74 Commits

Author SHA1 Message Date
baldurk f8d10850f8 Fix ambiguous QVariant casts from uint64_t on linux 2017-05-17 13:59:17 +01:00
baldurk 9831a8eb24 Fix compile error comparing enums 2017-05-17 13:20:51 +01:00
baldurk 5b5e30cf54 Add HTML pipeline export for qrenderdoc 2017-05-15 10:11:56 +01:00
baldurk a6c77b5dee Give little tag structs unique names so we don't violate the ODR 2017-05-15 10:11:56 +01:00
baldurk 5986f209e1 Use Formatter::Format for formatting hex numbers 2017-05-15 10:11:55 +01:00
baldurk 08fa2ec411 Fix formatting of blend factor in pipeline state 2017-05-15 10:11:55 +01:00
baldurk c3e521f254 Set the tag for samplers on GL so the resource can be opened 2017-05-10 17:20:36 +01:00
baldurk 5b384f3c4a Don't hide RWs on GL if there are no subroutines 2017-05-10 17:20:35 +01:00
baldurk 886d6f608b Fix case that samplers are now "IsSRV" (renamed to IsReadOnly elsewhere) 2017-05-10 17:20:33 +01:00
baldurk ab432f24fc Implement the UI option for preferring monospaced font 2017-05-04 20:36:46 +01:00
baldurk ba3b76a61a Fix GL's vertex buffer columns to be consistent: Stride | Offset | Divis 2017-05-03 20:00:10 +01:00
baldurk ba59a28eba Fix shader label click handler - lambdas have QObject::sender() == NULL 2017-05-03 20:00:10 +01:00
baldurk 0ecc6ca877 Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
* Added a couple of utility macros to help with the conversion. lit() is
  paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk e5ec2c7280 Fix warning about struct initialisation 2017-04-28 19:46:17 +01:00
baldurk c05bea4563 Hook up compute thread debugging in qrenderdoc's D3D11 pipe viewer 2017-04-28 18:36:56 +01:00
baldurk 18d3eae1c8 Ensure that constant buffer views are grouped together in docking 2017-04-28 18:36:56 +01:00
baldurk f62777459b Fix index used for constant buffer slots in D3D11 pipeline viewer 2017-04-28 18:36:55 +01:00
baldurk 0f8e25a103 Fix a case where descriptor bind length wasn't being checked for ~0U 2017-04-27 19:47:48 +01:00
baldurk 605fd4dcc5 Use single QVariant tagging on RDTreeWidgetItem instead of setData
* It saves on allocating a vector of vectors and in most cases is all we
  need.
2017-04-21 18:45:12 +01:00
baldurk f65f5ea9da Use new RDTreeWidget everywhere in favour of QTreeWidget
* Since we're promoting everything, we reset the behaviour of
  RDTreeWidget so that it's not doing anything different by default.
* RDTreeWidget's interface is a bit different, exposing some useful
  things like a single selected item and so on.
* We also can't set columns in the Qt Creator UI anymore, so we set them
  from code.
2017-04-21 18:44:52 +01:00
baldurk ea1dbc27f9 Remove parent widget parameter from shader view/edit/debug functions 2017-04-18 14:57:48 +01:00
baldurk ceb73b85d9 Rename ILogViewerForm to ILogViewer 2017-04-18 14:57:48 +01:00
baldurk 494086f40d Rename RenderManager to ReplayManager 2017-04-18 14:57:48 +01:00
baldurk 6930841705 Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and
  any 'renderer' type work actually happens in ReplayOutput.
2017-04-18 14:57:47 +01:00
baldurk f6c045f473 Refactor public interface to be less strict C and more python friendly
* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
2017-04-18 14:57:46 +01:00
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00
baldurk fd6fce7a78 Refactor pipeline states to expose opaque string properties as enums.
* Things like addressing modes, stencil operations, and other things the
  UI didn't need to know about previously were only exposed as string
  values to be passed through and displayed.
* Now we describe these with enums so the API can be properly
  introspected and used by consumers that might want to know the actual
  values of these states.
2017-04-18 14:57:40 +01:00
baldurk 8262bd2770 Refactor viewport to have X/Y separate members instead of TopLeft[2] 2017-04-18 14:57:38 +01:00
baldurk f1df7423e2 Standardise pipeline object names with name/customName where relevant 2017-04-18 14:57:38 +01:00
baldurk 637d4089e2 Rename colour to color in public API code
* Following the principle of least surprise, color tends to be more
  commonly used in APIs and graphics code even outside the USA.
2017-04-18 14:57:37 +01:00
baldurk 0ad5709df3 Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were
  the only structures and 'Fetch' referred to them returning data from
  the core code to the UI.
2017-04-18 14:57:36 +01:00
baldurk ce4a99b7b8 Rename ShaderResource::IsSRV to a more generic IsReadOnly property 2017-04-18 14:57:35 +01:00
baldurk c44f355380 Remove nested structs from D3D12 pipeline state and move to namespace 2017-04-18 14:57:34 +01:00
baldurk af33e5d296 Remove nested structs from Vulkan pipeline state and move to namespace 2017-04-18 14:57:34 +01:00
baldurk 9e23443356 Remove nested structs from GL pipeline state and move to namespace 2017-04-18 14:57:34 +01:00
baldurk b4d3401866 Remove nested structs from D3D11 pipeline state and move to namespace
* Moving into a namespace makes it easier to give the structs non-clumsy
  names while still being unique and not overlapping with the other API
  pipeline states.
2017-04-18 14:57:33 +01:00
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00
baldurk 2978755d54 On D3D11, any non-CS stage can access OM UAVs. Refs #564 2017-04-06 11:46:44 +01:00
Dimitris Kapnopoulos 6e06eb5164 Added tooltips for all QToolButtons. RDSplitter checks for valid index.
handleDoubleClicked in RDSplitter checks if the index argument is less than zero or bigger than count
2017-03-28 02:54:15 -07:00
baldurk d2d86b5726 Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking 2017-03-20 13:02:20 +00:00
baldurk f3c3f82cc4 Minor tweaks to GL pipeline view in Qt, to display format for FBO att.s 2017-02-20 14:48:47 +00:00
baldurk 486f8d4441 Fix QString warning about calling .arg() too many times 2017-02-17 13:25:04 +00:00
baldurk 3398fcc9de Add support for configuring an external SPIR-V disassembler in Qt UI 2017-02-16 17:10:04 +00:00
baldurk 3423c2e0d9 Fix a string format to refer to the right parameters 2017-02-14 19:14:52 +00:00
baldurk 2ce133812f Set font size to 12 on pipeline flowchart 2017-02-14 19:14:52 +00:00
baldurk 871a48d7fa Add flowchart custom widget to show select pipeline stages 2017-02-13 19:20:25 +00:00
baldurk f8ed197318 Add static resources collection with pre-constructed QPixmaps & QIcons
* Apart from making the code cleaner when accessing them, creating these
  from strings can be slow if you do it often enough (e.g. once per
  resources for action/action_hover in pipeline state view).
2017-02-13 19:20:22 +00:00
baldurk 8630f82db3 Update shader viewer to support editing and debugging of shaders 2017-02-10 21:48:50 +00:00
baldurk 235167f6df Extract out shader saving code into common pipeline state viewer 2017-02-10 21:48:49 +00:00
baldurk 2285b209c3 Access CaptureContext & RenderManager by reference, not pointer
* Neither of these can or should be NULL so enforce it explicitly.
2017-02-09 19:28:24 +00:00