Commit Graph

23 Commits

Author SHA1 Message Date
baldurk ee43d4377c Account for pipeline specialisation constants when reflecting shaders 2019-08-16 17:38:35 +01:00
baldurk ef269e2b92 Add support for VK_EXT_line_rasterization 2019-08-15 18:27:39 +01:00
baldurk 9589d2d893 Add support for VK_KHR_imageless_framebuffer 2019-08-14 18:21:20 +01:00
baldurk 211d1b694f Make VK_Indirect less sensitive to event IDs changing 2019-08-14 14:35:14 +01:00
baldurk 1fc9f36114 Add support for VK_EXT_index_type_uint8 2019-08-12 17:53:23 +01:00
baldurk d03fd1dd25 Fix support for arrays-of-struct vertex outputs. Closes #1438 2019-07-04 16:28:15 +01:00
baldurk 1fcac940ae Always patch functions looking for bindless descriptor access
* Even if a function isn't passed a global binding array as a parameter, we
  still need to patch it in order to find any accesses it makes directly to
  global resources just as we do in the entry point.
2019-06-24 10:21:23 +01:00
baldurk 217506869f Only patch vulkan image layouts at the last second
* Instead of patching e.g. PRESENT to GENERAL early, we keep the 'real' layout
  even if that's UNDEFINED or PRESENT or whatever. We then do a last-second
  patchup whenever we're actually transitioning images in vulkan itself, to set
  the right layout.
* This requires us to do the patching in a few more places - anywhere like
  texture rendering or initial states where we want to go from current state ->
  custom state -> back to current state.
* This also allows us to more gracefully handle PREINITIALIZED image layouts. We
  internally promote them to GENERAL as soon as possible, but keep them around
  as PREINITIALIZED for display.
2019-06-04 18:18:10 +01:00
baldurk bdf7213613 Add tests for edge-case vertex attributes & interpolators
* Tests that we can pass integer, double, matrix, array values through the
  vertex pipeline and query the correct values at each stage.
2019-05-24 17:12:55 +01:00
baldurk 4cec51ff6a Use demo project name to determine test availability
* This is better than testing by platform/platform version, because we can check
  specifically for extensions and avoid running a test we know will fail because
  extensions aren't supported.
2019-05-23 14:03:47 +01:00
baldurk d3d5d63b2a Add tests of awkward lifetime edge cases for resources on all APIs
* This is primarily around initial states - either a resource which is from a
  previous frame and maybe wasn't dirtied and needs initial states created for
  it when it's modified mid-frame, or a resource that's created and destroyed
  all within one frame.
2019-05-14 17:13:29 +01:00
baldurk bd85073bb7 Fix tests using old CreateHeadlessWindowingData() function 2019-05-08 14:11:15 +01:00
baldurk 5c28bd0a31 Add a parameter to allow saving RGB PNGs 2019-05-06 15:57:02 +01:00
baldurk 7db90232f9 Allow creating completely headless outputs and reading back their output
* This is useful when writing automated tests that want to test the output of
  rendering which only happens to outputs, such as mesh rendering, or could
  potentially be bypassed with direct readback like GetTextureData vs rendering
  a texture.
2019-05-06 15:52:43 +01:00
baldurk 77269327ef Add EXT_descriptor_indexing test
* This is a simple test using descriptor indexing in fragment and compute
  shaders, with sampled images and storage buffers, including passing bindless
  arrays through functions to be sure that's tracked properly.
* There's also a define to turn on a reasonably bad case (though not
  worst/extreme) of # of descriptors - roughly 5 million descriptors allocated
  in total, with roughly 1 million bound at draw time.
2019-04-05 09:19:23 +01:00
baldurk 7ef8ed0a7a Drop the requirement for PIL in the tests, use pypng drop-in replacement
* This means we no longer need to import PIL from somewhere else if we run via
  renderdoccmd test functional
2019-02-15 18:17:06 +00:00
baldurk fbb6b23b23 Support advanced cbuffer layouts
* This includes 8/16/64-bit integers, 16-bit/64-bit floats, and scalar block
  packing
2019-02-07 15:23:06 +00:00
baldurk 134cdfd09b Add tests to CBuffer Zoos to test alternate uniform sources on APIs
* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk 351c75e006 Fix some cases handling arrays of matrices
* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
  agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk 354b37be56 Add support for VK_EXT_sample_locations 2019-02-05 18:40:31 +00:00
baldurk 73063703e6 Inherit indirect copies from secondary to primary cmdbufs. Closes #1251
* Updated VK_Indirect test to run everything in secondary command buffer as
  well.
2019-02-01 18:32:14 +00:00
baldurk f543f02998 Check RDC export/import in all simple tri tests, but *only* in those 2019-01-03 12:22:29 +00:00
baldurk a9151a8c0b Add testing framework useful for automated testing
* Built entirely independently of the main renderdoc build (for now).
* Contains python scripts & framework for running tests on a renderdoc build,
  which will be run nightly.
2018-11-29 14:47:20 +00:00