Commit Graph

40 Commits

Author SHA1 Message Date
baldurk 38928667ee Remove most of the code, statically link lib into converter program
* The converter program will be able to open old captures, but is itself
  captureable in new renderdoc builds. This isn't a direct conversion
  but should allow a reasonable estimation and is better than nothing.
* NOTE: The resulting converted file will have no thumbnail, and no
  callstacks (if they were present before). As well as more minor things
  like backbuffers no longer appearing identified as backbuffers, some
  markers losing their colours, etc.
2018-03-06 14:32:50 +00:00
baldurk 3f2d82acfb Fixes for compiling with disabled xcb, or disabled xlib & xcb 2017-09-19 17:14:20 +01:00
baldurk 3ab7510c7f Avoid calling XOpenDisplay multiple times, fixes crashes on Intel Mesa
* See https://bugs.freedesktop.org/show_bug.cgi?id=99831
  https://bugs.freedesktop.org/show_bug.cgi?id=54971
* It's not clear if it's invalid to call XOpenDisplay more than once but
  at the very least it's only really used as convenience to avoid
  plumbing the display handle through.
2017-05-30 12:02:00 +01:00
baldurk c854294dc8 Add calls to XInitThreads() to allow driver multithreading optimisations 2017-05-05 16:45:29 +01:00
baldurk 6930841705 Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and
  any 'renderer' type work actually happens in ReplayOutput.
2017-04-18 14:57:47 +01:00
baldurk f6c045f473 Refactor public interface to be less strict C and more python friendly
* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
2017-04-18 14:57:46 +01:00
baldurk bd199ca8e6 Remove declarations for C interface from renderdoc_replay.h header
* The functions are still exported and that's all renderdocui cares for.
* The interface is no longer to be used so gets in the way of the
  generated SWIG bindings.
2017-04-18 14:57:36 +01:00
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00
Peter Gal 588eb083db Remove obsolete workarounds to force shared library linking
As the --no-as-needed linker option was added there is now
no need to force link to GL/EGL shared libraries via
extern methods.
2017-04-17 02:39:29 -07:00
baldurk 487a1b7903 Start moving towards C++ only UI code. Assume C++ for the replay API
* The C# P/Invoke stuff doesn't directly use the header, and we are soon
  going to deprecate the C interface entirely.
2017-03-13 17:56:00 +00:00
Michael Rennie 5a1ded7386 Moved API-specific GLReplay code to GLPlatform.
ENABLE_GL & ENABLE_GLES can now both be ON without build errors on Linux.
2017-02-22 12:46:28 +00:00
baldurk 11a914bd59 Implement win32/linux checking and registering of vulkan layers 2017-02-16 17:10:03 +00:00
Peter Gal a70bcb8ad3 Add EGL replay implementation 2017-02-15 22:38:26 +00:00
baldurk dd957a2ac8 Change std::setlocale to setlocale to fix on some compilers 2017-01-24 22:27:09 +00:00
baldurk 030cbfde9a Batch update copyright years everywhere 2017-01-06 12:13:31 +00:00
baldurk 512906c104 Export GLX functions we don't intercept as pass-through functions 2016-11-19 15:13:55 +01:00
baldurk 6518d8bdf8 Don't rely on data files being exported from .so, add explicit function 2016-09-12 17:40:28 +02:00
baldurk d3e4790ee8 Add command to renderdoccmd that will handle vulkan layer registration
* This is similar to the button on the capture dialog of the windows UI,
  except on linux the situation is a bit more complex as layers can be
  registered in two different system locations (one for distro packages
  and one for non-distro stuff), as well as in $HOME.
* On linux we make sure the json always contains an absolute path so we
  can tell from any given build whether or not a json is our own or not.
* By default we now install the json to /etc since /usr is reserved for
  proper distro packages, and shouldn't be written to by 'make install'.
  There's a CMake variable for overriding this for anyone who wants to
  make install into a custom folder (maybe for packaging).
2016-08-26 13:35:31 +02:00
baldurk 90604c6d9c Print custom lines of API support on the version string of renderdoccmd
* An easy way to check what support is compiled into this binary.
2016-08-25 21:07:40 +02:00
baldurk 872fbe017b Make xlib and xcb support optional (but default on) on linux
* Also allow disabling GL a little better by removing the dependency in
  renderdoccmd.
* Disabling them now completely removes all xcb and xlib build
  dependencies. The resulting library/executable is only useful in
  limited situations - e.g. replaying vulkan remotely which doesn't need
  any window system interaction. Or capturing vulkan as well with the
  KHR_display WSI extension which doesn't need any built-time includes
  or libs.
2016-08-23 16:25:21 +02:00
baldurk f8b3fd3e1e Update renderdoccmd for new remote server code, add daemonise for server 2016-08-19 17:26:08 +02:00
baldurk ebb889a7ee Report supported windowing systems from replay, and choose which to use
* This is primarily for vulkan, which supports either xlib or xcb (and
  not necessarily both). GL still only supports xlib, windows and
  android only support one system regardless of API.
* This should also support xlib again for fetching keystates etc.
2016-07-22 18:23:30 +02:00
baldurk e81895b060 [Coverity] Remove use of rand() now SetFrameEvent takes 'bool force'
* I honestly can't figure out how to tell Coverity that rand() use isn't
  a security flaw, but it's on longer needed so...
2016-07-20 16:01:48 +02:00
baldurk 95e00d58bf Add SIGINT signal handler on linux to cleanly shutdown replay host 2016-07-13 17:55:47 +02:00
baldurk 99c0177cd9 Remove unused GetUsername() function 2016-07-12 19:39:41 +02:00
baldurk ced8a62af6 Add replay command (with optional remote replay) 2016-07-12 17:39:23 +02:00
baldurk eb9a545104 Move common functions declarations into header 2016-07-12 17:10:42 +02:00
baldurk 5f28b745a2 Format code according to newly added clang-format
_  /)
                 mo / )
                 |/)\)
                  /\_
                  \__|=
                 (    )
                 __)(__
           _____/      \\_____
          |  _     ___   _   ||
          | | \     |   | \  ||
          | |  |    |   |  | ||
          | |_/     |   |_/  ||
          | | \     |   |    ||
          | |  \    |   |    ||
          | |   \. _|_. | .  ||
          |                  ||
          |repository history||
          |                  ||
  *       | *   **    * **   |**      **
   \))ejm97/.,(//,,..,,\||(,,.,\\,.((//
2016-05-22 19:41:53 +02:00
Cory Bloor 8a4e562b39 Update ReplayRenderer_SetFrameEvent on Linux
These signature changes were missed during the removal of multi-frame
support on Linux in 70b99a4412.
2016-04-13 01:48:06 -06:00
baldurk 3e37e1a112 Linux compile fixes 2016-02-22 01:47:57 +01:00
baldurk 2e0ffa7813 Batch update copyright years everywhere 2016-02-07 18:50:45 +01:00
baldurk 290b695a6b Linux compile fixes 2016-02-07 18:49:33 +01:00
baldurk 6eef0e0649 Pass screen index (so you can guess 0), fix Qt to display 2016-02-07 18:38:17 +01:00
baldurk 6a6273e591 Temporarily make renderdoccmd use xcb, as xlib isn't supported by ICD 2016-02-07 18:38:12 +01:00
baldurk ba58a53684 Temporary hack - don't create GLXWindow outside and pass in
* I'll need to see if it's possible to do GL-side replay if I'm just
  passed an xlib Window.
2016-02-07 18:38:07 +01:00
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00
baldurk ea9a81e44f Implement DisplayRendererPreview in renderdoccmd for linux 2014-11-16 23:17:44 +00:00
baldurk 6fbb247efd Re-organise external-facing headers to be more easily used
* renderdoc/api/replay/ contains all the headers for using the replay and
  analysis side of renderdoc (like in a UI or auto-testing tool)
* renderdoc/api/app/ contains the headers if you wanted to write a
  renderdoc-aware application.
2014-09-13 12:52:25 +01:00
baldurk d7e752f7e9 Fixes for compiling on linux 2014-06-08 11:19:22 +01:00
baldurk 0f080d1f44 Cleaned up renderdoccmd, split out necessary bits to OS-specific files 2014-06-08 11:00:41 +01:00