Commit Graph

1300 Commits

Author SHA1 Message Date
baldurk bbc0581e7e Implement support VK_EXT_conservative_rasterization. Closes #898 2018-04-24 19:23:51 +01:00
baldurk 94548886eb Implement VK_KHR_push_descriptor extension. Closes #905 2018-04-24 14:41:57 +01:00
baldurk 4f32e62886 Align shader tooltips to account for negative 9-digit ints. Closes #964 2018-04-23 14:04:56 +01:00
baldurk 550f4f4424 Add extra column of empty data for unbound sampler row 2018-04-20 16:37:00 +01:00
baldurk 172e937206 Pass through and display format for texel buffer views. Closes #957 2018-04-20 15:40:21 +01:00
baldurk 701fd0282a Only append comparison/min/max status to filter, don't replace 2018-04-20 15:40:20 +01:00
baldurk e51a14f18a Fix display of RTVs and DSVs in D3D12 pipeline state viewer 2018-04-13 16:43:44 +01:00
baldurk 3224df835b Fix disassembly view not working in shader viewer list of files 2018-04-09 17:11:26 +01:00
baldurk 3129a44495 Actually comment out skipped fixed-size members. Closes #948 2018-04-06 14:11:52 +01:00
baldurk 2974ca8d12 Delete replay outputs on replay thread, not on UI thread
* On OpenGL this can cause problems with not being able to make the
  output context current because it's already current on the replay
  thread.
2018-04-05 12:34:22 +01:00
baldurk 0ecc8ed0e5 Fix a reported NULL pointer dereference when exporting GL state to HTML 2018-04-04 17:53:28 +01:00
baldurk c5612dc7dc Add out typemap for rdcpair that passes through ConvertToPy 2018-04-04 16:19:17 +01:00
baldurk 9685f5e9c5 Clarify that clicking 'No' to not elevate installs the layer per-user. 2018-04-03 17:10:19 +01:00
baldurk 0cbcba2413 Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926 2018-04-03 17:10:16 +01:00
baldurk 2d8981faf5 Fix backwards logic enabled/blend enabled columns in D3D11 pipe state 2018-04-03 17:10:08 +01:00
baldurk 6c3c488a4c Fix typo of knosole -> konsole 2018-04-03 11:46:09 +01:00
Silent 3074ebeb51 Project fixes to fix building from paths with spaces 2018-03-26 15:07:12 +01:00
Baldur Karlsson ae82dfcb26 Disable debug/pixel history buttons when they cannot be used 2018-03-15 13:32:21 +00:00
Baldur Karlsson 497575b687 Remove Qt::WA_StaticContents property as it has several Qt bugs
* In particular, the widget gets added to a 'staticWidgets' list in a
  widget backing store, but if the window is floating then it's never
  removed from the list and causes a crash shortly after the floating
  window is closed.
2018-03-15 13:02:39 +00:00
Baldur Karlsson 5076b9c37f Escape any HTML characters in resource names when rendering rich text 2018-03-15 13:01:36 +00:00
Baldur Karlsson d798146de3 Don't allow launching an application with no application selected! 2018-03-14 15:27:20 +00:00
Baldur Karlsson 3b239dcfa9 Fix non-ASCII issues in 3rd party files. Refs #915
* Each of these have been reported upstream respectively, but changing
  it manually here to avoid a potentially long turnaround time.
2018-03-13 20:21:50 +00:00
Baldur Karlsson 93cebc715c Only show texture viewer when closing live capture if we got a capture 2018-03-13 15:49:31 +00:00
Baldur Karlsson f8a0aeef1f Skip vertex buffers with invalid byte stride 2018-03-13 13:04:36 +00:00
Baldur Karlsson 8de1bcce90 Set pixmap device pixel ratio when creating empty version 2018-03-13 12:49:18 +00:00
Baldur Karlsson 128381ce10 Fix refcounting with RemoteManager that could cause crash after refresh 2018-03-12 15:46:45 +00:00
Baldur Karlsson 98041c5b93 Try to protect against invalid draw counts without crashing
* This can be especially error-prone with indirect draws where the
  parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson 669589b3f8 Preserve mesh tables horiz scroll when picking vertices or syncing views 2018-03-12 15:46:45 +00:00
Baldur Karlsson 68a3f3a31f Filter out previous/next drawcall shortcuts when text editing.
Closes #911

editing.
path.
'ad0678a'.
2018-03-12 15:46:44 +00:00
Baldur Karlsson 1a268ace8b Add async tags for display widget painting
* This prevents widget painting from getting out of control and queuing
  up many redundant paints which slows down processing of the command
  queue.
* Also remove a spammy command to disable pixel context that only ever
  got called when pixel context was already disabled (right after a
  reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
Rémi Verschelde 4a5393b41e CMake: Set SWIG word size based on architecture
Fixes #906.
2018-03-09 12:37:01 +00:00
baldurk ab7fa9e281 Ignore python env vars which might load incompatible libs. Refs #902
* PYTHONHOME is used *ahead* of the python36.zip on Python's default
  search path, so we need to suppress that to make sure it doesn't
  interfere.
2018-03-07 22:18:55 +00:00
baldurk d6618c8594 Link against release CRT in renderdocui stub 2018-03-07 18:46:49 +00:00
baldurk 8a0f4a367a Fix RunProcessAsAdmin not quoting arguments 2018-03-06 11:49:51 +00:00
baldurk 0b3026346f If an update check is *not* due, then don't do the check 2018-03-05 19:44:35 +00:00
baldurk 8f565ca346 Add a hack stub renderdocui.exe for auto-updated builds from v0.x
* This is a temporary fix, in future we want to actually update
  shortcuts etc, but this is a low risk fix right before we release.
2018-03-05 19:44:32 +00:00
baldurk 2c57d06acb Fix reported bugs handling - add icon to help menu, save unread updates 2018-03-05 16:44:19 +00:00
baldurk 71992c3967 Fix incorrect view details tooltip formatter 2018-03-05 12:40:41 +00:00
baldurk 6c6d136d14 Make sure counter selection stays consistent and without duplicate items 2018-03-05 11:20:01 +00:00
baldurk 169604ea05 Reset zoom level to 100% when resetting texture viewer
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk 9548f74f16 Only set ShaderEditing analytic bit when saving, not first editing
* This means if someone just clicks to edit but doesn't actually edit,
  won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk d1df4bdcc1 Append shader entry point and filename to existing resource IDs
* This way even if shader debug info is present there are still resource
  links.
2018-03-01 18:45:33 +00:00
baldurk c445395967 Use sampler resourceId for sampler resource rows 2018-03-01 18:45:33 +00:00
baldurk 4e6701a438 Don't create a texture thumbnail for every descriptor in an array 2018-03-01 18:45:33 +00:00
baldurk dd21423784 Rename ID variable to resourceId for consistency in API 2018-03-01 18:45:32 +00:00
baldurk e060c1b410 Format stencil references as 8-bit integers, not 32-bit 2018-03-01 18:45:32 +00:00
baldurk d25d942c27 Only count capture load time in release mode 2018-03-01 18:45:32 +00:00
baldurk a7e4426038 Clear performance counter viewer when capture is closed 2018-02-28 12:23:54 +00:00
ashleysmithgpu ecccb6973a Buffer viewer now updates contents when EID changes 2018-02-27 15:25:46 +00:00
baldurk 6221c2fba8 Implement menu item to clear reported bugs list 2018-02-26 15:42:33 +00:00