baldurk
f333d08bb4
Rename function to not use automatic-slot naming
2025-12-28 11:48:26 +00:00
Jake Turner
411cb89106
Default current stage to VSIn when viewing Vertex Shaders
2025-12-22 07:49:09 +13:00
Jake Turner
3c407eee51
GetParentMarker: Search children if first child is less than eventId
...
Handle case where action->eventId > eventId but the action contains the event being searched for
2025-12-20 07:26:26 +13:00
Jake Turner
c14d404f2c
Add warning text to CrashDialog if capture contains embedded files
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"Warning: The capture file includes data from <N> embedded files."
2025-12-11 11:13:29 +13:00
Jake Turner
8c25651162
Add Tools Menu Option for externally referenced dependent files
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"Embed external files into Capture"
"Remove external files from Capture"
2025-12-11 11:13:29 +13:00
Jake Turner
cf4e8b15fc
ICaptureContextx APIs for externally referenced dependency files
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void EmbedDependentFilesIntoCapture();
void RemoveDependentFilesFromCapture();
2025-12-11 11:13:29 +13:00
Jake Turner
a9d98f9526
Compute BBOX correctly when viewing Mesh Shader draw
2025-12-09 07:58:59 +13:00
Jake Turner
f42e03b079
Set current stage to TaskOut instead of VSIn when viewing Mesh Shaders
2025-12-09 07:58:27 +13:00
baldurk
a059764b74
Fix default identification of raster out stage
2025-12-08 18:24:19 +00:00
baldurk
188007eb46
Exclude modifier/toggle keys from key bindings
2025-12-08 18:24:19 +00:00
baldurk
bae6f79dee
Catch conflicting binds and warn to ensure no duplicates
2025-12-08 18:24:19 +00:00
baldurk
f86aa4a2b7
On windows/linux convert known native scancodes to default keys
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* This lets us have more helpful behaviour for default keys rather than being
all-or-nothing, and display which keys are which.
2025-12-08 18:24:19 +00:00
baldurk
dbb8b2d022
Fix flycam and arcball not having same reset parameters
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* Both were centring around the AABB but arcball had a scale applied to the
distance
2025-12-08 18:24:19 +00:00
baldurk
45eabffb54
Update mesh viewer to allow better customisation. Closes #1811
2025-12-08 18:24:19 +00:00
baldurk
5b1b57d703
Add a dialog for configuring unprojection parameters
2025-12-08 15:50:17 +00:00
baldurk
b0b14c1b7b
Add a dialog for customising camera controls in mesh viewer
2025-12-08 15:50:17 +00:00
baldurk
7e518e813c
Add support for fully customised mesh viewer controls
2025-12-08 15:50:17 +00:00
Jake Turner
c2015de391
Resource Usage UI changes
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Add a column that shows the parent marker for the event range (by default the end event ID)
Add an option to prevent combining resource usage across markers (group by marker)
The tooltip for a resource usage entry contains the full marker path
2025-12-03 11:20:23 +13:00
baldurk
0a15153330
Add a compute debugging UI selector to the GL pipeline state view
2025-12-02 12:17:36 +00:00
baldurk
ddf19304b7
Handle resources encountered in the SPIR-V debugging that don't exist
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* It is common for drivers to dead-code eliminate resources and they will not
show up in reflection at all and will not have a binding. For these we will
still encounter them when debugging so need to ensure we handle that case.
* This unfortunately makes a previously illegal/error-checked case silently
continue, so we add API-specific asserts.
2025-12-02 12:17:35 +00:00
Jake Turner
ccbb516610
Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
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Store SSA ID name strings in a container which is shared between the disassembler and the debugger.
The SSA ID name strings are guaranteed to be unique by appending the SSA ID value.
Do not use resource names for SSA ID names, only show resource names when a DXIL handle is created i.e. DXOp::CreateHandle, DXOp::CreateHandleFromBinding & DXOp::CreateHandleFromHeap
This means the debugger now has a unique name for each ShaderVariable generated.
Revert the ShaderViewer consistency changes which were only required because the DXIL debugger did not generate unique names for ShaderVariables.
2025-11-13 13:10:44 +13:00
Jake Turner
c534b41eb6
Tune the ShaderVariable consistency checks for resources
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Do not check before/after equals existing value for ReadOnlyResource and ReadWriteResource
In the DXIL debugger for resources the same SSA ID might have different names
2025-11-11 10:53:15 +13:00
baldurk
48088ac07e
Add handling of D3D shaders which declare no output value
2025-10-27 11:50:36 +00:00
baldurk
2f6bb02347
Fix some sizing issues with CS labels in D3D11 pipeline state view
2025-10-21 23:31:22 +01:00
baldurk
466a11100c
Add new checks for vkconfig, and detect after startup
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* We check every couple of seconds for the vkconfig file (and then stop checking
after warning) so that users are more likely to see the warning.
2025-10-21 23:31:22 +01:00
baldurk
4db8616ec4
Fix double click on FBO entry in GL pipeline state not opening texture
2025-10-21 23:31:22 +01:00
baldurk
824c8c1345
Don't match builtin inputs to vertex input attributes
2025-10-09 12:31:58 +01:00
baldurk
9e0d6f18d6
Display a message when we can't debug a pixel shader and show a history
2025-10-08 22:34:53 +01:00
Jake Turner
39c7dc1027
Fix python message handling reading out of bounds read
2025-09-24 15:47:14 +01:00
baldurk
26cf7d3d7f
Ensure shader reflection information is stored as const
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* Avoids accidental modifications
2025-09-22 11:58:56 +01:00
baldurk
baecdd85ca
Improve arrow key nudging behaviour on NPOT mips in texture viewer
2025-09-19 14:13:01 +01:00
baldurk
fd86ca4ddc
Allow editing zoom level text when fit-to-window is enabled
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* We need to disable it before changing the zoom level.
2025-09-19 11:01:12 +01:00
baldurk
998b1c7ee0
Don't offer option to debug pixel on events that are not draws
2025-09-17 17:09:39 +01:00
baldurk
7734a36228
Fix shader clears to properly reset all labels
2025-09-17 11:26:08 +01:00
baldurk
86e6941265
Use device independent scaling for height calculation
2025-09-17 11:25:59 +01:00
baldurk
1df4a75a97
Remove shader controls frames to allow full flow layout wrapping
2025-09-17 09:58:50 +01:00
baldurk
157941e31f
Split shader/program labels in pipeline state views up to wrap better
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* If program or shader names are very long then combining them can cause
problems with how wide the widgets get. Splitting each element into a label
that can wrap around and be truncated individually produces better behaviour.
2025-09-16 16:30:53 +01:00
baldurk
b9b8fe4b1b
Claim proper contents margins for height of RDLabels with rich text
2025-09-16 16:29:57 +01:00
baldurk
511c33c52a
Handle Expanding policies in flow layouts
2025-09-16 16:29:25 +01:00
baldurk
f37b4ee631
Set correct array size
2025-09-10 20:58:19 +01:00
baldurk
5957a2710b
Enforce that all docstrings of members have a :type:
2025-09-09 18:57:35 +01:00
baldurk
fff4e0d5e4
Improve displayed sorting of descriptor buffer sets in pipeline state
2025-09-09 18:57:34 +01:00
baldurk
b4615dbd18
Add a delayed callback helper for python
2025-09-09 18:57:34 +01:00
baldurk
b3cec5a4cf
Add a helper to clear the set of debug messages from python
2025-09-08 17:29:08 +01:00
baldurk
bb2ac5ee27
Fix variable advance for packed 10:10:10:2 and 11:11:10. Closes #3685
2025-09-08 16:35:41 +01:00
baldurk
2702bb1469
Update old copyright years in about dialog and module metadata
2025-09-08 16:35:40 +01:00
baldurk
d4c907faa1
Fix sorting of bindings in vulkan pipeline state with descriptor buffers
2025-09-03 10:01:48 +01:00
baldurk
ffa70fabdc
Auto-break on NonSemantic.DebugBreak instructions
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* This is almost completely worthless as it seems at least NV and amdvlk both
actually crash the GPU on this instruction, meaning there's no way to get it
to the shader debugger. But on other drivers like radv, or maybe if this is
fixed in future, this will be useful.
* For this reason it also can't be tested automatically.
2025-08-21 16:09:40 +01:00
baldurk
52c1cae925
Follow symlinks when iterating extension folders on linux
2025-08-20 10:24:44 +01:00
Hans-Kristian Arntzen
814d764df7
Fix exporting large raw buffers at an offset.
2025-08-20 00:05:29 +09:00