baldurk
45a5473e62
Update roadmap details and point to github wiki which is more up to date
2015-07-19 00:10:05 +02:00
baldurk
586d97e0b5
Update tip about image viewing
2015-07-19 00:05:02 +02:00
baldurk
85b2b3a275
Add bookmarks bar to documentation.
2015-07-19 00:00:14 +02:00
baldurk
e4919f4528
Update quick start with newer features
2015-07-19 00:00:13 +02:00
baldurk
50e919af65
Misc updates
2015-07-19 00:00:13 +02:00
baldurk
008da0af60
Add information about files auto-reloading in the image viewer
2015-07-18 23:36:54 +02:00
baldurk
819cac6d30
Update note about API support
2015-07-18 23:36:43 +02:00
baldurk
3e74ce07ba
Add a couple of thank yous to the Credits list
2015-07-18 23:32:52 +02:00
baldurk
e22a62ef1f
Add log message for launching process
2015-07-18 23:12:20 +02:00
baldurk
70d98240d9
Handle initialising texture levels that might not be ready
...
* This could happen with a missed call to glGenerateMipmap
2015-07-18 20:18:33 +02:00
baldurk
ba225d02b9
Fix to handle compressed/SRGB generic GL texture formats
2015-07-18 19:01:18 +02:00
baldurk
8213281921
Fix up fetching layer/mip for FBOs on replay
2015-07-18 18:27:34 +02:00
baldurk
e5c1f8ee3b
Make sure any time VAOs/FBOs are ref'd, we also ref the child objects
...
* By the logic that means we need to iterate into the VAO/FBO bound
objects on frame start, we also need to do for bound VAOs and FBOs
later in the frame.
* Also FBO state needs to include the actual attached objects and their
attachment parameters, since this information is lost when we stop
tracking FBOs.
2015-07-18 18:05:19 +02:00
baldurk
3b7a6c4dcf
Fix global hook options string being total garbage
2015-07-18 13:19:37 +02:00
baldurk
cf22d3e2ce
Be careful in case shader has been deleted and has no record
2015-07-18 00:28:56 +02:00
baldurk
49e529d990
Fix removing empty drawcall markers even if the option is off
2015-07-16 23:43:35 +02:00
baldurk
f05015ba15
Make texture viewer less twitchy by keeping status label length similar
2015-07-16 23:16:39 +02:00
baldurk
5678ea7b29
Fix pixel history getting confused if some (not all) fragments discard
2015-07-16 22:17:06 +02:00
baldurk
8a402f1a28
Fix textboxes that accidentally got made too wide
2015-07-15 22:20:17 +02:00
baldurk
0933d96fc9
Add FileChanged notification, use to reload data in image viewer
...
* Things will get weird if the image changes drastically like in format
or dimension.
2015-07-15 22:06:33 +02:00
baldurk
2d8132943c
Add a right click context menu to pixel history, to launch debug/history
2015-07-15 21:37:59 +02:00
baldurk
43bc6f836f
Tidy up which controls can be used at which stage (tess on or off)
2015-07-15 21:37:59 +02:00
baldurk
cd2db46628
Try to anchor top-left pixel on texture viewer when switching
2015-07-15 21:37:58 +02:00
baldurk
d602ea090a
Change 'unbound' thumbnails to show checkerboard, not dark red
2015-07-15 21:37:57 +02:00
baldurk
e0be3e66ec
Fix buffer bound inputs showing up as "Unbound"/not rendering thumbnail
2015-07-15 21:37:56 +02:00
baldurk
26cf1f8541
Make Ctrl-# shortcuts for EventBrowser bookmarks work anywhere
2015-07-15 21:37:56 +02:00
baldurk
7539f67d57
Add missing linux_libentry object file to makefile
2015-07-15 21:37:55 +02:00
baldurk
4a3894a187
Add escape to cancel range min/max change, commit change on focus loss
2015-07-15 21:37:54 +02:00
baldurk
d6abdb2d2e
Make sure NaNs in non-displayed channels don't make preview blow up
2015-07-15 18:53:19 +02:00
baldurk
b8c340b1fa
Allow arrow-key nudging when the pixel context panel is focussed
2015-07-14 22:09:27 +02:00
baldurk
e40ab9261a
Handle edge-case where input layout bytecode doesn't use every element
2015-07-14 21:53:36 +02:00
baldurk
8552c18efc
Change how pixel debug quad is generated from derivatives
...
* Should be a bit more accurate, making some assumptions about coarse
and fine derivatives, but hopefully means shader debugging is less
divergent from the actual output.
2015-07-14 21:09:25 +02:00
baldurk
441e30187d
Handle crazy weirdness with register packing of interpolator arrays
2015-07-13 22:45:03 +02:00
baldurk
e965b5118a
Remove unnecessary build files from distribution
2015-07-13 08:23:36 +02:00
baldurk
4a401460d3
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
baldurk
3304830086
Fix pixel history shader output values when looking at a mip
2015-07-13 00:02:54 +02:00
baldurk
97e0697cc2
Remove -Wno-error from glslang files
2015-07-12 12:09:32 +02:00
baldurk
0f54cc550c
Update glslang to latest code.
...
* From renderdoc branch on https://github.com/baldurk/glslang
2015-07-12 12:08:00 +02:00
baldurk
5f08324d71
Remove some debug code that snuck in somewhere (!)
2015-07-12 01:04:43 +02:00
baldurk
f513195ae9
Make sure to handle chunks referencing otherwise unused buffers
2015-07-12 00:43:39 +02:00
baldurk
5a79ecb0c6
Don't track AddParent() for VAOs
...
* It's useless since we stop listening to VAO updates after a short
while so it gets out of date - and we work around that elsewhere.
* Also the existing code that this change removes was buggy and was
adding parents to the context record.
2015-07-12 00:15:56 +02:00
baldurk
dd70744117
Drop assert about event stack underflowing
2015-07-11 23:54:25 +02:00
baldurk
943ed67149
Fix memory leak when buffer orphaning with glBufferData
2015-07-11 23:44:22 +02:00
baldurk
233c8d07d6
Disable glslang use for SPIR-V compilation until it's proven more stable
2015-07-11 22:37:47 +02:00
baldurk
560c95cdc6
Updates from renderdoc branch on https://github.com/baldurk/glslang
2015-07-11 22:35:54 +02:00
baldurk
ccb863b9c2
Check that we have a live texture before trying to fetch it
2015-07-11 22:35:11 +02:00
baldurk
49836d5fcc
Make sure to mark programs bound to pipelines as frame referenced
2015-07-11 18:57:22 +02:00
baldurk
a0d0a637b5
Be a little less aggressive marking framebuffers ReadBeforeWrite
2015-07-11 18:41:34 +02:00
baldurk
e818c4e517
Don't bother with initial states for render buffers
2015-07-11 18:41:34 +02:00
baldurk
8bd6bcde8f
Implement dirtying or referencing the whole state object at a time
2015-07-11 18:41:33 +02:00