Commit Graph

588 Commits

Author SHA1 Message Date
baldurk f00049bed3 Fixup display&export of byte address and structured (with/no counter) 2016-06-23 12:17:58 +02:00
baldurk 745df431db Remove unused debug trace line 2016-06-23 11:19:43 +02:00
baldurk eb9684d355 Fix pips drawing incorrectly. 2016-06-23 11:19:37 +02:00
baldurk 494627c299 Display image barriers in texture usage dropdown and timeline bar 2016-06-22 19:04:08 +02:00
baldurk af3e57e79c Add feature to export events to a file for diffing 2016-06-22 16:09:57 +01:00
baldurk 04d1668bd7 Add layout persistence to buffer viewer 2016-06-22 12:39:34 +01:00
baldurk 5864c11fa2 Add support for D3D11.3 and D3D11.4 (minor). Refs #235. Refs #145
* Only one major piece of functionality is unimplemented and stubbed out
  - WriteToSubresource and ReadFromSubresource in concert with passing
  a NULL D3D11_MAPPED_SUBRESOURCE parameter to ID3D11DeviceContext::Map.
2016-06-21 21:08:26 +02:00
baldurk 6403b5a6d6 Use full pathnames for files, so we don't have duplicate keys in dict 2016-06-21 13:35:21 +02:00
baldurk 11ee6e2e34 Allow dragging exes in anywhere and they won't be opened as logfiles 2016-06-20 17:30:29 +02:00
baldurk 68ba7313c3 Force TreeListView scrollbars to create handles on startup. Closes #202
* I honestly don't know why this fixes it really. I finally got a
  reliable repro which involved somehow scrollbars becoming visible and
  creating their window handles in a weird circumstance while dragging
  the window off fullscreen, and that causing the window handle create
  to fail.
2016-06-17 22:59:42 +02:00
baldurk 10629ab92b Use https URLs to access renderdoc.org
* Previous versions accessing the http URLs will be redirected soon (as
  of time of writing this). The POST /bugsubmit won't be redirected as
  it's not feasible to redirect POST requests, but that will continue
  working.
2016-06-17 14:12:19 +02:00
baldurk 7884b0e825 Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11 2016-06-09 17:37:16 -07:00
baldurk ed018f23e8 Add shader edit & replace for vulkan (without source for now)
* Currently at least glslang doesn't emit OpSource with source data
  embedded, so we don't pull it out and for the moment we just pre-fill
  the shader editor with the disassembly text (which is sort of but not
  really GLSL) as a better-than-nothing default.
2016-06-09 15:30:31 -07:00
baldurk 6ddba5f0ad Don't default to max zoom when there's no current texture. 2016-06-09 10:49:04 -07:00
baldurk 65d407d5a8 Prevent custom shaders being added to the list twice 2016-06-09 10:49:00 -07:00
baldurk 8b64868025 For GLSL, insert text after #version statement. 2016-06-09 10:48:50 -07:00
baldurk 22d58cf739 Implement custom display shaders for vulkan 2016-06-09 10:48:44 -07:00
baldurk e36f038827 Use start instead of end EID/DrawID for fake profile markers
* This causes the range in the event browser to show up properly as
  start-end instead of end-end.
2016-06-08 15:30:38 -07:00
baldurk d41c9538de Add support for SPIR-V specialization constants 2016-06-07 11:35:44 -07:00
baldurk 947f7decb2 Add 'show all instances' mode, and make colours consistent. Closes #248 2016-06-03 17:34:26 +02:00
baldurk 306ebd1ad7 Fix a backwards compatibility issue causing some panels to go missing 2016-06-01 19:02:45 +02:00
baldurk 56c8fbc595 Handle purely typed texel buffers with no members 2016-06-01 16:48:22 +02:00
baldurk 6c39971374 Add proper support for immutable samplers. Refs #260 2016-06-01 16:39:18 +02:00
baldurk 6e2a8344ce Fix crash with markerColour not being created for fake markers 2016-06-01 13:08:36 +02:00
baldurk 054a01c3b0 Check for drawcall potentially being NULL 2016-06-01 11:57:55 +02:00
baldurk 094e79dee2 Greatly speed up 'attach to running instance' dialog in the 99% case
* 99% of the time, you'll only have localhost and the application will
  be running on the first ident checked which will return a valid socket
  almost immediately.
* Instead of continuing to search through each valid port before
  returning valid data, we change the enumerate function to just find
  the next valid port and return - so we can update the UI as soon as
  we have the first result.
2016-06-01 11:31:57 +02:00
baldurk ab84b84ba4 Add bullet-proofing to GetTextureData/GetBufferData
* So that it won't crash on invalid input but will just return empty
  data.
2016-06-01 10:44:44 +02:00
baldurk 9e2fa30a7e Add check for all-opaque-black markers and ignore. Works around UE4 2016-05-28 12:25:29 +02:00
baldurk 60706ca4eb Add options controlling marker colourising 2016-05-27 23:26:59 +02:00
baldurk 1978bc2409 Apply colours (optionally) to event browser and timeline bar. Refs #270 2016-05-27 19:44:25 +02:00
baldurk a85d11643b Add treelistview custom tree lines (colour/width) and text colour 2016-05-27 19:29:49 +02:00
baldurk 54106a2108 Pass through marker colours to UI 2016-05-27 19:28:58 +02:00
baldurk b74ad435e5 Add a 1:1 (zoom 100%) button. Refs #272 2016-05-26 23:58:58 +02:00
baldurk 1914a8a029 For APIs with proper separate sampler objects use debug names. Refs #273 2016-05-26 23:51:09 +02:00
baldurk 84528ce316 Check all files are writeable before applying update. Closes #264 2016-05-19 22:01:56 +02:00
baldurk 69705d9e99 Detect and report version mismatches to the user between core & UI 2016-05-19 20:45:13 +02:00
baldurk 16561cd117 Before updating, check to see if any live programs are running.
* Doing this early and via the remote access lets us give a friendly
  error message and direct the user to which program is currently using
  renderdoc.
2016-05-19 20:29:38 +02:00
baldurk 4b7e068703 Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk 15feb427e9 Display marker regions with X-Y in the EID column to show the EID range
* So an event will just give its EID, but an expandable region will list
  the EID range it contains
2016-05-16 20:01:17 +02:00
baldurk b7472e4397 [Coverity] Prevent possible edge-case divide by zero error 2016-05-15 18:11:46 +02:00
baldurk 74d8f66359 [Coverity] Call base class in NoScrollPanel.OnMouseWheel 2016-05-15 17:44:22 +02:00
baldurk 9c15dfc6c9 [Coverity] Don't dereference draw if it may be null 2016-05-13 23:46:44 +02:00
baldurk 76a872252c Add a set of search paths to look up when locating unstripped shaders
* This allows the application to embed/runtime set a relative path
  instead of needing an absolute path
2016-05-10 22:36:40 +02:00
baldurk 91afc2b391 Add a way for UI to pass arbitrary settings strings into the core module 2016-05-10 22:35:48 +02:00
baldurk d65bacc118 Add an editor dialog for ordered lists of items (text or paths) 2016-05-10 22:34:58 +02:00
baldurk ebeaa935af Implement copy-paste handlers for shader debugging reg windows 2016-05-09 22:22:37 +02:00
baldurk dfbd22de65 Remove a weird VS warning about file paths on SciLexer*.dll 2016-05-09 22:06:52 +02:00
baldurk 945f423cde Don't let the user undo the initial text added to a Scintilla editor 2016-05-09 22:00:31 +02:00
baldurk 281a3c93da Don't prompt to close a logfile if there's not one loaded 2016-05-09 21:50:10 +02:00
baldurk 36468bb666 Bump version information to v0.30 2016-05-08 20:52:56 +02:00