Commit Graph

  • 8b851679a8 Fix remove_lines.py script to explicitly read input as cp1252 baldurk 2020-01-08 15:25:03 +00:00
  • b3d9a4a41b Don't consider stderr output from keytool to indicate a failure baldurk 2020-01-08 13:14:32 +00:00
  • 72cd54aa0b Only import tkinter when needed baldurk 2020-01-08 12:42:43 +00:00
  • a05622b37e Force stencil swizzled output to only output green baldurk 2020-01-08 12:12:09 +00:00
  • 365d2e9075 Detect when a zero-sized buffer is bound and skip GL draws baldurk 2020-01-08 12:11:24 +00:00
  • 0798a9cb1d Only real SetMarker calls should be flagged as SetMarker baldurk 2020-01-08 10:58:11 +00:00
  • 6ba58f153d Fix a handling of dlsym(RTLD_NEXT) without loading libGL. Closes #1463 Andrii Simiklit 2020-01-08 17:51:13 +02:00
  • 45fbb7b06d Include <map> when building Wayland support Raul Tambre 2020-01-08 14:50:19 +02:00
  • 8f909275a7 Add tests of RGP capturing baldurk 2020-01-07 17:59:10 +00:00
  • 6dde0ba652 Delete temp RGP capture before triggering capture baldurk 2020-01-07 17:59:04 +00:00
  • 29a650d859 Don't delete the 0 VAO or FBO, even if the application asks nicely baldurk 2020-01-07 16:56:22 +00:00
  • 319455194b If android debug key generation fails, bail out of patching baldurk 2020-01-07 15:20:36 +00:00
  • b082bbe78f Use offsets rather than pointers when patching android manifest baldurk 2020-01-07 15:19:59 +00:00
  • 37f762a08f Use renderdoc-specific name for keystore alias on android baldurk 2020-01-07 13:59:25 +00:00
  • ff37dc9787 Update APK installation failure message to mention USB APK installs baldurk 2020-01-07 13:50:35 +00:00
  • 10aa4662ec Add deliberate fall-through comment into scintilla code baldurk 2020-01-07 13:48:30 +00:00
  • 7b678a4dae Add missing break in android error-mapping switch baldurk 2020-01-07 13:43:17 +00:00
  • 77b76b98a8 Allow -Wimplicit-fallthrough on qrenderdoc project baldurk 2020-01-07 13:43:04 +00:00
  • 9950d8dbf3 Fix compilation of disabled custom APK location codepath baldurk 2020-01-07 13:34:55 +00:00
  • 46a70a6c5f Multisampling increases the bytesize of textures baldurk 2020-01-07 13:20:29 +00:00
  • a8d26fb018 Ensure that ExecuteIndirect forced buffer references are in-frame baldurk 2020-01-07 13:20:15 +00:00
  • 353b8d8d27 Remove unnecessary D3DCOMPILE_DEBUG_NAME_FOR_SOURCE flag baldurk 2020-01-07 10:23:47 +00:00
  • bbd2a4ecb0 Implement D3D12Replay::DebugThread Steve Karolewics 2019-12-20 13:11:11 -08:00
  • af1f98039b Fix implementation of WriteAll for rdcarray types baldurk 2020-01-06 19:15:28 +00:00
  • 5ef02841b8 Build VS2019 on appveyor baldurk 2020-01-06 16:29:23 +00:00
  • c43d9146a9 Use globbing to get dependencies for swig builds baldurk 2020-01-06 16:19:36 +00:00
  • 7771c4bf1c Add compile fixes for VS2019 baldurk 2020-01-06 16:18:43 +00:00
  • 9ede309c39 Update qrenderdoc README baldurk 2020-01-06 15:09:36 +00:00
  • 2916c0f9f7 Update copyright years to 2020 baldurk 2020-01-06 14:41:33 +00:00
  • 09b6804e71 Tweak issue template for clarity baldurk 2020-01-06 13:42:46 +00:00
  • d06d05ed59 Fix typo using wrong RGP marker for ending capture region baldurk 2020-01-06 13:35:53 +00:00
  • 6d85b9e990 Upgrade travis to run on bionic baldurk 2020-01-06 13:33:51 +00:00
  • b692b95967 No longer upgrade python in travis OSX build, but overwrite links baldurk 2020-01-06 13:32:33 +00:00
  • 7454e9047e Ensure only one sphinx module:: directive exists baldurk 2020-01-06 13:31:38 +00:00
  • 0bf65b1abc Fix sphinx-paramlinks to work with older versions of sphinx baldurk 2020-01-06 13:17:46 +00:00
  • 1e0c96aefa Update sphinx_paramlinks to latest version baldurk 2020-01-06 12:55:53 +00:00
  • 69b998104a Fix xuint -> xint typo in documentation baldurk 2020-01-06 13:29:55 +00:00
  • ba3b4dda36 Resources under VkWin32KeyedMutexAcquireReleaseInfoNV are optional baldurk 2020-01-06 13:28:56 +00:00
  • 77b6b627da Compressed GL texture formats are always implicitly filterable baldurk 2020-01-06 13:29:13 +00:00
  • a9a2c3e359 Add tests for viewing depth with ClearBeforeDraw. Steve Karolewics 2019-12-20 01:51:42 -08:00
  • dbbfe4c35c Fix clang warning about adding to string literal baldurk 2019-12-20 15:09:33 +00:00
  • 763dbb5f13 Don't check width > 1 for image viewer to choose between 1D and 2D baldurk 2019-12-20 13:45:29 +00:00
  • 82745ce562 Add some markers to vulkan texture zoo data rendering baldurk 2019-12-19 18:10:20 +00:00
  • a0023d84cd Fix use-after-free with dangling reference while splitting subresources baldurk 2019-12-19 17:46:33 +00:00
  • 27098f8f70 Give our threads debugger-friendly names baldurk 2019-12-19 17:46:10 +00:00
  • 2620f0bb8c Add missing BGR flip for UINT/SINT textures in vulkan texture zoo baldurk 2019-12-19 17:44:31 +00:00
  • 36906d9edf Try to clear the depth buffer for the ClearBeforePass/Draw overlays Steve Karolewics 2019-12-18 23:02:32 -08:00
  • e46837b332 Update Vulkan environment variable on Linux Yevhenii Kolesnikov 2019-12-16 18:53:14 +02:00
  • 3dcdeb55b9 Don't force register mapping component to 0 for built-ins. Closes #1646 baldurk 2019-12-19 08:40:46 +00:00
  • fe405462bf Fix backbuffer readbacks on headless mesh outputs on Vulkan baldurk 2019-12-18 21:26:56 +00:00
  • e38c000da9 Fix D3D11 replay wrongly complaining about processed chunks baldurk 2019-12-18 21:26:13 +00:00
  • c22a5f3622 Add GL test helper to make compute program baldurk 2019-12-18 19:07:59 +00:00
  • 7f6308b065 When creating initial states for MSAA textures, don't copy to array baldurk 2019-12-18 17:34:13 +00:00
  • 8bbc418f49 Ignore serialised glUniformBlockBinding calls for unknown programs baldurk 2019-12-18 17:33:43 +00:00
  • e9bb5a8219 Initialise color when doing manual resolve on GL baldurk 2019-12-18 17:08:49 +00:00
  • 7ff0796b89 Check for incomplete textures on OpenGL. closes #214 baldurk 2019-12-18 16:09:28 +00:00
  • 281a82148f Don't query for built-in gl_* binding locations baldurk 2019-12-18 15:29:15 +00:00
  • cde17e9710 Set NEAREST sampling for textures in GL texture zoo baldurk 2019-12-18 15:28:19 +00:00
  • 2fa73e32fe Fix false-positive error when shutting down outputs baldurk 2019-12-18 15:27:25 +00:00
  • d2ac81da28 Don't linear sample integer textures in GL texture rendering baldurk 2019-12-18 12:51:01 +00:00
  • b123ef42a9 Check that our MSAA sample count is supported in GL texture zoo test baldurk 2019-12-18 12:35:29 +00:00
  • a8301168fc Fix broken D3D12 capture loading baldurk 2019-12-18 10:56:49 +00:00
  • 2f076e69ff Ensure mesh control structs have sensible defaults baldurk 2019-12-18 10:51:26 +00:00
  • 50da67195c Add missing Create*WindowingData to documented functions baldurk 2019-12-18 10:45:45 +00:00
  • d49ab4d307 Update vulkan platform headers to latest baldurk 2019-12-17 18:06:03 +00:00
  • 99b578e5a3 Implement func to compute math intrinsics for D3D12 shader debugging Steve Karolewics 2019-12-16 22:33:05 -08:00
  • 2c80a7206b Enable 'enum value not handled' warning on MSVC, fix issues baldurk 2019-12-17 18:00:24 +00:00
  • 6f58c680c7 Ensure chunks are explicitly handled so we get a warning if we miss one baldurk 2019-12-17 17:59:52 +00:00
  • 82b2c578f5 Add missing cases for replaying timeline semaphore chunks baldurk 2019-12-17 18:01:38 +00:00
  • e302ecfe83 Don't leak target control handle baldurk 2019-12-17 15:51:16 +00:00
  • 93b0d65726 Override new/delete for structured data objects to go through our allocs baldurk 2019-12-17 14:32:07 +00:00
  • 36d9dc34bc Fix text rendering overlapping split lines on top of each other baldurk 2019-12-17 14:31:27 +00:00
  • 4b1bef5046 Fix backwards check on contains() baldurk 2019-12-17 14:31:00 +00:00
  • 0c3b9d8a8c Fix default expected location of local android builds baldurk 2019-12-17 10:46:29 +00:00
  • 453f8c6a2d Fix opening local abstract sockets baldurk 2019-12-17 10:46:17 +00:00
  • 9f53163e4b Fix RGP begin/end markers without any padding baldurk 2019-12-17 09:50:41 +00:00
  • 3bc45331af Fix VS2017 warning baldurk 2019-12-16 19:40:31 +00:00
  • 8a05f4f26e Further apple fixes baldurk 2019-12-16 19:36:17 +00:00
  • b52e3746f9 Fix apple compilation baldurk 2019-12-16 18:49:54 +00:00
  • d5ec212645 Change tautological compare warning flags baldurk 2019-12-16 18:36:37 +00:00
  • 4481f6f3a9 Add note to CONTRIBUTING guidelines about avoiding STL use baldurk 2019-12-13 14:51:55 +00:00
  • 05a70164f6 Remove use of legacy StringFormat::snprintf variants baldurk 2019-12-13 14:34:45 +00:00
  • 0e3b1f4129 Add tautological compare warnings to clang builds baldurk 2019-12-06 13:54:56 +00:00
  • 14d01ff995 Remove support for serialising STL types, remove STL interop baldurk 2019-12-06 13:23:30 +00:00
  • dc72949d02 Remove std::vector/std::string use from D3D8/9 drivers and DXGI baldurk 2019-12-06 13:01:01 +00:00
  • 37a255c8a4 Remove std::vector/std::string use from D3D12 driver baldurk 2019-12-06 12:57:55 +00:00
  • b850abdfa0 Remove std::vector/std::string use from D3D11 driver baldurk 2019-12-06 12:03:55 +00:00
  • 667f1cf8d1 Remove std::vector/std::string use from Vulkan driver baldurk 2019-12-06 11:57:23 +00:00
  • e76ade3c51 Remove std::vector/std::string use from GL driver baldurk 2019-12-06 10:22:28 +00:00
  • 1772222d66 Remove std::string/std::vector from shader projects baldurk 2019-12-05 15:03:54 +00:00
  • bd9f4fc389 Remove use of vector/string from core project baldurk 2019-12-04 18:09:37 +00:00
  • c4ca8cb1d1 Reduce reliance on big public headers where possible baldurk 2019-12-04 14:52:27 +00:00
  • f68645bddc Reduce dependencies pulled in by common.h baldurk 2019-12-04 12:05:45 +00:00
  • 5f72b9d53c Remove std::string/std::vector use from os-specific layer baldurk 2019-12-03 19:52:20 +00:00
  • 25536836b6 Split up renderdoc_replay.h header further baldurk 2019-12-03 17:35:44 +00:00
  • 5f33403849 Switch string_utils to use rdc types baldurk 2019-12-03 16:44:22 +00:00
  • ec7a852582 Refactor and improve rdcarray/rdcstr interface baldurk 2019-12-05 15:11:38 +00:00
  • 8e21b28785 Split basic_types.h into separate independent headers baldurk 2019-12-03 13:24:28 +00:00
  • 61660ad37a Add missing HLSL filter baldurk 2019-12-16 12:34:18 +00:00
  • 2bce39a279 Fix memory leak importing zip.xml files baldurk 2019-12-16 11:08:23 +00:00