1415 Commits

Author SHA1 Message Date
baldurk 2ddf567fec Require explicit opt-in to enable process injection on windows
* This option (in spite of large warnings) continues to be a pitfall for new and
  experienced users alike, trying to use process injection without good reason
  and getting into trouble when it breaks.
2021-05-24 16:51:43 +01:00
baldurk d8d6557feb Add support for file includes from custom shaders. Closes #2275 2021-05-17 13:47:58 +01:00
baldurk 331db5b4ba Fix custom shader edits to write the exact editor contents to disk 2021-05-17 13:47:58 +01:00
baldurk 4a9d32db3f Sort GL read/write bindings by bindpoint and use mapping properly
* We need to use the bindpoint mapping to ensure we look up the correct usage
  information. Also iterating over the unsorted shader resources potentially
  gives us out-of-order bindings, so we resort by bindpoint (which was sorted
  into binding order in the implementation).
2021-05-17 13:47:58 +01:00
baldurk c715d2c7ad Pre-populate selected text in shader find dialog when pressing ctrl-f 2021-05-13 15:01:54 +01:00
baldurk 39ec6da668 Remove unused lambda capture 2021-05-11 17:35:36 +01:00
baldurk 4ba5c326af Add missing Qt include 2021-05-11 16:21:38 +01:00
baldurk b4ec703d97 Expose shader printf messages in the UI 2021-05-11 16:15:31 +01:00
baldurk c6c133bdd0 Add icons for texture viewer pixel history/debug buttons 2021-05-11 16:15:31 +01:00
lizj 5fde0ad90d Fix incorrect backcolorPick button state after cancellation 2021-05-10 14:18:19 +01:00
baldurk 93f0997c12 Fix crash on 32-bit index buffers that are less than 4 bytes in size 2021-04-29 10:25:18 +01:00
baldurk 52612c1f66 Apply out-of-bounds index count clamping to VS output 2021-04-28 10:36:59 +01:00
baldurk 96afe77914 Disable hover pipeline thumbnails on remote replay
* Most remote replay links are slow enough that the lag introduced by
  synchronously fetching and displaying these thumbnails would be annoying for
  simple mouse-over scenarios.
2021-04-22 15:52:14 +01:00
baldurk d6c483a255 Hide tooltip thumbnail instead of making it 0x0 2021-04-20 14:44:04 +01:00
baldurk e3eb2ee754 Fix sorting for texture viewer texture list 2021-04-20 13:51:41 +01:00
baldurk 6f25063eb2 Add icon for context menu item to open in resource inspector 2021-04-20 13:51:41 +01:00
baldurk 9d3f7169ed Add thumbnails to texture tooltips in pipeline state view
* If there would be no tooltip otherwise, it just shows the thumbnail. Otherwise
  any tooltip text (like view parameters or image layout) is displayed below the
  thumbnail
2021-04-20 13:51:41 +01:00
baldurk 270d4e5b07 Add resource usage entries into context menu in pipeline state viewer 2021-04-19 16:44:19 +01:00
baldurk da66701649 Don't mark bufferless constant buffers as empty due to stage masks
* These aren't present for push constants etc, so we ignore it
2021-04-16 13:55:38 +01:00
baldurk eac94b74f6 Allow cbuffer previewer to apply custom format to non-buffer-backed CBs
* This in particular means push constants and specialization constants on vulkan
  but also applies to root-value cbuffers on D3D12.
* GL bare uniforms are not feasible to expose in this way.
2021-04-14 18:59:12 +01:00
baldurk 6271f010cc Don't hardcode font size/width calculating margin sizes. Closes #2227 2021-04-12 13:04:02 +01:00
baldurk 95e6a4a971 Respect font scale for fixed-width fonts 2021-04-12 13:04:02 +01:00
baldurk 6a6b7f68e1 Display thumbnails for empty resources 2021-04-12 13:04:02 +01:00
baldurk 61382d36a3 Don't show preserve option for alpha mapping in save dialog 2021-03-22 18:37:10 +00:00
baldurk da288830c0 Fix display of doubles in mesh output 2021-03-22 18:37:10 +00:00
baldurk cfe3374267 Reset invalid state when letting user retry adding a shader tool 2021-03-10 10:43:00 +00:00
baldurk dce2c62bde Fix typo in shader viewer menu item. Closes #2201 2021-03-08 16:45:05 +00:00
baldurk 527c662fb2 Only flip Y co-ordinates in texture viewer when clip origin is default 2021-03-01 11:38:29 +00:00
baldurk d6e88ae4fa Remove redundant callstack member in APIEvent
* We already link to the chunk index and the chunk metadata contains the
  callstack, there's no need for a duplicate copy when there may be many
  APIEvents in a capture
2021-02-24 13:52:07 +00:00
baldurk 728fa34acc Move branch colouring to RDTreeView 2021-02-24 13:52:07 +00:00
baldurk 30dd13feb8 Pull index byte width and topology out of drawcall state
* These are treated as state on most APIs, only GL treats it as a drawcall
  parameter.
2021-02-24 13:52:07 +00:00
baldurk fd14fdbfa8 Add missing column of data to constant buffer array parent 2021-02-22 16:47:21 +00:00
baldurk 0f07545151 Add context menu item for toggling bookmarks on events 2021-02-18 15:41:55 +00:00
baldurk d66133d610 Fix handling of buffer length & offset in buffer viewer
* Previously the length was always being treated as buffer-relative instead of
  offset-relative.
2021-02-15 12:56:21 +00:00
baldurk 907ce48f7a Display message when no vertices or instances are present in drawcall 2021-02-15 12:56:21 +00:00
baldurk 0e86f0e320 Fix overflow setting rowOffset when numRows is 0 2021-02-15 12:56:21 +00:00
baldurk b31d7d94e8 An instanced draw with no instances has no vertices even if numIndices>0
* If we show this with vertex input data in the mesh viewer that's quite
  confusing when the draw is degenerate.
2021-02-15 12:56:21 +00:00
baldurk 218078f75f Identify stencil-only GL framebuffer attachments correctly 2021-02-15 10:30:37 +00:00
baldurk 9290ed926b Display VRS state in D3D12 pipeline state viewer 2021-02-10 14:20:46 +00:00
Mikko Rasa 69661b0cbb Clamp the current event to the actually visible region
The local eidAxisRect has its left edge moved due to panning, so use the
member variable with original values instead.
2021-02-08 11:43:37 +00:00
Mikko Rasa 19eb9bec34 Refactor drawing of lines in TimelineBar
They're now drawn as CE_StyledFrame controls, with either HLine or VLine
shape as appropriate for the orientation of the line.  This will go into
RDStyle when the light or dark UI theme is selected, allowing appropriate
colors to be used.
2021-02-08 11:43:37 +00:00
baldurk 40b86b63fb Update code for new SSL libraries in new Qt version 2021-01-27 17:06:09 +00:00
baldurk 4d16c3e44c Add function to close top level windows to MiniQtHelper 2021-01-27 16:05:03 +00:00
baldurk 3f637e0d9b Link to renderdoc-contrib repository 2021-01-27 12:58:51 +00:00
baldurk 29c5965599 Update some missing entries and comments from custom shader snippets 2021-01-27 12:49:36 +00:00
baldurk e6601672ec Delete net worker when net manager thread completes 2021-01-22 14:57:48 +00:00
baldurk ba06717842 Don't fetch resource lists for unbound shader stages
* This is a minor optimisation when there are large numbers of bound resources
  that are available (duplicated) to all shader stages. There's no point
  fetching them when there's no shader bound there.
2021-01-21 11:30:50 +00:00
baldurk c002c71fe8 Don't display buffers as thumbnails in texture viewer
* This is a holdover from simpler binding times, these days it makes more sense
  to omit buffers than try to hold onto those bindings even when they don't
  contain textures.
2021-01-21 10:43:37 +00:00
baldurk 40f83cfbfd Fix lag in updating texture viewer display when selecting new draws 2021-01-20 17:15:34 +00:00
Marcin Ślusarz 309a08373b Put units in table header instead of each row. 2021-01-20 17:15:16 +00:00