baldurk
ebe442d1d8
Update tips dialog and add a menu item for it.
2015-09-25 21:09:12 +02:00
baldurk
7fdadc52f7
Fix register/variable highlighting sometimes getting busted
2015-09-23 13:30:12 +02:00
baldurk
51f8e949a1
Add back some code that was deleted by accident
2015-09-23 13:29:54 +02:00
baldurk
e58c7aff13
Add extra bounds check just in case trace has no steps.
2015-09-16 01:18:14 +02:00
baldurk
2100344636
Fix logic to ensure we don't silently drop manual update checks
2015-09-15 18:43:06 +02:00
baldurk
1f3a83cf38
Don't make UpdateDialog TopMost, that's globally always-on-top
2015-09-15 18:42:42 +02:00
baldurk
d16a8024d5
Make sure we have some fallback for locating position element. Refs #149
...
* If no position element is selected at all that's really confusing, so
worst case we just pick the first attribute.
* Making it intuitive/obvious that you can change which attribute is
displayed as mesh - that's a different problem.
2015-09-12 17:30:35 +02:00
baldurk
96b43aa54d
Allow the queued capturing of frame 1 immediately. Refs #150
2015-09-12 17:23:30 +02:00
baldurk
1ca3685668
Don't autofit if no texture is viewed (e.g. if a buffer is up)
...
* This fixes a bug from a crash upload
2015-09-11 11:52:02 +02:00
baldurk
2d12d5abee
Add an update dialog that shows update notes & does upgrade smoothly
2015-08-30 00:11:48 +02:00
baldurk
95be5454f9
Add a "Find in all files" dialog on ctrl-shift-f to shader viewer
2015-08-29 19:26:50 +02:00
baldurk
9f43f12135
Add a list of all files in shader viewer when there are more than 3
2015-08-29 17:18:28 +02:00
baldurk
24b0f04f17
Remove double loop increment
2015-08-28 22:04:06 +02:00
baldurk
9d25afbfa0
Change OnEventSelected callbacks to be blocking invoke
...
* Fixes a race condition you could hit running from e.g. Python or some
other non-UI thread.
2015-08-24 21:56:46 +02:00
baldurk
726a937312
Check against gridview being disposed (from crash report)
2015-08-24 20:06:01 +02:00
baldurk
abdec82be1
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
baldurk
4609fa710b
Update RenderDoc application-facing API to a stable/mature version.
...
* This API is now intended to be forward and backward compatible as much
as possible. Meaning applications should be able to run without
changing on many RenderDoc versions after the one they are built
against without breaking.
* All function pointers are fetched at once in one versioned GetAPI()
function, to save on constant GetProcAddress/dlsym'ing.
* Otherwise, it's largely similar to the previous API.
2015-08-23 15:12:05 +02:00
baldurk
6a2344d9d8
Show correct inputs/outputs for copy and dispatch calls. Refs #147
...
* Next step is to display VS and other stage inputs on the input panel.
* Also need to tidy up the fetching of highest mip/array slice etc to
use the same codepath.
2015-08-23 13:20:23 +02:00
baldurk
d58d5b76b3
Use shader variable name for CS UAV slots, if available
2015-08-23 13:15:09 +02:00
baldurk
9333228fc5
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
baldurk
f6b4b2fe22
Change python embedding to get standard library from zip, not a dll
...
* This seems way more reliable and smaller than shipping a compiled .dll
* For some reason I didn't find this method before (I only knew that
you could ship the loose files which wasn't a good solution).
2015-08-23 11:17:46 +02:00
baldurk
8ca621a649
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
baldurk
8cf1a878cc
Add locks around static use of CustomMarshal properties
...
* These locks shouldn't cover much work as generally the caches will
quickly fill up and the inside-lock work will be quick.
* Also they shouldn't contend as it's quite rare for anything but the
render thread to go through CustomMarshal.
2015-07-24 00:17:52 +02:00
baldurk
2967a8a5ce
Catch overflow exception handling bounding box
2015-07-24 00:16:45 +02:00
baldurk
7c6790d1d7
Check that there are enough children before indexing into nodes
2015-07-24 00:04:52 +02:00
baldurk
296d7e39b1
Handle glTextureBufferRangeEXT not being available
...
* This way we don't have to require GL_ARB_texture_buffer_range as well
when technically it should only be needed if the application used it.
2015-07-23 23:06:25 +02:00
baldurk
2b0bc2abe2
Bump version for nightly builds to v0.26
2015-07-19 18:33:29 +02:00
baldurk
8df2e86805
When selecting a bookmark, skip over labels
2015-07-19 13:47:41 +02:00
baldurk
b593f7446e
Fix picking up global control shortcuts incorrectly
2015-07-19 13:46:24 +02:00
baldurk
c9877b6d0b
Re-jig loading progress bar calculation to be smoother/more informative
2015-07-19 10:57:37 +02:00
baldurk
49f5f4cde4
Add Shift-F5 to run backwards in shader debugging
2015-07-19 00:20:03 +02:00
baldurk
8213281921
Fix up fetching layer/mip for FBOs on replay
2015-07-18 18:27:34 +02:00
baldurk
49e529d990
Fix removing empty drawcall markers even if the option is off
2015-07-16 23:43:35 +02:00
baldurk
f05015ba15
Make texture viewer less twitchy by keeping status label length similar
2015-07-16 23:16:39 +02:00
baldurk
5678ea7b29
Fix pixel history getting confused if some (not all) fragments discard
2015-07-16 22:17:06 +02:00
baldurk
8a402f1a28
Fix textboxes that accidentally got made too wide
2015-07-15 22:20:17 +02:00
baldurk
0933d96fc9
Add FileChanged notification, use to reload data in image viewer
...
* Things will get weird if the image changes drastically like in format
or dimension.
2015-07-15 22:06:33 +02:00
baldurk
2d8132943c
Add a right click context menu to pixel history, to launch debug/history
2015-07-15 21:37:59 +02:00
baldurk
43bc6f836f
Tidy up which controls can be used at which stage (tess on or off)
2015-07-15 21:37:59 +02:00
baldurk
cd2db46628
Try to anchor top-left pixel on texture viewer when switching
2015-07-15 21:37:58 +02:00
baldurk
e0be3e66ec
Fix buffer bound inputs showing up as "Unbound"/not rendering thumbnail
2015-07-15 21:37:56 +02:00
baldurk
26cf1f8541
Make Ctrl-# shortcuts for EventBrowser bookmarks work anywhere
2015-07-15 21:37:56 +02:00
baldurk
4a3894a187
Add escape to cancel range min/max change, commit change on focus loss
2015-07-15 21:37:54 +02:00
baldurk
b8c340b1fa
Allow arrow-key nudging when the pixel context panel is focussed
2015-07-14 22:09:27 +02:00
baldurk
e40ab9261a
Handle edge-case where input layout bytecode doesn't use every element
2015-07-14 21:53:36 +02:00
baldurk
4a401460d3
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
baldurk
87d748f4fb
If we fail to debug a pixel, open the pixel history instead
2015-07-11 00:43:16 +02:00
baldurk
4b0c1cbde8
Move the source data for tips online, a webpage will generate code
2015-07-10 23:31:52 +02:00
baldurk
ea4350f52f
Expose C++ interface via API headers, for C++ UI
...
* Since the exported C functions just take an explicit 'this' parameter
and call the corresponding function, we can just make it contractual
via a virtual interface that the pointer can be dereferenced.
2015-07-10 16:38:27 +02:00
baldurk
ddd432f678
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00