Commit Graph

  • 08b2572554 Fix precision loss when downcasting to HDR/EXR identified by @iOrange baldurk 2020-01-16 13:52:48 +00:00
  • 892abb686f Apply clang-format to demos project as well baldurk 2020-01-16 12:40:47 +00:00
  • ca07c1626e Fix MSAA mismatch in mesh view output rendering baldurk 2020-01-16 11:52:29 +00:00
  • 29403836c6 Fix numerous compiler warnings and errors Jeremy Ong 2020-01-16 12:40:20 -07:00
  • 7076e674ca Change boundDescs to a rdcpair to avoid perf issues at runtime Steve Karolewics 2020-01-16 09:27:01 -08:00
  • f12ae2d9fa Fix alignment for mapped memory when loading initial contents Benson Joeris 2020-01-10 14:06:30 -05:00
  • 84fd1858ca Fix missing SAMPLER descriptor type Benson Joeris 2020-01-16 10:38:24 -05:00
  • 8891a8d6fd VK pixel history: refactor, and add outline of additional callback Aliya Pazylbekova 2020-01-15 11:32:05 -05:00
  • 791d1089b0 Add drawcall callbacks to end and next renderpass cmds Aliya Pazylbekova 2020-01-06 09:59:01 -05:00
  • 1403162a39 Unwrap resource when the application calls AssertResourceState Steve Karolewics 2020-01-09 11:30:28 -08:00
  • b41c36427a Bump version to 1.7 baldurk 2020-01-15 11:26:13 +00:00
  • 0e7f772596 Add Vulkan 1.2 support v1.6 baldurk 2020-01-15 14:00:30 +00:00
  • 2418a8faef Add a per-test duration log when running tests baldurk 2020-01-15 11:09:41 +00:00
  • 1a2876af62 Disable crash handler on opera as well baldurk 2020-01-15 10:01:55 +00:00
  • 82fca7d325 Make the display_window.py example quit after a few loops baldurk 2020-01-15 09:29:46 +00:00
  • 7d22448d3f Sample code should take the capture to load as an argument baldurk 2020-01-15 09:23:02 +00:00
  • adac442411 Add missing call to CombineDepthStencilLayouts baldurk 2020-01-14 18:45:04 +00:00
  • 0b5ac81ff0 Don't get command buffer too early in vulkan replay baldurk 2020-01-14 17:54:51 +00:00
  • 3d8f9cfade Log instance layers as well as instance extensions baldurk 2020-01-14 17:53:15 +00:00
  • b34c325f24 Make Iter_test.py load-and-runnable in the UI without breaking autotests baldurk 2020-01-14 15:58:50 +00:00
  • 506d92fcaf Remove GetTextureCompleteStatus timer baldurk 2020-01-14 15:44:26 +00:00
  • df266eb04d Fix some version properties in windows resource files baldurk 2020-01-14 15:24:09 +00:00
  • a2562200f7 Hide update check progress bar even if network error occurred baldurk 2020-01-14 14:50:45 +00:00
  • 4fd97e8946 D3D12 shared resources are now fully supported baldurk 2020-01-14 14:45:19 +00:00
  • 5192becb73 Document incomplete texture detection in pipeline state baldurk 2020-01-14 14:43:43 +00:00
  • 69694ce9d6 Fix crash handler compilation baldurk 2020-01-14 13:15:57 +00:00
  • fa94424f93 Add split depth/stencil layouts for input attachments Benson Joeris 2020-01-13 13:03:26 -05:00
  • a64d0df073 Add input attachment case to vk_separate_depth_stencil_layouts demo Benson Joeris 2020-01-13 15:53:06 -05:00
  • 99cace95cb fixed the problem of glClear not displaying its output fbo thisisjimmyfb 2020-01-03 14:07:01 -08:00
  • 1758b32045 Add a test of callstack collection baldurk 2020-01-13 19:04:44 +00:00
  • f4c864eb3d silence bogus GCC warning baldurk 2020-01-13 19:00:04 +00:00
  • f4ab28205f Add option to non-interactively resolve callstack symbols baldurk 2020-01-13 18:28:01 +00:00
  • 8e15b1b7fa When using D3D12On7 allow shader editing to fall back to sm5_0 baldurk 2020-01-13 18:19:54 +00:00
  • 90e414d097 Avoid text rendering resources leaking out when using D3D12On7 baldurk 2020-01-13 18:19:23 +00:00
  • 86f39640d0 Add shader editing tests on D3D baldurk 2020-01-13 18:18:59 +00:00
  • e9182377e5 NULL out connection handle after shutdown baldurk 2020-01-13 16:55:00 +00:00
  • b3d15996b2 Add headers required to build windows files without precompiled header Daniel Craig 2020-01-11 13:15:57 -05:00
  • dd6e409bb6 Even though Win32 only has one windowing system, it is supported baldurk 2020-01-10 14:59:02 +00:00
  • b450b3ff29 Fix qrenderdoc examples for latest API baldurk 2020-01-10 14:58:18 +00:00
  • 259f948fdc Combine initial image state barriers as we go baldurk 2020-01-10 13:23:37 +00:00
  • 04bc540851 Check for stale descriptor sets on compute as well as graphics baldurk 2020-01-10 13:02:10 +00:00
  • bc6401f23a Don't refresh overlay unnecessarily when it's not enabled baldurk 2020-01-10 12:53:21 +00:00
  • 0b9a4b0100 Add some new shader builtins baldurk 2020-01-10 11:22:20 +00:00
  • cb0e8958b1 in debug builds don't include resource ID when renaming resources baldurk 2020-01-10 11:01:05 +00:00
  • 96ae3bddb3 Patch GLSL shaders to at least #version 130 when making separable baldurk 2020-01-10 11:00:00 +00:00
  • 62911e56e9 Handle vertex shaders with no outputs in GL transfrom feedback baldurk 2020-01-10 10:02:27 +00:00
  • d9a39d96da Fix 32-bit compilation baldurk 2020-01-09 19:32:06 +00:00
  • 284da79a62 Enable VK_KHR_separate_depth_stencil_layouts support baldurk 2020-01-08 19:08:53 +00:00
  • f68a5b9195 When enabled, track depth and stencil aspect layouts separately baldurk 2020-01-09 17:44:23 +00:00
  • f95cd087ee Fix replay of vkCmdBeginRenderPass as a lone event baldurk 2020-01-09 17:00:12 +00:00
  • cee81227b0 Handle off-by-one errors when replaying final parts of a subpass baldurk 2020-01-09 16:59:46 +00:00
  • d671c1ec86 Change DoPipelineBarrier to take a size_t count not uint32_t baldurk 2020-01-09 17:40:14 +00:00
  • 6b95072687 Add support for VK_KHR_separate_depth_stencil_layouts Benson Joeris 2020-01-02 14:16:16 -05:00
  • 7ba61adc01 Add vk_separate_depth_stencil_layouts demo Benson Joeris 2020-01-02 15:09:58 -05:00
  • 0d5324f708 Fix alignment bug in demo helper Benson Joeris 2020-01-02 15:07:54 -05:00
  • 824188d047 Fix text contrast in pixel history view with dark UI theme Steve Karolewics 2020-01-07 15:41:26 -08:00
  • 38117e08e4 Ensure resources viewed as sRGB with D3D12 display as sRGB Steve Karolewics 2020-01-07 15:40:43 -08:00
  • 5255db7966 Handle tkinter not importing and disable relevant test. Closes #1668 baldurk 2020-01-08 19:15:52 +00:00
  • c280a463f3 Fix scoping on some conditional serialises baldurk 2020-01-08 16:00:41 +00:00
  • 0fe3a1122e Add missing return value on assignment operator baldurk 2020-01-08 15:59:48 +00:00
  • 8235ac7e6f Only enable RGP capturing when AMD GPU is in use baldurk 2020-01-08 15:59:38 +00:00
  • 8b851679a8 Fix remove_lines.py script to explicitly read input as cp1252 baldurk 2020-01-08 15:25:03 +00:00
  • b3d9a4a41b Don't consider stderr output from keytool to indicate a failure baldurk 2020-01-08 13:14:32 +00:00
  • 72cd54aa0b Only import tkinter when needed baldurk 2020-01-08 12:42:43 +00:00
  • a05622b37e Force stencil swizzled output to only output green baldurk 2020-01-08 12:12:09 +00:00
  • 365d2e9075 Detect when a zero-sized buffer is bound and skip GL draws baldurk 2020-01-08 12:11:24 +00:00
  • 0798a9cb1d Only real SetMarker calls should be flagged as SetMarker baldurk 2020-01-08 10:58:11 +00:00
  • 6ba58f153d Fix a handling of dlsym(RTLD_NEXT) without loading libGL. Closes #1463 Andrii Simiklit 2020-01-08 17:51:13 +02:00
  • 45fbb7b06d Include <map> when building Wayland support Raul Tambre 2020-01-08 14:50:19 +02:00
  • 8f909275a7 Add tests of RGP capturing baldurk 2020-01-07 17:59:10 +00:00
  • 6dde0ba652 Delete temp RGP capture before triggering capture baldurk 2020-01-07 17:59:04 +00:00
  • 29a650d859 Don't delete the 0 VAO or FBO, even if the application asks nicely baldurk 2020-01-07 16:56:22 +00:00
  • 319455194b If android debug key generation fails, bail out of patching baldurk 2020-01-07 15:20:36 +00:00
  • b082bbe78f Use offsets rather than pointers when patching android manifest baldurk 2020-01-07 15:19:59 +00:00
  • 37f762a08f Use renderdoc-specific name for keystore alias on android baldurk 2020-01-07 13:59:25 +00:00
  • ff37dc9787 Update APK installation failure message to mention USB APK installs baldurk 2020-01-07 13:50:35 +00:00
  • 10aa4662ec Add deliberate fall-through comment into scintilla code baldurk 2020-01-07 13:48:30 +00:00
  • 7b678a4dae Add missing break in android error-mapping switch baldurk 2020-01-07 13:43:17 +00:00
  • 77b76b98a8 Allow -Wimplicit-fallthrough on qrenderdoc project baldurk 2020-01-07 13:43:04 +00:00
  • 9950d8dbf3 Fix compilation of disabled custom APK location codepath baldurk 2020-01-07 13:34:55 +00:00
  • 46a70a6c5f Multisampling increases the bytesize of textures baldurk 2020-01-07 13:20:29 +00:00
  • a8d26fb018 Ensure that ExecuteIndirect forced buffer references are in-frame baldurk 2020-01-07 13:20:15 +00:00
  • 353b8d8d27 Remove unnecessary D3DCOMPILE_DEBUG_NAME_FOR_SOURCE flag baldurk 2020-01-07 10:23:47 +00:00
  • bbd2a4ecb0 Implement D3D12Replay::DebugThread Steve Karolewics 2019-12-20 13:11:11 -08:00
  • af1f98039b Fix implementation of WriteAll for rdcarray types baldurk 2020-01-06 19:15:28 +00:00
  • 5ef02841b8 Build VS2019 on appveyor baldurk 2020-01-06 16:29:23 +00:00
  • c43d9146a9 Use globbing to get dependencies for swig builds baldurk 2020-01-06 16:19:36 +00:00
  • 7771c4bf1c Add compile fixes for VS2019 baldurk 2020-01-06 16:18:43 +00:00
  • 9ede309c39 Update qrenderdoc README baldurk 2020-01-06 15:09:36 +00:00
  • 2916c0f9f7 Update copyright years to 2020 baldurk 2020-01-06 14:41:33 +00:00
  • 09b6804e71 Tweak issue template for clarity baldurk 2020-01-06 13:42:46 +00:00
  • d06d05ed59 Fix typo using wrong RGP marker for ending capture region baldurk 2020-01-06 13:35:53 +00:00
  • 6d85b9e990 Upgrade travis to run on bionic baldurk 2020-01-06 13:33:51 +00:00
  • b692b95967 No longer upgrade python in travis OSX build, but overwrite links baldurk 2020-01-06 13:32:33 +00:00
  • 7454e9047e Ensure only one sphinx module:: directive exists baldurk 2020-01-06 13:31:38 +00:00
  • 0bf65b1abc Fix sphinx-paramlinks to work with older versions of sphinx baldurk 2020-01-06 13:17:46 +00:00
  • 1e0c96aefa Update sphinx_paramlinks to latest version baldurk 2020-01-06 12:55:53 +00:00
  • 69b998104a Fix xuint -> xint typo in documentation baldurk 2020-01-06 13:29:55 +00:00
  • ba3b4dda36 Resources under VkWin32KeyedMutexAcquireReleaseInfoNV are optional baldurk 2020-01-06 13:28:56 +00:00
  • 77b6b627da Compressed GL texture formats are always implicitly filterable baldurk 2020-01-06 13:29:13 +00:00