baldurk
f75b5e235e
Change verify map writes capture option to verify buffer access.
...
* This option will now toggle on the behaviour to fill undefined buffer contents
with a marker value, both if they're created without data (it will be zero
filled instead) or mapped with discard (it will keep the old contents
instead).
* There were too many hard to find problems or misconceptions about the buffer
filling for it to be useful. Now it will be opt-in instead.
2018-11-23 11:25:39 +00:00
baldurk
13538a4b1c
Don't show update dialog if update request failed
2018-11-22 12:16:34 +00:00
baldurk
953652b398
Replace . with _ when creating buffer viewer format from input attrs
2018-11-14 18:32:35 +00:00
baldurk
a7be02bd0b
Add empty nodes to VBNodes tracking, to keep indices == vb slots
...
* This fixes VB highlighting when the bindings are sparse
2018-11-14 18:32:35 +00:00
baldurk
74ce0d92fd
Pad 0 with a preceeding space for signed integer display in buffers
...
* This means that it lines up with -1 the same as positive numbers do
2018-11-14 18:32:34 +00:00
tabi.katalin
6c39b58d0b
Handle failed APK installation and patching
...
If "adb install" command is used with "-g" flag, we may get java.lang.SecurityException on some devices because granting runtime permissions at installation time is only allowed for system apps (however we can enable it in the device's Developer options menu).
Also, pulling APK from /data/app/ may be restricted. We can workaround by copying the APK to a directory which we can access then try to pull the APK from there.
2018-11-13 11:38:44 +00:00
baldurk
fd249cf843
Don't delete and recreate QCompleter when changing list of items
2018-11-12 19:26:36 +00:00
baldurk
ad4bc8911e
Always display all 4 components of output from shader in pixel history
...
* This means the alpha that was output (and maybe used for blending) is
displayed even when the target texture doesn't have an alpha component.
2018-11-12 19:26:35 +00:00
baldurk
bfb64300e4
Fix expansion of stream-out buffers in D3D pipeline state viewers
2018-11-01 12:23:13 +00:00
baldurk
57caf01394
Refactor heatmap for quad overdraw/triangle size to be applied late
...
* Instead of baking these into the overlay texture and trying to decode them
afterwards, we instead write a grayscale 16F value into the overlay texture,
and add a special decode display mode that will use the heatmap and bucketing
provided.
* This means that saving these overlay textures now saves grayscale. When saving
to an 8-bit format, we remap to 0-255 so that greater than 1.0 values are
mapped lower.
2018-11-01 12:23:12 +00:00
baldurk
4e48bd09c9
Make it more explicit when only depth is bound (not depth-stencil) in GL
2018-11-01 12:23:12 +00:00
baldurk
8c3cc36e9c
Fix check for undefined view format type
2018-11-01 12:23:11 +00:00
baldurk
122f0af3aa
Add opt-in setting for RGP integration
2018-10-25 11:12:31 +01:00
baldurk
bc274b5b51
Only consider stream-out active on D3D if there are buffers bound
2018-10-25 10:49:56 +01:00
baldurk
0a21448114
Rename ExtensionMetadata members to match python naming scheme
2018-10-23 19:32:10 +01:00
baldurk
8447e43e78
Fix panel menus
2018-10-23 15:15:39 +01:00
baldurk
94dfb9890b
Allow registering window, panel and context menu items with callbacks
2018-10-23 14:23:12 +01:00
baldurk
dd3a352408
Add registration and loading of extensions through a management window
2018-10-23 14:23:11 +01:00
baldurk
b5854f0fec
Implement VK_EXT_transform_feedback, and use it for mesh output
...
* For pipelines using tessellation or containing a geometry shader we use
transform feedback to fetch the output of the vertex pipeline after these
stages.
2018-10-16 16:53:03 +01:00
baldurk
4dd74c9290
Fix display of stream-out in D3D pipeline state viewers
2018-10-16 16:26:23 +01:00
baldurk
a9f814513b
Set groups to Expanding instead of MinimumExpanding
2018-10-16 16:26:23 +01:00
baldurk
eec6efc692
Add default case to switch statement
2018-10-11 12:19:06 +01:00
baldurk
d7b4609cbe
When formatting storage buffers in vulkan there's no root struct to skip
2018-10-11 11:09:37 +01:00
baldurk
0282c9a685
Fix pipeline state highlighting of disabled input attributes
...
* Using the row index is not accurate when some input attributes are disabled,
because they won't match up to the original index in the attributes list.
2018-10-11 11:09:36 +01:00
baldurk
b91d19e316
Generate better buffer format strings when opening VB or IB buffer views
2018-10-11 11:09:36 +01:00
baldurk
5472319025
When opening buffer textures, auto-generate a reasonable buffer format.
2018-10-11 11:09:36 +01:00
tabi.katalin
369d93b99c
Cycle active window with button
...
A new button is added to the UI so that we can cycle the currently active window when there are more windows to capture. It's like pressing the F11 button but it works on Android too.
2018-10-10 10:19:43 +01:00
baldurk
c132142723
Remove unused lambda capture variable
2018-10-08 19:30:56 +01:00
baldurk
615b743b8e
Make shader debugging soft-blocking, pop up progress bar while working
...
* This prevents the user from accidentally triggering some other process while
the debug is still on-going, if it's taking a while.
2018-10-08 17:24:00 +01:00
baldurk
045192bf9d
Invoke renderdoccmd as root on linux to install vulkan layer, not Qt UI
...
* On linux sometimes you can't invoke a GUI application as root. To work around
this, we use renderdoccmd to register the layer if it's available, or fail if
it isn't.
2018-10-05 18:17:00 +01:00
Adam Sawicki
6b101335e6
StatisticsViewer::AppendShaderStatistics: Fixed typo.
2018-10-05 14:57:37 +01:00
baldurk
91ac88d6b5
Add an '(Active)' suffix on active APIs to be clearer about it
2018-10-04 16:07:36 +01:00
baldurk
995caa2636
Implement empty-marker hiding options for event browser
2018-10-04 16:07:36 +01:00
baldurk
ad5cfcd290
Pass through and display VAO object in GL pipeline state
2018-10-01 18:27:44 +01:00
baldurk
66e8c6f9ff
Don't set invalid zoom level when no previous texture size is set
2018-09-28 15:03:12 +01:00
baldurk
3893fc2567
Make sure to trim off filename for windows paths, or if there's no path
2018-09-26 13:26:11 +01:00
baldurk
4ac54ac554
Add VirtualFileDialog fall back if initial directory is invalid
2018-09-26 13:24:18 +01:00
baldurk
cd1d87daa1
Disable IA bytecode button when no capture is open
2018-09-25 18:39:59 +01:00
baldurk
fcb74d2f7c
Don't try to display vertex buffer if we should be using generics
2018-09-25 18:20:27 +01:00
baldurk
d0b650778b
Handle D3D12 register spaces with high values without full array size
...
* Technically register space values are arbitrary so the array should not be
resized to account for all space indices, in case one is very large.
2018-09-25 17:24:01 +01:00
baldurk
73ec1e1d37
Don't assume text output byte buffer is null terminated
2018-09-25 10:39:59 +01:00
baldurk
684e814eb7
Protect access to TextureViewer from custom shader editor
...
* This means we don't crash if the custom shader editor is kept open even when
the texture viewer is closed.
2018-09-18 12:46:23 +01:00
baldurk
5a475211f5
Don't use QFileInfo to get directory part of remote path. Refs #1094
...
* QFileInfo implicitly converts the path to the local OS's representation, and
we want to preserve the native path format.
2018-09-07 14:25:55 +01:00
baldurk
6bfb426ab1
Allow specifying {stdin} to specify that input is in stdin. Closes #709
2018-09-07 14:24:45 +01:00
baldurk
553a68de19
Add 'No to All' button when closing a capture connection. Closes #1101
2018-09-07 14:22:47 +01:00
baldurk
8a927f847c
Make warning about process injection restrictions more clear
2018-09-06 13:45:57 +01:00
baldurk
296050e298
Add copy progress bar for copies over target control connections
2018-09-06 13:17:12 +01:00
baldurk
0fbb717803
Allow hitting enter with a selected filename to enter a directory
2018-09-06 12:32:30 +01:00
baldurk
cca4d364bf
Save last capture path per remote host. Closes #1094
2018-09-06 12:30:03 +01:00
baldurk
5145478d19
Remove unused config variable LastCaptureExe
...
* In the .NET UI this was used to pre-fill the executable selection dialog, but
it's unnecessary and hasn't been missed.
2018-09-06 10:59:15 +01:00