Commit Graph

5752 Commits

Author SHA1 Message Date
baldurk aa34cf131b Change KeyUp to KeyDown event so we don't get false positives. Refs #674
* If we pick up on keyup, it might be a keypress from somewhere else
  (like a dialog) that was released on our control. Instead we should
  look for keydown.
2017-06-23 21:44:21 +01:00
baldurk a34c7e0d89 Update toolwindowmanager to 5025511 2017-06-23 21:44:21 +01:00
baldurk c211df25be Add custom painting and section handling to RDTableView & RDHeaderView
* This is used primarily for the buffer/mesh viewer to be able to pin
  the index/element column to the left side, group columns together with
  a noticeable separator, and other minor tweaks.
* Unfortunately due to tight private coupling and lack of virtual
  functions in the QTableView and QHeaderView, a few unrelated functions
  have to be re-implemented to point to our own header.
2017-06-23 21:44:21 +01:00
baldurk 5c342332f9 Make mesh component highlighting respect colourscheme lightness 2017-06-23 21:44:21 +01:00
Cody Northrop e69fb7f9e2 cmake: Add option for custom RenderDocCmd.apk location 2017-06-23 02:39:11 -07:00
Cody Northrop efac8d85ac android: Automatic install of RenderDoc server 2017-06-23 02:39:11 -07:00
Cody Northrop 48d759e289 android: Print stderr from adb commands 2017-06-23 02:39:11 -07:00
Cody Northrop cced0e695b Add endswith helper to string_utils 2017-06-23 02:39:11 -07:00
Cody Northrop 95225d12b4 Add IsRelativePath helper 2017-06-23 02:39:11 -07:00
Janos Pantos 506954ffb8 Use glClearDepthf instead of glClearDepth during replay in case of GLES
Because GLES doesn't support glClearDepth.
2017-06-22 11:37:41 -07:00
baldurk 094b9ebf35 Configure build to work with case fallthrough GCC7 warning. Refs #671 2017-06-22 14:20:23 +01:00
Christian Kellner 31f67f4c19 Add fallthrough comments to fix gcc warnings 2017-06-22 14:20:23 +01:00
baldurk 91a6bb011b Add cmake option to choose where the forked SWIG source is fetched from 2017-06-22 14:20:22 +01:00
baldurk 63f4bf2d77 Add a cmake option to override the name of the 'qmake' binary. Refs #671 2017-06-22 14:20:21 +01:00
baldurk 747afa7b74 Handle subpasses with all color attachments being UNUSED. Refs #670 2017-06-22 14:20:21 +01:00
baldurk a00e0f3ed0 Add link to wiki information on clang-format to CONTRIBUTING.md 2017-06-22 14:20:20 +01:00
baldurk 6c4eb5cf71 Update toolwindowmanager to 6f1c258 2017-06-22 14:20:19 +01:00
baldurk 25c72714cd Fix errors to be more friendly when converting QWidgets in python 2017-06-22 14:20:19 +01:00
baldurk 614b04a34f Check for an active replacement when naming command buffers. Refs #669 2017-06-22 14:20:18 +01:00
Tim Jones bcad28b4d0 Add initial D3D8 driver
Implemented overlay, but no capture or replay yet, so this is
functionally equivalent to the current D3D9 implementation.
2017-06-22 06:07:28 -07:00
baldurk 08cbddf063 Fix clang-format problems that were included
* My git hook got silently broken :(.
2017-06-21 22:20:00 +01:00
baldurk 391e0966af Add items to matrix type dropdown in buffer viewer configuration 2017-06-21 21:17:35 +01:00
baldurk 57806148dd Allow descriptor set writes to be missing vulkan handles
* Since we don't mark descriptor sets or the written data as referenced
  until the descriptor set is actually used, any writes for sets that
  are otherwise unused might be missing the necessary objects.
* This is harmless though so we just make sure not to warn about them
  being missing as it gets spammy.
2017-06-21 21:17:20 +01:00
baldurk f8aa58343a Allocate enough space in the QVector for resolve attachments 2017-06-21 21:16:25 +01:00
baldurk 72abd054c8 Make sure to pad allocations to allow for buffers on replay as well
* Capture allocations were already doing this, but we create a whole-mem
  buffer for replay allocations so we should also pad them up.
2017-06-21 21:16:13 +01:00
baldurk 4a73c69d1c Add SPIR-V disassembly of OpVectorExtractDynamic 2017-06-21 21:15:43 +01:00
baldurk 6ea2358d60 Remove an errant debug print 2017-06-21 21:14:57 +01:00
baldurk 7e3e86f56f Don't apply graphics state to compute or copy command lists 2017-06-21 11:06:58 +01:00
baldurk ba91e82feb Don't try to replay maps with empty writes.
* This can lead to crashes if we try to optimise with a buffer upload
  and try to create a buffer of 0 bytes. Easier just to skip these no-op
  maps.
2017-06-21 11:06:21 +01:00
baldurk 1dc3f65445 Handle some edge cases around samplers being lumped in with RO resources 2017-06-21 11:05:40 +01:00
baldurk 90077f54ee Make sure to skip padding registers when enumerating D3D12 bindings 2017-06-21 11:02:44 +01:00
baldurk 734fa13443 Add support for __uuidof(ID3D12Device1) in D3D12CreateDevice
* Make sure to cast to/from the right interface when handling the void*
2017-06-21 00:03:44 +01:00
baldurk ec8aa67ed3 Fix mismatching enums between C# and C++. Refs #665 2017-06-20 17:11:21 +01:00
baldurk b930b255c9 Don't close the live capture while a menu might still be open. 2017-06-20 10:46:18 +01:00
baldurk 628e6481d5 Distinguish between friendly and real hostnames for remote hosts
* This means we don't pass a friendly hostname internally to connect to,
  and we don't display a hostname where we want a friendly hostname.
2017-06-19 16:17:20 +01:00
baldurk d44528794a Change qrenderdoc icons to Farm-Fresh, to add high-DPI versions. 2017-06-19 16:17:20 +01:00
baldurk ac885b1882 Fix handling for a couple of cases where we need device pixel co-ords
* When interacting with the C++ UI we have to use device pixels, so
  multiply/divide by the device pixel ratio.
2017-06-19 16:17:20 +01:00
baldurk b87cf00c86 Fix range histogram painting to be device pixel ratio aware. 2017-06-19 16:17:20 +01:00
baldurk cc1abb98a9 Update toolwindowmanager to 368309a 2017-06-19 16:17:20 +01:00
baldurk 2831c4dfdd Set a proper sizeHint for the pipeline flowchart 2017-06-19 16:17:19 +01:00
baldurk b2f760a1c6 Fix detection of "matN" in buffer format specifier 2017-06-19 16:17:19 +01:00
baldurk a998de110d Only re-hook all modules after LoadLibrary if the library loaded
* This fixes a problem where if some code is repeatedly doing
  LoadLibrary for a library that doesn't exist, we'll constantly re-hook
  everything pointlessly.
2017-06-19 16:17:19 +01:00
Michael Rennie f2b2c6c5b9 Fix reading back index buffer to determine client vertex range. 2017-06-19 08:15:09 -07:00
baldurk 6c348c65c2 Fix clang formatting error that somehow snuck in 2017-06-17 01:11:33 +01:00
baldurk 5fc90f7a08 Fix menus not showing up on some user configurations
* Menus aren't guaranteed to pass isVisible() immediately after calling
  popup() on them, so we need to wait for their aboutToHide signal to
  stop the event loop.
2017-06-16 23:31:05 +01:00
baldurk efe105a203 Remove TODO for implemented feature 2017-06-16 23:07:50 +01:00
baldurk af28e971ba Add documentation for newly added enums 2017-06-16 23:04:28 +01:00
baldurk abcfcfd8a4 Display resolve attachments with other framebuffer outputs in UI 2017-06-16 15:59:39 +01:00
baldurk 0f2f359eef Don't count resolve attachments, when looking at color load/store ops 2017-06-16 15:50:10 +01:00
Janos Pantos 6032589484 Handle client memory VAOs at glDrawArraysInstancedBaseInstance wrapper
The other glDraw* functions already handle client VAOs (except the
glDraw*Indirect ones which do not support it at all).
2017-06-15 08:09:04 -07:00