baldurk
bbc0581e7e
Implement support VK_EXT_conservative_rasterization. Closes #898
2018-04-24 19:23:51 +01:00
baldurk
94548886eb
Implement VK_KHR_push_descriptor extension. Closes #905
2018-04-24 14:41:57 +01:00
baldurk
4f32e62886
Align shader tooltips to account for negative 9-digit ints. Closes #964
2018-04-23 14:04:56 +01:00
baldurk
550f4f4424
Add extra column of empty data for unbound sampler row
2018-04-20 16:37:00 +01:00
baldurk
172e937206
Pass through and display format for texel buffer views. Closes #957
2018-04-20 15:40:21 +01:00
baldurk
701fd0282a
Only append comparison/min/max status to filter, don't replace
2018-04-20 15:40:20 +01:00
baldurk
e51a14f18a
Fix display of RTVs and DSVs in D3D12 pipeline state viewer
2018-04-13 16:43:44 +01:00
baldurk
3224df835b
Fix disassembly view not working in shader viewer list of files
2018-04-09 17:11:26 +01:00
baldurk
3129a44495
Actually comment out skipped fixed-size members. Closes #948
2018-04-06 14:11:52 +01:00
baldurk
2974ca8d12
Delete replay outputs on replay thread, not on UI thread
...
* On OpenGL this can cause problems with not being able to make the
output context current because it's already current on the replay
thread.
2018-04-05 12:34:22 +01:00
baldurk
0ecc8ed0e5
Fix a reported NULL pointer dereference when exporting GL state to HTML
2018-04-04 17:53:28 +01:00
baldurk
c5612dc7dc
Add out typemap for rdcpair that passes through ConvertToPy
2018-04-04 16:19:17 +01:00
baldurk
9685f5e9c5
Clarify that clicking 'No' to not elevate installs the layer per-user.
2018-04-03 17:10:19 +01:00
baldurk
0cbcba2413
Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926
2018-04-03 17:10:16 +01:00
baldurk
2d8981faf5
Fix backwards logic enabled/blend enabled columns in D3D11 pipe state
2018-04-03 17:10:08 +01:00
baldurk
6c3c488a4c
Fix typo of knosole -> konsole
2018-04-03 11:46:09 +01:00
Silent
3074ebeb51
Project fixes to fix building from paths with spaces
2018-03-26 15:07:12 +01:00
Baldur Karlsson
ae82dfcb26
Disable debug/pixel history buttons when they cannot be used
2018-03-15 13:32:21 +00:00
Baldur Karlsson
497575b687
Remove Qt::WA_StaticContents property as it has several Qt bugs
...
* In particular, the widget gets added to a 'staticWidgets' list in a
widget backing store, but if the window is floating then it's never
removed from the list and causes a crash shortly after the floating
window is closed.
2018-03-15 13:02:39 +00:00
Baldur Karlsson
5076b9c37f
Escape any HTML characters in resource names when rendering rich text
2018-03-15 13:01:36 +00:00
Baldur Karlsson
d798146de3
Don't allow launching an application with no application selected!
2018-03-14 15:27:20 +00:00
Baldur Karlsson
3b239dcfa9
Fix non-ASCII issues in 3rd party files. Refs #915
...
* Each of these have been reported upstream respectively, but changing
it manually here to avoid a potentially long turnaround time.
2018-03-13 20:21:50 +00:00
Baldur Karlsson
93cebc715c
Only show texture viewer when closing live capture if we got a capture
2018-03-13 15:49:31 +00:00
Baldur Karlsson
f8a0aeef1f
Skip vertex buffers with invalid byte stride
2018-03-13 13:04:36 +00:00
Baldur Karlsson
8de1bcce90
Set pixmap device pixel ratio when creating empty version
2018-03-13 12:49:18 +00:00
Baldur Karlsson
128381ce10
Fix refcounting with RemoteManager that could cause crash after refresh
2018-03-12 15:46:45 +00:00
Baldur Karlsson
98041c5b93
Try to protect against invalid draw counts without crashing
...
* This can be especially error-prone with indirect draws where the
parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson
669589b3f8
Preserve mesh tables horiz scroll when picking vertices or syncing views
2018-03-12 15:46:45 +00:00
Baldur Karlsson
68a3f3a31f
Filter out previous/next drawcall shortcuts when text editing.
...
Closes #911
editing.
path.
'ad0678a'.
2018-03-12 15:46:44 +00:00
Baldur Karlsson
1a268ace8b
Add async tags for display widget painting
...
* This prevents widget painting from getting out of control and queuing
up many redundant paints which slows down processing of the command
queue.
* Also remove a spammy command to disable pixel context that only ever
got called when pixel context was already disabled (right after a
reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
Rémi Verschelde
4a5393b41e
CMake: Set SWIG word size based on architecture
...
Fixes #906 .
2018-03-09 12:37:01 +00:00
baldurk
ab7fa9e281
Ignore python env vars which might load incompatible libs. Refs #902
...
* PYTHONHOME is used *ahead* of the python36.zip on Python's default
search path, so we need to suppress that to make sure it doesn't
interfere.
2018-03-07 22:18:55 +00:00
baldurk
d6618c8594
Link against release CRT in renderdocui stub
2018-03-07 18:46:49 +00:00
baldurk
8a0f4a367a
Fix RunProcessAsAdmin not quoting arguments
2018-03-06 11:49:51 +00:00
baldurk
0b3026346f
If an update check is *not* due, then don't do the check
2018-03-05 19:44:35 +00:00
baldurk
8f565ca346
Add a hack stub renderdocui.exe for auto-updated builds from v0.x
...
* This is a temporary fix, in future we want to actually update
shortcuts etc, but this is a low risk fix right before we release.
2018-03-05 19:44:32 +00:00
baldurk
2c57d06acb
Fix reported bugs handling - add icon to help menu, save unread updates
2018-03-05 16:44:19 +00:00
baldurk
71992c3967
Fix incorrect view details tooltip formatter
2018-03-05 12:40:41 +00:00
baldurk
6c6d136d14
Make sure counter selection stays consistent and without duplicate items
2018-03-05 11:20:01 +00:00
baldurk
169604ea05
Reset zoom level to 100% when resetting texture viewer
...
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk
9548f74f16
Only set ShaderEditing analytic bit when saving, not first editing
...
* This means if someone just clicks to edit but doesn't actually edit,
won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk
d1df4bdcc1
Append shader entry point and filename to existing resource IDs
...
* This way even if shader debug info is present there are still resource
links.
2018-03-01 18:45:33 +00:00
baldurk
c445395967
Use sampler resourceId for sampler resource rows
2018-03-01 18:45:33 +00:00
baldurk
4e6701a438
Don't create a texture thumbnail for every descriptor in an array
2018-03-01 18:45:33 +00:00
baldurk
dd21423784
Rename ID variable to resourceId for consistency in API
2018-03-01 18:45:32 +00:00
baldurk
e060c1b410
Format stencil references as 8-bit integers, not 32-bit
2018-03-01 18:45:32 +00:00
baldurk
d25d942c27
Only count capture load time in release mode
2018-03-01 18:45:32 +00:00
baldurk
a7e4426038
Clear performance counter viewer when capture is closed
2018-02-28 12:23:54 +00:00
ashleysmithgpu
ecccb6973a
Buffer viewer now updates contents when EID changes
2018-02-27 15:25:46 +00:00
baldurk
6221c2fba8
Implement menu item to clear reported bugs list
2018-02-26 15:42:33 +00:00