a "damned if you do, damned if you don't" situation. If the
  cullmode is wrong, having it show up as failures in depth/stencil overlays is
  misleading. However if the cullmode is deliberate setting it to no-cull may
  ruin the results of those overlays.
* The original behaviour of leaving cullmode as is ends up being a better
  tradeoff, since at least when it is misleading you can use the culling overlay
  to show the failure there. If culling is disabled it makes depth/stencil
  overlays useless in situations with no recourse.
* Also add a test of a depth-clipped triangle to overlay tests
2018-12-04 23:54:38 +00:00
baldurk a9151a8c0b Add testing framework useful for automated testing
* Built entirely independently of the main renderdoc build (for now).
* Contains python scripts & framework for running tests on a renderdoc build,
  which will be run nightly.
2018-11-29 14:47:20 +00:00