* The converter program will be able to open old captures, but is itself
captureable in new renderdoc builds. This isn't a direct conversion
but should allow a reasonable estimation and is better than nothing.
* NOTE: The resulting converted file will have no thumbnail, and no
callstacks (if they were present before). As well as more minor things
like backbuffers no longer appearing identified as backbuffers, some
markers losing their colours, etc.
* Generally this means removing ref out parameters and instead returning
values. In a couple of cases we will want to avoid copies in future
either by returning const references (e.g. to the pipeline state which
is immutable).
* At the same time, some pointless bool return values that were always
true and didn't indicate errors have been removed. They can be added
again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
handle taking the return value and doing a copy into an out parameter
still for compatibility.
* The functions are still exported and that's all renderdocui cares for.
* The interface is no longer to be used so gets in the way of the
generated SWIG bindings.
* This gives a little nicer syntax, a bit better type safety, and also
reflects better for SWIG bindings. Overall it's a minor change but
better.
* We don't update the C# UI at all, since it's soon to be removed and
not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
python so will cause problems generating bindings.
* This is similar to the button on the capture dialog of the windows UI,
except on linux the situation is a bit more complex as layers can be
registered in two different system locations (one for distro packages
and one for non-distro stuff), as well as in $HOME.
* On linux we make sure the json always contains an absolute path so we
can tell from any given build whether or not a json is our own or not.
* By default we now install the json to /etc since /usr is reserved for
proper distro packages, and shouldn't be written to by 'make install'.
There's a CMake variable for overriding this for anyone who wants to
make install into a custom folder (maybe for packaging).
* Also allow disabling GL a little better by removing the dependency in
renderdoccmd.
* Disabling them now completely removes all xcb and xlib build
dependencies. The resulting library/executable is only useful in
limited situations - e.g. replaying vulkan remotely which doesn't need
any window system interaction. Or capturing vulkan as well with the
KHR_display WSI extension which doesn't need any built-time includes
or libs.
* This is primarily for vulkan, which supports either xlib or xcb (and
not necessarily both). GL still only supports xlib, windows and
android only support one system regardless of API.
* This should also support xlib again for fetching keystates etc.
* This means that all APIs pass byte string types. ALL strings everywhere
in the entire codebase must be assumed to be and treated as UTF-8 content
not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
to use the Win32 API. Some windows specific code will stay in wide chars
just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
compatibility, so this change doesn't break backwards compatibility.
* renderdoc/api/replay/ contains all the headers for using the replay and
analysis side of renderdoc (like in a UI or auto-testing tool)
* renderdoc/api/app/ contains the headers if you wanted to write a
renderdoc-aware application.