baldurk
1c61b82221
Add stub ToStr copied functions to fix up some implementations
...
* Eventually the main project's ToStr will move into a header file so
that we don't have to duplicate any code.
2016-11-11 20:35:59 +01:00
baldurk
b843c38bdc
Categorise remaining TODOs somewhat
2016-11-09 19:27:44 +01:00
baldurk
5c850ac03a
Enable action buttons in texture viewer when log is loaded
2016-11-09 13:24:10 +01:00
baldurk
bb2f3a205c
Move common Qt utility functions & JSON I/O together in a single place
2016-11-09 13:23:53 +01:00
baldurk
5a243c4b42
Add an implementation of QOverload to avoid depending on Qt 5.6
...
* Also switch travis to 5.6 so we don't add a dependency on 5.7 by
accident.
2016-11-07 19:22:56 +01:00
Alberto Taiuti
d1e5149527
Fix missing <math.h> header in qrenderdoc for Arch/clang++
...
Add the <math.h> header to some of the source files for the target
qrenderdoc. The build would not have succeded without these headers
declaration under Arch Linux/clang++.
2016-10-19 18:55:50 +02:00
baldurk
4cd31908b4
Update qrenderdoc for API changes
2016-10-14 19:38:11 +02:00
baldurk
d869222eed
Linux build fixes
2016-10-12 17:36:35 +02:00
baldurk
c5973d1ed6
Add centralised reset function for restoring to clean state
2016-10-12 16:54:14 +02:00
baldurk
a601462de0
Set locked tab proprety early so we can pick it up when it activates
2016-10-12 13:24:28 +02:00
baldurk
791599b48c
Cache texture lookup and only update whenever it changes
2016-10-12 13:24:14 +02:00
baldurk
fbcb04944d
Add texture saving dialog
2016-10-12 00:26:15 +02:00
baldurk
db5bdbb05e
Add range histogram
2016-10-11 18:33:37 +02:00
baldurk
ea587608cb
Don't allow dropping dockables onto the tabs where textures sit
2016-10-10 18:50:11 +02:00
baldurk
2507634df9
Add filterable texture list to texture viewer
2016-10-10 18:48:38 +02:00
baldurk
a1e9554e66
Implement the ctrl-g texture goto popup
2016-10-10 16:41:48 +02:00
baldurk
3bdd631146
Fix scrollbar positions not updating properly
2016-10-10 13:58:15 +02:00
baldurk
3a772f26ce
Implement locked texture tabs and partially complete event usage popup
2016-10-10 13:52:00 +02:00
baldurk
a451efcc59
Use now available config
2016-10-07 19:51:06 +02:00
baldurk
3ec1be62ff
Paint custom render widgets properly without output, recreate as needed
2016-10-07 19:51:05 +02:00
baldurk
2f461a5029
Handle keypress events for clipboard copy and pixel nudging
2016-10-07 19:51:04 +02:00
baldurk
63b92f76c8
Pass IReplayRenderer to INVOKE_MEMFN calls
2016-10-07 19:51:03 +02:00
baldurk
33e727e4f6
Call AddLogViewer after initialising pixel context & render
...
* The other way around, if the texture viewer is created after a log has
already been opened then we end up un-setting the already configured
outputs.
2016-10-07 15:58:51 +02:00
baldurk
e32e26eb83
Save texture viewer dock layout & background colour in persist data
2016-10-07 15:58:50 +02:00
baldurk
b96d49190c
Avoid naming manually connected slots on_x_y()
2016-10-07 15:58:45 +02:00
baldurk
ccfa1ceaed
Add some utility functions to rdctype::array/str
...
* Avoids the need to directly reference .elems to cast to const char*
for strings, and has begin()/end() for C++11 foreach loops
2016-10-07 15:58:44 +02:00
baldurk
2be29d9229
Move Following struct declaration to header, add per-texture settings
2016-10-05 20:20:19 +02:00
baldurk
d1cda249e2
Don't 'use' hidden thumbnails with items we're not going to show
2016-10-05 16:52:04 +02:00
baldurk
74c7820c18
Fix typo - don't use the wrong variable
2016-10-05 16:52:03 +02:00
baldurk
a8ca89e0f5
Fix compile warnings
2016-10-05 01:13:08 +02:00
baldurk
da992e9c3e
Add following and populating thumbnails
...
* This is buggy - the UI seems to hang at random until you switch away
and back, some event I guess is stalling the queue somehow but it's
still pumping events.
2016-10-04 19:54:35 +02:00
baldurk
0b6b6b3e86
Add MIT License comment to the head of all source files
2016-10-04 19:54:31 +02:00
baldurk
e91634004f
Rename Core to CaptureContext
2016-10-04 19:54:31 +02:00
baldurk
ed56e3a603
Default to 0,0 picked location so the pixel context doesn't flicker
2016-10-04 19:54:27 +02:00
baldurk
f930154be7
Rename thumb lists to input/output
2016-10-04 19:54:26 +02:00
baldurk
c8015b9e99
Populate mip/slice dropdowns and allow selecting which is visible
2016-10-04 19:54:23 +02:00
baldurk
97130b25d8
Add selection of background colour (or checkerboard pattern)
2016-10-04 19:54:22 +02:00
baldurk
7f3a61d3fa
Add pixel context view
2016-10-04 19:54:20 +02:00
baldurk
54225f1133
Hook up channels and overlay widgets
2016-10-04 14:40:10 +02:00
baldurk
59c5267e24
Set up remaining widgets etc in texture viewer
2016-10-04 14:40:07 +02:00
baldurk
eaed889e62
Implement zooming and scaling
2016-09-30 18:18:07 +02:00
baldurk
827815d34e
Implement scrolling the texture
2016-09-30 16:20:24 +02:00
baldurk
96fce23e69
Update the texture details part of the status bar
2016-09-30 14:24:12 +02:00
baldurk
6b26535659
Set cursors properly on render container, make status bar a flowlayout
2016-09-30 13:57:16 +02:00
baldurk
b8910141eb
Set up the texture viewer status bar text
2016-09-30 10:50:29 +02:00
baldurk
563c217a0d
Update default window/tool layout with proper percentage sizes
2016-09-30 10:50:29 +02:00
baldurk
c539510da8
Only flip uncompressed texture data out of GL when saving to disk
...
* When transferring over the network, we keep texture data consistently
in GL origin-bottom-left order. This means we can just flip images on
display and otherwise have things consistently behaving, while still
preserving the behaviour of flipping on saving to disk to try and
mostly 'do the right thing' when saving an image.
* The behaviour should be the same as before except for remote proxying
which is fixed. The behaviour for GL is still that compressed images
saved as compressed will appear to flip vertically from what is
natively displayed in the UI, but I think this is the only sensible
way to behave (and anyway, flipping compressed images is far too
involved to be worthwhile).
2016-08-24 15:53:59 +02:00
baldurk
ebb889a7ee
Report supported windowing systems from replay, and choose which to use
...
* This is primarily for vulkan, which supports either xlib or xcb (and
not necessarily both). GL still only supports xlib, windows and
android only support one system regardless of API.
* This should also support xlib again for fetching keystates etc.
2016-07-22 18:23:30 +02:00
baldurk
5f28b745a2
Format code according to newly added clang-format
...
_ /)
mo / )
|/)\)
/\_
\__|=
( )
__)(__
_____/ \\_____
| _ ___ _ ||
| | \ | | \ ||
| | | | | | ||
| |_/ | |_/ ||
| | \ | | ||
| | \ | | ||
| | \. _|_. | . ||
| ||
|repository history||
| ||
* | * ** * ** |** **
\))ejm97/.,(//,,..,,\||(,,.,\\,.((//
2016-05-22 19:41:53 +02:00
baldurk
70b99a4412
Remove antiquated 'multiple frames in one capture' support.
...
* Cleans up the code a bunch, this support is unlikely to ever return
and if it does it will need a rethink anyway.
2016-04-13 00:28:09 +02:00