baldurk
757671b97f
Add custom right-click menu to texture tabs in texture viewer
2018-05-15 11:27:34 +01:00
baldurk
f12b8b5ee1
Check resource name cache ID to avoid unnecessary model resets
...
* Prevents annoying focus loss when selecting resources when no name has actually changed
2018-05-15 11:27:12 +01:00
baldurk
b213d54c1d
Account for added Divisor column when setting up vulkan pipeline state
2018-05-14 16:41:25 +01:00
baldurk
5c40914c32
Set disassembly view to NULL when it's deleted
2018-05-13 10:13:49 +01:00
baldurk
42979bfeb3
[Coverity] Add some handling for return values in UI code
2018-05-08 12:32:56 +01:00
baldurk
a45c222941
[Coverity] Remove redundant if() comparisons
2018-05-08 12:10:19 +01:00
baldurk
082ab4d75d
GUIInvoke takes a QObject* to avoid callbacks after object lifetime
...
* The GUIInvoke object takes a QObject, and uses QPointer to check that
it hasn't been deleted when the callback fires. This prevents delayed
callbacks from executing after the object has been deleted and
crashing.
* In most cases the pointer is just 'this'.
2018-05-08 11:54:34 +01:00
Josh Groves
8d9193aef8
Correct typo
2018-05-06 19:39:55 +01:00
baldurk
3380379aac
Fix copy-pasted tooltips mistakenly saying "Save Shader SPIR-V"
2018-05-04 13:36:43 +01:00
baldurk
b1008ceb82
Add index buffer binding offset to byte offset when opening buffer view
2018-05-03 14:25:37 +01:00
baldurk
9b2e515be5
Fix UBO state display wrt/ GL reflection re-sorting. Closes #965
2018-04-30 11:42:41 +01:00
Jake Turner
cae6b44a97
Fix xcode9.3 -Wunused-lambda-capture errors
...
Disable the warning on 3rdparty files
${glslang_dir}/hlsl/hlslParseHelper.cpp
Disable the warning on files where fixing it would cause a non-OSX compile error
os/os_specific.cpp
2018-04-30 10:53:42 +01:00
baldurk
5698c46277
Use collapsing group boxes on pipeline state viewer
2018-04-26 13:37:57 +01:00
baldurk
7dd4238eb0
Allow resize/rearrange of panels in resource inspector via docking
2018-04-26 11:35:09 +01:00
baldurk
bf270e170f
Don't mutate actual filenames - just menu text to escape &
2018-04-26 11:34:54 +01:00
baldurk
08147dfa66
Rename public property to match python-esque naming scheme
2018-04-25 21:30:22 +01:00
baldurk
460ab48645
Escape a literal '&' in filenames, to not create accidental shortcuts
2018-04-25 19:11:05 +01:00
baldurk
f87338dc0e
Add support for VK_EXT_vertex_attribute_divisor
2018-04-25 19:11:04 +01:00
baldurk
2d0f675ca8
Add socket-based interop with RGP and profile embedding in captures
2018-04-25 19:10:51 +01:00
baldurk
bbc0581e7e
Implement support VK_EXT_conservative_rasterization. Closes #898
2018-04-24 19:23:51 +01:00
baldurk
94548886eb
Implement VK_KHR_push_descriptor extension. Closes #905
2018-04-24 14:41:57 +01:00
baldurk
4f32e62886
Align shader tooltips to account for negative 9-digit ints. Closes #964
2018-04-23 14:04:56 +01:00
baldurk
550f4f4424
Add extra column of empty data for unbound sampler row
2018-04-20 16:37:00 +01:00
baldurk
172e937206
Pass through and display format for texel buffer views. Closes #957
2018-04-20 15:40:21 +01:00
baldurk
701fd0282a
Only append comparison/min/max status to filter, don't replace
2018-04-20 15:40:20 +01:00
baldurk
e51a14f18a
Fix display of RTVs and DSVs in D3D12 pipeline state viewer
2018-04-13 16:43:44 +01:00
baldurk
3224df835b
Fix disassembly view not working in shader viewer list of files
2018-04-09 17:11:26 +01:00
baldurk
3129a44495
Actually comment out skipped fixed-size members. Closes #948
2018-04-06 14:11:52 +01:00
baldurk
2974ca8d12
Delete replay outputs on replay thread, not on UI thread
...
* On OpenGL this can cause problems with not being able to make the
output context current because it's already current on the replay
thread.
2018-04-05 12:34:22 +01:00
baldurk
0ecc8ed0e5
Fix a reported NULL pointer dereference when exporting GL state to HTML
2018-04-04 17:53:28 +01:00
baldurk
9685f5e9c5
Clarify that clicking 'No' to not elevate installs the layer per-user.
2018-04-03 17:10:19 +01:00
baldurk
0cbcba2413
Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926
2018-04-03 17:10:16 +01:00
baldurk
2d8981faf5
Fix backwards logic enabled/blend enabled columns in D3D11 pipe state
2018-04-03 17:10:08 +01:00
Baldur Karlsson
ae82dfcb26
Disable debug/pixel history buttons when they cannot be used
2018-03-15 13:32:21 +00:00
Baldur Karlsson
d798146de3
Don't allow launching an application with no application selected!
2018-03-14 15:27:20 +00:00
Baldur Karlsson
93cebc715c
Only show texture viewer when closing live capture if we got a capture
2018-03-13 15:49:31 +00:00
Baldur Karlsson
f8a0aeef1f
Skip vertex buffers with invalid byte stride
2018-03-13 13:04:36 +00:00
Baldur Karlsson
8de1bcce90
Set pixmap device pixel ratio when creating empty version
2018-03-13 12:49:18 +00:00
Baldur Karlsson
128381ce10
Fix refcounting with RemoteManager that could cause crash after refresh
2018-03-12 15:46:45 +00:00
Baldur Karlsson
98041c5b93
Try to protect against invalid draw counts without crashing
...
* This can be especially error-prone with indirect draws where the
parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson
669589b3f8
Preserve mesh tables horiz scroll when picking vertices or syncing views
2018-03-12 15:46:45 +00:00
Baldur Karlsson
68a3f3a31f
Filter out previous/next drawcall shortcuts when text editing.
...
Closes #911
editing.
path.
'ad0678a'.
2018-03-12 15:46:44 +00:00
Baldur Karlsson
1a268ace8b
Add async tags for display widget painting
...
* This prevents widget painting from getting out of control and queuing
up many redundant paints which slows down processing of the command
queue.
* Also remove a spammy command to disable pixel context that only ever
got called when pixel context was already disabled (right after a
reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
baldurk
0b3026346f
If an update check is *not* due, then don't do the check
2018-03-05 19:44:35 +00:00
baldurk
2c57d06acb
Fix reported bugs handling - add icon to help menu, save unread updates
2018-03-05 16:44:19 +00:00
baldurk
71992c3967
Fix incorrect view details tooltip formatter
2018-03-05 12:40:41 +00:00
baldurk
6c6d136d14
Make sure counter selection stays consistent and without duplicate items
2018-03-05 11:20:01 +00:00
baldurk
169604ea05
Reset zoom level to 100% when resetting texture viewer
...
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk
9548f74f16
Only set ShaderEditing analytic bit when saving, not first editing
...
* This means if someone just clicks to edit but doesn't actually edit,
won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk
d1df4bdcc1
Append shader entry point and filename to existing resource IDs
...
* This way even if shader debug info is present there are still resource
links.
2018-03-01 18:45:33 +00:00