Jake Turner
5b8c8e30a4
Changes to Android demos to support RenderDoc capture
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Change package name to "renderdoc.org.demos" instead of "org.renderdoc.demos" (RenderDoc filters out packages containing "org.renderdoc.")
Added an <intent-filter> to the Android manifest.
This registers the activity with the android package system which means RenderDoc Launch Application knows the activity name to launch.
Used category CATEGORY_ALTERNATIVE to prevent the activity from appearing on the launcher UI.
2023-10-10 16:12:36 +01:00
Steve Karolewics
e1516fa521
Add D3D12 pixel history test
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This is a basic test that mirrors the Vulkan pixel history test,
but repeats draws multiple times to verify SM5.1 and SM6.0.
SM6.6 should be tested as well for writes from direct heap access
but is not yet implemented differently than SM6.0.
2023-10-10 11:50:55 +01:00
Steve Karolewics
bad922e1f4
Allow providing NULL shaders for D3D12PSOCreator
2023-10-06 11:26:20 +01:00
Jake Turner
b835a4cbad
Abs x,y for pixel history in Iter_Test python script
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Prevents exceptions about uint32_t overflow if negative x or y is used
2023-10-02 09:06:08 +01:00
Eric Long
f36d8a3b23
RISC-V support
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With some addition to macros the project is able to build on riscv64
machine.
plthook has added RISC-V support upstream [1]. However upstream has
changed their code quite a bit, so I just modified the current vendored
version.
[1]: https://github.com/kubo/plthook/commit/a564738a4707fc5eb4d388b9e97eeab51b8c9d56
2023-09-29 17:26:11 +01:00
Eveline Jarosz
7f92b0241e
fix copyrights
2023-09-28 13:52:23 +01:00
baldurk
c859da8f1a
Update compiler for spirv-plugins yet again
2023-09-25 16:20:09 +01:00
baldurk
81cbd7f404
Add delay to empty capture tests to ensure the capture propagates
2023-09-20 12:06:21 +01:00
baldurk
d911ec8e3d
Update docker prepare script to remove expired root CA certificate
2023-09-19 10:49:46 +01:00
baldurk
d88eff15f3
Update execute indirect test to verify more complex EI behaviour
2023-09-18 12:19:36 +01:00
baldurk
92f4aeacde
Fix compile error on some clangs with non-const string literals
2023-09-13 16:25:09 +01:00
baldurk
1bfe6d1492
Add dedicated test for VK_Counters so GPU duration isn't degenerate
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* Some cards run it so fast that the triangle takes "0" microseconds
2023-09-12 21:53:23 +01:00
Jake Turner
c72a79988d
Only do the overlay mip subresource tests once
2023-09-10 09:39:19 +01:00
Jake Turner
93506245c4
Add format name to overlay test python logging
2023-09-10 09:39:19 +01:00
Jake Turner
78a64f8640
Extend Overlay tests to handle more depth stencil formats : D3D12
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D32_S8, D24_S8, D32, D24, D16
2023-09-08 22:38:01 +01:00
Jake Turner
cfdb349cdb
Extend Overlay tests to handle more depth stencil formats : D3D11
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D32_S8, D24_S8, D32, D16
2023-09-08 22:38:01 +01:00
Jake Turner
8459229441
Extend Overlay tests to handle more depth stencil formats : Vk
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D32_S8, D24_S8, D32, D24, D16
2023-09-08 22:38:01 +01:00
Jake Turner
40090fb779
Extend Overlay tests to handle more depth stencil formats : GL
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D32_S8, D24_S8, D32, D24, D16
2023-09-08 22:38:01 +01:00
Jake Turner
163f2ff747
Fix validation error in Vk_Overlay_Test
2023-09-07 09:48:57 +01:00
baldurk
9d39b8e1a8
Reformat code for clang-format 15
2023-09-05 11:02:08 +01:00
baldurk
4d94209ec1
Change fixed clang-format version to 15
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* We commit statically linked x64 binaries for clang-format-15 for windows and
linux to make the transition easier for anyone running a linux distro that
doesn't yet support llvm 15, or in future for distros that drop support for
it.
2023-09-05 11:02:08 +01:00
Jake Turner
bfe89e4c17
Extended test to include a test for GL uniform array of size 1
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ie.
uniform float2_struct M[1];
2023-09-05 09:36:11 +01:00
baldurk
2d41648d4d
Remove references to no longer used android files
2023-08-29 10:44:53 +01:00
William Pearson
71e886cecc
Add demo/test for many primitives hitting the same pixel in one drawcall
2023-08-09 10:58:04 +01:00
baldurk
d23cf4bf0b
Allow a little latitude on expected line numbers in callstacks test
2023-08-04 17:06:03 +01:00
baldurk
65859d13bf
Add test of Set*Root32BitConstants with 0 constants being set
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* This crashes on nvidia, on compute only strangely, if we pass in a NULL
pointer along with a 0 number of constants.
2023-08-04 17:06:03 +01:00
Jake Turner
117db087a4
Vk tests ignore default pipeline in headless mode
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Fixes crash trying to launch VK_Compute_Only
2023-07-20 17:26:30 +01:00
Jake Turner
53bf231104
Extend D3D12 Execute Indirect test
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Change it to do 8 indirect draws with a clear in between.
Check the pixel and mesh data for each draw is correct (simple triangle)
2023-07-03 13:05:10 +01:00
baldurk
472add2f51
Fix autotests for new global resources
2023-06-21 12:43:33 +01:00
baldurk
5118f08e23
Update Vulkan & SPIR-V headers to latest
2023-06-15 13:56:10 +01:00
baldurk
7f8e14fb65
Add some helpers to make minimal templates for each autotest API
2023-06-15 11:25:27 +01:00
baldurk
91b084a2df
Update D3D12 headers to verison 1.610.1
2023-05-19 13:28:04 +01:00
baldurk
d57a7c9979
Fix error message in D3D12 compute test
2023-05-18 17:04:39 +01:00
Jake Turner
bd545cb9b6
Remove unintentional use of nullptr
2023-04-25 14:09:01 +01:00
baldurk
cc3d383287
Manually check depth bounds test in vulkan pixel history
2023-04-14 16:08:10 +01:00
baldurk
fb0b643c55
Mark non-final fragments as having unknown stencil in pixel history
2023-04-14 16:08:10 +01:00
William Pearson
e6fb67c1e1
Support spaces in clang-format path
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This allows setting the CLANG_FORMAT environment variable to (e.g.)
`C:/Program Files/LLVM3.8.1/bin/clang-format.exe` and then using the
script from Git Bash on Windows. Before, it would break if there
were spaces in the path. (If a suitable clang-format were in the PATH
environment variable, though, I don't think spaces caused problems.)
2023-04-12 10:54:19 +01:00
Jake Turner
b692626839
Synchronize Metal-CPP from renderdoc to demos
2023-04-12 10:50:09 +01:00
Jake Turner
4ae4116f85
Synchronise Metal-CPP between driver and demos
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Added
CA::Layer* NS::View::layer() const;
2023-04-12 10:50:09 +01:00
baldurk
65042f1e0d
Build local llvm in new docker to support spirv-tools
2023-03-31 19:55:04 +01:00
baldurk
3ff12d4067
Update path in build script to use latest cmake
2023-03-31 10:31:30 +01:00
baldurk
743a60e753
Update used cmake version for building spirv-tools
2023-03-31 10:19:07 +01:00
baldurk
c353f6fe6d
Add memory readback microbenchmark
2023-03-23 16:16:03 +00:00
baldurk
448b78ca68
Bare bones port of demos project to android
2023-03-23 16:16:03 +00:00
baldurk
0851a9f1ad
Fix S8 testing in GL_Discard_Zoo
2023-03-23 16:16:02 +00:00
baldurk
3ba61e20a6
Fix handling of proxying S8 textures
2023-03-16 16:55:21 +00:00
baldurk
38afb7c8ad
Fix handling of S8 multisampled textures. Closes #2883
2023-03-14 16:32:06 +00:00
baldurk
36731cb841
Handle maps on D3D12 of different aliases in a placed heap
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* We need to check for map writes even if the mapped buffer isn't the one that's
referenced by a submit but still overlaps it. We do this by moving to the heap
for all placed resources so any map to a buffer on a heap is checked as long
as any buffer bound to that heap is referenced.
2023-03-13 17:39:16 +00:00
Tony T
df7ed64ad0
Create separate shader for sint, uint and floats
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Co-authored-by: Orson B <obraines@gmail.com >
Signed-off-by: Tony T <tony@tonytascioglu.com >
2023-03-13 10:20:07 +00:00
Bruce He
50afbb05bc
Address other comments
2023-03-13 10:20:07 +00:00