Jake Turner
bc403a291d
DXIL debugger handle all int/float types for DXOp::Dot2/3/4
2025-10-25 10:17:24 +01:00
Jake Turner
8a725233d6
DXIL debugger handle all float types for DXOp::Saturate
2025-10-25 10:16:56 +01:00
Jake Turner
eebb66eea1
DXIL debugger handle all int types for DXOp::IMin, IMax, UMin, UMax
2025-10-25 10:16:19 +01:00
Jake Turner
d3e8891e41
DXIL debugger handle all float types for DXOp::FAbs
2025-10-25 10:15:41 +01:00
Jake Turner
1520431350
DXIL debugger handle all float types for DXOp::FMin, FMax
2025-10-25 10:15:12 +01:00
Jake Turner
f1344c5485
Fix DXIL Debugger support for structs in the output structure
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i.e. matrices
Fixed incorrect asserts in StoreOutput
Fixed source variable mapping
2025-10-25 08:35:20 +01:00
Jake Turner
d1054b8fa2
DXIL Debugger improve handling of arrays of Samplers
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Previously would only work in very simple scenarios where the array of Samplers was accessed once
2025-10-24 07:50:42 +01:00
Jake Turner
8a8aaf269a
Fix DXIL global samplers resize() which should have been reserve()
2025-10-24 06:51:29 +01:00
Jake Turner
8aa42d0348
Set the correct number of elements in LaneBuffer
2025-10-23 09:48:19 +01:00
Jake Turner
c756cbeced
Move DXBC debugger comment to the correct place
2025-10-23 09:15:42 +01:00
Jake Turner
1c10c0654a
Make DXIL GlobalVar names unique in the debugger and disassmbly
2025-10-23 09:15:42 +01:00
baldurk
6fe5e8d765
Use serialised desc struct for serialised RT emit info call
2025-10-22 18:24:04 +01:00
baldurk
7b00e42310
Handle NULL arrays being bound on D3D11
2025-10-21 23:31:22 +01:00
baldurk
5fd9cd67a5
Ensure D3D12 descriptors are properly initialised for pipeline state
2025-10-21 23:31:22 +01:00
baldurk
f42dbdcdd6
Don't force API validation in development builds on D3D11/GL
2025-10-21 23:31:22 +01:00
baldurk
182af54086
Set format in fake descriptors for GL pipeline state FBO attachments
2025-10-21 16:46:50 +01:00
baldurk
70c303d1ab
Bump shader cache version for modified include files
2025-10-15 12:32:44 +01:00
baldurk
5d824d9d3e
Treat template types as trivial copies in debug info
2025-10-15 12:32:44 +01:00
baldurk
dd40f0103e
Insert dummy debug types for functions in case of member functions
2025-10-15 12:32:44 +01:00
baldurk
9192882273
Silence validation warning about non-coherent map invalidates
2025-10-15 12:32:44 +01:00
baldurk
ba578ed15f
Handle maintenance9 handling of 3D barriers to internal transitions
2025-10-15 12:32:44 +01:00
baldurk
9571252d0c
Fix wrong view range used for 2D-view-of-3D in renderpass discards
2025-10-15 12:32:43 +01:00
baldurk
d0bf4546b8
Ignore validation message about dedicated sizing that we must ignore
2025-10-15 12:32:43 +01:00
Steven Li
bee232f40c
Fix the read back for remapped depth texture
2025-10-15 00:46:58 +09:00
Jake Turner
5f4614812c
Spirv Atomic operations load GSM from global backing memory
2025-10-10 12:46:00 +01:00
baldurk
d4c38ac2fb
Fix crash reading out of bounds on marker string
2025-10-10 11:48:25 +01:00
baldurk
f64a6f3d31
Handle undef or NULL constant pointers without crashing
2025-10-09 14:47:28 +01:00
Jake Turner
cfc467bbc4
Increase SRGB <-> Linear test tolerance to 6ULP
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MacOS14 LLVM version needed this increase
2025-10-08 16:10:21 +01:00
Aliya Pazylbekova
56ee544a28
Special treatment of UNDEFINED layout for external images
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- Preserve the initial contents of UNDEFINED images if they are
external
- Don't consider a pipeline barrier from UNDEFINED a resource
discard for external images
Change-Id: Ife30e7c542a66668d681d492363a25745238119e
2025-10-08 21:11:12 +09:00
Jake Turner
15b510f131
Fix incorrect assert about DXIL result SSA tracking
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Assert was changed in 0809a6dd3f when ssaMaxExecPoints was made into an rdcarray
2025-10-07 16:43:12 +01:00
Jake Turner
30b45f0cff
Use ShaderDebugData enum when creating Vk Shader Debug Readback Buffer
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ShaderDebugData::MAX_QUEUED_OPS instead of hard coded 128
2025-10-06 16:20:55 +01:00
baldurk
2485eefc80
viewportCount can't be assumed to be the number of scissors
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* Although normally viewportCount == scissorCount, if viewport is
DYNAMIC_WITH_COUNT and scissor is only dynamic (or fixed) the number of
scissors must be used strictly.
2025-10-06 14:21:10 +01:00
baldurk
a4ae1e881a
Handle descriptor state being invalid/inaccessible for non-draw actions
2025-10-06 13:17:29 +01:00
Jake Turner
48fd758960
Set the correct values for the return of Operation::CompareExchange
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Returns a struct: { Original Value, 1 (equal) / 0 (not equal)
2025-10-05 07:50:05 +01:00
Jake Turner
823ae93845
Support for Operation::ExtractVal on a struct
2025-10-05 06:49:54 +01:00
Jake Turner
c1ba2694f7
Remove m_State from Spirv Debugger
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Replaced with bool hasDebugState
2025-10-04 12:23:10 +01:00
Jake Turner
95b98c81f1
Update Spirv DebugBreak to work with multi-threading
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Use pendingDebugState instead of m_State
2025-10-04 11:20:11 +01:00
Jake Turner
0809a6dd3f
Changed ExecutionPointPerId to be an rdcarray instead of std::map
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DXIL Debugger optimisation
2025-10-04 11:09:13 +01:00
Jake Turner
b70b79e897
Changed m_Variables to be an rdcarray instead of std::map
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DXIL Debuggeer optimisation and thread-safety
2025-10-04 09:25:04 +01:00
Jake Turner
377280eada
Op::ImageRead does not have to be in lockstep
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It does not require derivatives
2025-10-04 08:19:42 +01:00
Jake Turner
ecd1860789
DXIL Debugger helper lanes don't modify UAVs
2025-10-04 07:16:49 +01:00
Jake Turner
a0db9d5a1f
Comment about thread safety requirements in Spirv debugger ids container
2025-10-03 15:20:57 +01:00
Jake Turner
d7f7be63a9
Spirv debugger small tidy up for consistency
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Rename:
simulationFinished -> atomic_simulationFinished
Vulkan_Hack_ShaderDebugUsesJobSystemQueue -> Vulkan_Hack_ShaderDebugUsesJobSystemJobs
2025-10-03 06:24:49 +01:00
baldurk
36f8d654dc
Add NULL aliasing barrier around buffer discard patterns
2025-10-02 14:17:20 +01:00
baldurk
2018b5d790
Use the correct state for creating whole memory buffers on D3D12
2025-09-30 11:26:01 +01:00
Zackery Mason-Blaug
30f5a4023d
Add support for VK_EXT_vertex_attribute_robustness
2025-09-30 19:10:06 +09:00
Zackery Mason-Blaug
9711e0eb57
Add support for maintenance9 vertex attribute robustness
2025-09-30 19:10:06 +09:00
Jake Turner
c03b2e2fb0
Remove unused methods from GpuMathOperation & GpuSampleGatherOperation
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Clear() methods are not used
2025-09-29 17:09:04 +01:00
baldurk
dadf4a14d5
Serialise D3D12 buffer initial contents less memory-intensivesly
2025-09-29 16:37:45 +01:00
Jake Turner
1ccdf7f4f4
Op::ControlBarrier requires full lockstep when being simulated
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Lockstep before executing the instruction
Lockstep after executing the instruction
2025-09-28 07:26:30 +01:00