Commit Graph

2652 Commits

Author SHA1 Message Date
baldurk 51cffd3bb7 Serialise specialization info correctly 2016-02-07 18:51:08 +01:00
baldurk 1f69ebdfe5 Skip push constant constant blocks when adding resource usage 2016-02-07 18:51:08 +01:00
baldurk 0b47a7f9ad Don't use pipeline caches on replay 2016-02-07 18:51:07 +01:00
baldurk 79ea895e78 Check for fences being live (a bit pointless, but consistent) 2016-02-07 18:51:06 +01:00
baldurk 6dd4381669 Handle sub-elements of VkGraphicsPipelineCreateInfo validly being NULL 2016-02-07 18:51:05 +01:00
baldurk 666c9c078b Don't accept size==0 on vkMapMemory, check for VK_WHOLE_SIZE 2016-02-07 18:51:04 +01:00
baldurk 73ad2e7b1d Remove references to $(ProgramFiles)\Windows Kits in search paths 2016-02-07 18:51:03 +01:00
baldurk 3f0ef3a37a Remove INCLUDE_D3D_11_1 and INCLUDE_DXGI_1_2
* There's no longer any reason for them, as dependencies are packed in
  and you don't need the Win 8 SDK installed anymore.
2016-02-07 18:51:02 +01:00
baldurk 74029dc9d9 Commit lightly modified D3D headers, to allow building without win SDK
* Headers taken from windows 10 SDK 10.0.10586.0
* A few includes stripped out of D3D10 and shader headers that aren't
  needed. Also winapifamily.h changed from #include <> to "".
2016-02-07 18:51:01 +01:00
baldurk 35ab1b3dfb Add missing element being serialised 2016-02-07 18:51:00 +01:00
baldurk 0039b011b9 Compile fix 2016-02-07 18:50:59 +01:00
baldurk 570af71c95 Update debug callback to ignore currently false-positive/spammy msgs
* Need to re-check this later
2016-02-07 18:50:58 +01:00
baldurk cd9cfc5bfa Only set write pointer for type of descriptor we're writing 2016-02-07 18:50:57 +01:00
baldurk 9a3905272d Update to the final frozen 1.0 header 2016-02-07 18:50:57 +01:00
baldurk 79c863c21d Make sure to add ALL leftovers after main loop in FakeProfileMarkers 2016-02-07 18:50:56 +01:00
baldurk f2d31c6f76 Initialise depthFB/depthRP in case they aren't assigned (no depth buf) 2016-02-07 18:50:55 +01:00
baldurk 7b7d02c55c Fix a couple of cases where depth/stencil aspects could still be wrong 2016-02-07 18:50:54 +01:00
baldurk 7466b53e4b Enumerate device extensions on CreateDevice for debug logging
* Also works around a temporary loader bug
2016-02-07 18:50:53 +01:00
baldurk b86389d3ca Standardise on uint32_t for width/height storage, cast to int32_t 2016-02-07 18:50:52 +01:00
baldurk 0bdd186550 VS2015 warning fix (shadowed variable) 2016-02-07 18:50:51 +01:00
baldurk 5b375de3f1 Make sure instance gets wrapped/init'd even if vkCreateInstance fails 2016-02-07 18:50:50 +01:00
baldurk 29761041d7 Don't track depth and stencil aspects separately, treat them as combined 2016-02-07 18:50:49 +01:00
baldurk 378d3e9a47 When transitioning image subresources, set the range on each iteration 2016-02-07 18:50:49 +01:00
baldurk c81e407046 Set IMAGE_ASPECT_STENCIL correctly in barrier subresource ranges 2016-02-07 18:50:48 +01:00
baldurk 60c4542bf9 Update glslang to latest
* Based on renderdoc branch with local modifications from upstream:
  https://github.com/baldurk/glslang/tree/renderdoc
* hash 94b6c8a2c15e934aeec1f942124fd57b754ec252
2016-02-07 18:50:47 +01:00
baldurk ce1e11bd37 Gap needed for line break 2016-02-07 18:50:46 +01:00
baldurk 2e0ffa7813 Batch update copyright years everywhere 2016-02-07 18:50:45 +01:00
baldurk 0779ef2105 Update image layout transition assertions, but don't uncomment them yet 2016-02-07 18:50:42 +01:00
baldurk 8179d29f64 Add some access masks for layouts to keep validation layers happy 2016-02-07 18:50:41 +01:00
baldurk 2e84a50ee2 Implement clear before draw/before pass overlays for vulkan 2016-02-07 18:50:41 +01:00
baldurk 2ea17e0394 Fix some issues the validation layers found 2016-02-07 18:50:40 +01:00
baldurk 55d1ac930d Fix clear overlay replay loop I broke that was doing segment replays 2016-02-07 18:50:39 +01:00
baldurk 29abeb51d8 Tidy up VKTODOs a bit 2016-02-07 18:50:38 +01:00
baldurk 2b8c7cae64 Allow resource managers to serialise init state for deleted objects
* This is needed in Vulkan for the case where memory is freed during a
  frame, but it was USED during the frame, and the initial contents are
  needed for the data in the memory.
2016-02-07 18:50:37 +01:00
baldurk 96aaa889dc Better verbose dirty resource logging 2016-02-07 18:50:36 +01:00
baldurk 0c4a1af772 Update API support in README.md 2016-02-07 18:50:35 +01:00
baldurk 1efe8c2b69 Override some strings in the installer, particularly title and welcome
* On the welcome screen, make it much more clear if the version is
  already installed. If it's not installed, give a tiny summary of what
  RenderDoc actually is.
2016-02-07 18:50:34 +01:00
baldurk 768f7bbc76 Add super-fancy custom images/banners to the installers 2016-02-07 18:50:33 +01:00
baldurk d9a1bf4a0d Better handling of running an old installer with new version installed
* Better late than never? :)
2016-02-07 18:50:33 +01:00
baldurk b6a6773dca 32-bit compile fixes (sizes of structures) 2016-02-07 18:50:32 +01:00
baldurk 8616dbd8e1 Decode arguments for indirect draws/dispatches and display 2016-02-07 18:50:31 +01:00
baldurk 6578f451c1 Mark sure to frame-reference indirect argument buffers 2016-02-07 18:50:30 +01:00
baldurk bd829f07b0 Set draw usage for misc. usage in funcs like copy, blit, resolve, clear 2016-02-07 18:50:29 +01:00
baldurk c2546b566d Use SPIR-V offsets to decode UBO data instead of assuming packing layout 2016-02-07 18:50:28 +01:00
baldurk 82faf93a27 Fetch and store array stride with each constant block variable 2016-02-07 18:50:27 +01:00
baldurk a37f9d5242 Add proper image layout transitions for CmdClearColorImage
* Images must be in VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
2016-02-07 18:50:26 +01:00
baldurk 078bd67bec Add a heavy weight global memory barrier around frame restart
* This is reaaaally conservative, but will avoid bugs.
2016-02-07 18:50:26 +01:00
baldurk 9fc96e398a Handle basePipelineIndex correctly (-1 means don't use it) 2016-02-07 18:50:25 +01:00
baldurk 73818e2f87 Explicitly NULL and ignore parts of descriptor writes that aren't used 2016-02-07 18:50:24 +01:00
baldurk 9eed8ff6be Add workaround for current sdk-0.10 loader 2016-02-07 18:50:23 +01:00