Benson Joeris
3abab3bbb9
Fix Attachment FrameRefType
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Attachments might be read and/or written. Pessimistically assume attachments are
read and then overwritten. Further analysis should be able to refine this access
type in some cases.
2019-03-02 08:24:12 +00:00
Benson Joeris
f39ae770e4
Fix Descriptor FrameRefType.
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Storage resources can be read and/or written by the shader. We must
pessimistically assume that the shade reads, and then modifies these resources.
2019-03-02 08:24:12 +00:00
baldurk
8903c8c1fa
Search for Android SDK in common locations on macOS
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* Environment variables still take priority, but it can be common for them not
to be set so we need to look here.
2019-03-01 17:47:23 +00:00
baldurk
c73f045241
Add packaging/buildscript support for macOS
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* Add realpath.sh for emulating readlink -f on macOS
MIT licensed from https://github.com/mkropat/sh-realpath
2019-03-01 17:47:10 +00:00
baldurk
8dae3437c5
Make sure to stop looking once we find the python library
2019-03-01 16:59:42 +00:00
baldurk
4327f32667
Deserialise arrays of complex structures
2019-03-01 15:46:49 +00:00
baldurk
db4cb2d1ea
Fully initialise members in PhysicalDeviceData
2019-03-01 15:46:37 +00:00
baldurk
be36556c0c
Delete images array used for calling vkGetSwapchainImagesKHR
2019-03-01 13:53:50 +00:00
baldurk
3f7d5b7882
Delete VkSubmitInfo::pWaitDstStageMask in Deserialise
2019-03-01 13:53:27 +00:00
baldurk
807d44ec42
Update valgrind suppressions for running qrenderdoc
2019-03-01 13:26:34 +00:00
baldurk
ac91a7e8b4
Delete FindResults scintilla
2019-03-01 13:26:23 +00:00
baldurk
ed6d0523cd
Delete pbuffers allocated in glx_platform for offscreen contexts
2019-03-01 13:26:12 +00:00
baldurk
41a1358bb2
Remove allocated initial state blobs that are no longer used
2019-03-01 12:47:43 +00:00
baldurk
95f07ab6df
Add missing deref of buffer data in mesh view
2019-03-01 12:47:29 +00:00
baldurk
2a0a663367
Delete TLS objects on GL driver shutdown
2019-03-01 12:44:02 +00:00
baldurk
301ef89aac
Only calculate bounding box data on mesh views
2019-03-01 11:34:15 +00:00
baldurk
9fc8c0bd66
Delete dangling GUIInvoke object
2019-03-01 11:34:04 +00:00
baldurk
e23974e2bf
Initialise variables that might not be set otherwise before first use
2019-03-01 11:33:05 +00:00
baldurk
a53dbe40b6
Remove no longer used UBO
2019-03-01 11:31:32 +00:00
baldurk
72d3c0ee3e
Set 'pyrenderdoc' global after extension registration. Closes #1291
2019-03-01 08:32:35 +00:00
baldurk
ac37a592cc
Refactor BufferViewer to avoid race conditions
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* We now push everything mutable about the draw data configuration into a single
struct which we copy around (the actual buffer data remains refcounted and not
copied). This means that we don't have one thread still trying to do things on
a model which is being updated on another thread.
2019-02-28 17:48:30 +00:00
baldurk
7541dc6bc7
Add cmake compile options for enabling address/thread sanitizer
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* Currently tsan doesn't work well in Qt because it doesn't recognise QMutex
2019-02-28 17:48:30 +00:00
baldurk
bbdf2c1f80
Remove redundant self-assignment
2019-02-28 17:48:30 +00:00
Julian Meder
bf17650ace
Keep DX12 descriptor heaps alive until deferred copy/write flush.
2019-02-28 16:45:33 +00:00
tuxerr
c6edcf9a38
add support for VK_EXT_fragment_density_map
2019-02-28 00:10:03 +00:00
baldurk
d80c5973dd
Only print nvapi disabled warnings a few times before silencing
2019-02-27 20:49:20 +00:00
baldurk
2cda7f8af0
Fix access to Qt containers that need int indexes
2019-02-27 14:50:27 +00:00
Denis Rutkov
8d8538a068
Fix another issue with MSAA depth buffer copying during D3D12 replay
2019-02-27 14:39:57 +00:00
baldurk
45a9fc97ae
Fix int32_t/size_t type matching in rdcarray functions
2019-02-27 14:38:34 +00:00
Denis Rutkov
5fb59defcb
Fix reading initial state for upload heap buffers.
2019-02-27 13:51:27 +00:00
dendron2000
4846221794
Fix copying depth data from depth stencil with MSAA in DX12.
2019-02-27 13:51:27 +00:00
dendron2000
0c1b6439c4
Fix reading back initial buffer/texture states in D3D12.
2019-02-27 13:51:27 +00:00
dendron2000
9bf50e124a
Fix compiling without global optimization.
2019-02-27 13:51:27 +00:00
baldurk
f70de276e6
Use size_t in rdcarray
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* This means that allocating >2GB in a bytebuf doesn't crash. There was no good
reason for the int32_t - that dates back to the earliest interop structs
defined for communication with .NET
2019-02-27 13:50:05 +00:00
baldurk
64062ec2c6
Apply luminance/alpha emulation to glTextureView
2019-02-27 13:50:05 +00:00
baldurk
f3593c970f
Don't crash or bind invalid vertex buffers in GL mesh render
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* This can happen after clearing the PostVS cache, when editing a shader
2019-02-27 13:50:05 +00:00
baldurk
308474091a
Follow-up to previous fix, for WrappedID3D12Device::CreateHeap1
2019-02-27 13:50:05 +00:00
baldurk
829e494e5e
Silently skip out of bounds declared vertex buffers. Closes #1287
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* We assume that these vertex buffers are unused in any actual declared inputs
so they can safely be treated as empty.
2019-02-27 13:50:05 +00:00
Julian Meder
5878787daf
Fix WrappedID3D12Device::CreateHeap worngly returning E_NOINTERFACE.
2019-02-26 17:00:15 +00:00
baldurk
793ea24f9d
Clear dlerror for code that's aggressive with error checks. Close #1279
2019-02-25 21:04:09 +00:00
baldurk
8ae9ccdd7f
Check descriptor writes for validity before updating in PostVS fetch
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* This can happen for push descriptors that are declared but never used.
2019-02-25 15:31:43 +00:00
baldurk
2dc37ac232
Handle creating backbuffer views with non-NULL non-typed descriptor
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* We already handle the case where e.g. D3D12_RENDER_TARGET_VIEW_DESC is NULL
and we need to substitute in a typed descriptor for backbuffers. We didn't
handle the case where
2019-02-25 15:31:43 +00:00
tabi.katalin
2507532623
Fix GLES shader compile errors
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Detected two shader compile errors while replaying GLES apps:
1. „#extension directive must occur before any non-preprocessor token” - Fix the order of precisions and extensions in the shader code.
2. „extension 'GL_OES_texture_cube_map_array' is not supported” - Do not add extensions if they are actually not supported. TEXTURE_CUBE_MAP_ARRAY was added to GLES 3.2 so GL_OES_texture_cube_map_array and GL_EXT_texture_cube_map_array are no longer used.
2019-02-25 11:30:25 +00:00
baldurk
e9e1d91b34
linux compile fix
2019-02-22 22:40:33 +00:00
baldurk
ec58308207
With GL we can have binding aliasing. Keep searching for a used binding
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* If we have multiple bindings aliasing the same slot, we want to keep going if
the first one we find is unused to see if the slot is aliased with one that
*is* used. We'll still use the last unused one if we don't find any used at
all (and with aliasing any one we pick is as valid as another).
2019-02-22 14:10:25 +00:00
baldurk
a1d1ccea62
Update glslang to a51d3d9f223361165127ded3cd2e59d81e22d91f
2019-02-22 13:56:37 +00:00
baldurk
73d51637c4
Handle querying for ID3D11Texture2D1 and ID3D12Resource1. Closes #1276
2019-02-22 13:49:58 +00:00
baldurk
95570e5a28
Don't allocate empty memory if no index buffer is bound
2019-02-22 13:49:58 +00:00
Tobias Kunicke
f42a774966
fixed file open dialog
2019-02-22 08:31:09 +00:00
Benson Joeris
47b351c566
Refactor GetByteSize and GetPlaneByteSize using GetBlockShape
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This eliminates a substantial amount duplicate code between `GetByteSize` and
`GetBlockShape`.
Also added explicit tests of `GetPlateByteSize` independent of `GetByteSize`.
2019-02-21 21:58:26 +00:00