Jake Turner
65ce7ff127
Use the function name if no callstack is generated
2024-12-19 13:43:31 +00:00
Jake Turner
c331152916
Extend scope lifetime to match how SSA IDs variables get extended
...
If the scope is in a loop block, use the next uniform block instead
2024-12-19 13:09:07 +00:00
Jake Turner
b7ffeb8675
Mark HLSL debug matrix mappings as row major
...
Matches the source language
2024-12-19 13:09:03 +00:00
Jake Turner
13fd0eb294
Always emit debug vectors (including vectors inside matrices)
...
Even if only some of the elements are mapped, the UI will handle elements which are not mapped
2024-12-19 13:08:59 +00:00
Jake Turner
4121262581
Include DXC Nop instructions as steppable instructions
...
Helps with source level debugging stepping particular around inlined functions
2024-12-19 13:08:55 +00:00
Jake Turner
06b13f5ff6
Handle source variable mapping of sub-parts of matrix
...
single element
single row or column
2024-12-18 18:18:27 +00:00
Jake Turner
d76d0c34e1
Improve handling of Load and Atomic operations on global memory
...
Remove assert about bool being 8-bits
2024-12-18 16:44:26 +00:00
Jake Turner
ed9c24aaea
Use debug location scope to find current debug scope
2024-12-18 16:43:45 +00:00
Jake Turner
a3708cfc52
Ignore DXC Nop instructions when setting instruction disassemblyLine
2024-12-18 15:52:21 +00:00
Jake Turner
4096ba9eaf
DXC disassembly should not set the disassemblyLine values
...
That is required by the DXIL debugger which uses the RD disassembly
2024-12-18 15:47:42 +00:00
Jake Turner
b5ba9bde12
Detect vector and matrix debug types from DXIL template params
2024-12-18 15:43:16 +00:00
Jake Turner
86ff77ade8
Remove DXIL:: from function definitions already in the DXIL namespace
2024-12-18 15:41:17 +00:00
Jake Turner
e96d1b6c1a
Fix reading off the end of the instructionToBlock array
2024-12-18 15:39:29 +00:00
Jake Turner
aee9013a8f
Iterate over the debug scopes downwards
2024-12-18 15:05:49 +00:00
Jake Turner
faaf12f383
Remove use of activeInstructionIndex for debug instruction tracking
2024-12-18 15:05:00 +00:00
Jake Turner
7f35d5a83f
Extend the lifetime of SSA IDs which are mapped to source variables
...
Extend the lifetime to the end of the scope where they are mapped
2024-12-18 14:06:14 +00:00
Jake Turner
141b86ac70
Update the UI debug state after all lanes have executed and skipped nops
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This keeps UI nextInstruction in sync with m_ActiveGlobalInstructionIdx
2024-12-18 14:06:14 +00:00
Jake Turner
f6829299ba
Ignore source variables making later than the current instruction
2024-12-18 14:06:14 +00:00
Jake Turner
de70f5b4b2
DXIL Debugger remove incorrect assert for byte addressing and stride
2024-12-18 08:40:04 +00:00
baldurk
4ac6b7765c
Fix invalid encoded character
2024-12-17 17:40:30 +00:00
baldurk
663ae9bc94
Update tip about attaching to running instances
2024-12-17 17:36:27 +00:00
baldurk
624a2cdb4d
Disable queried GPU upload heap feature
2024-12-17 17:36:07 +00:00
baldurk
13ba321e4a
Add note to docs about nvidia driver support
2024-12-17 15:33:02 +00:00
baldurk
9de148cfcf
Allow customising runner timeout on command line
2024-12-17 14:32:55 +00:00
baldurk
8634d8ff22
Add page titles and header texts for all python API ref documentation
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* Try to guide people looking for an introduction away from API references and
towards actual explanations and documentation.
2024-12-17 14:32:54 +00:00
baldurk
b76bb49994
Add doc about RT support
2024-12-17 14:32:54 +00:00
Jake Turner
783c7e3eec
DXIL Debugger support for arrays in Input signature
2024-12-17 13:08:12 +00:00
Jake Turner
15d99f941a
DXIL Debugger handle arrays in the output signature
...
i.e.
float3 dummy[5] : TEXCOORD;
2024-12-17 10:15:30 +00:00
Jake Turner
a1b00559d0
DXIL Debugger handle debug variable mapping to a vector element
2024-12-17 10:09:40 +00:00
Jake Turner
a03e94992b
DXIL Debugger use DXIL::Value* in more places in place of SSA IDs
...
DDX/DDY now take a DXIL::Value* instead of SSA ID
Use GetShaderVariable() instead of GetLiveVariable() when getting values from other lanes
Defensive code to prevent crash if get an invalid SSA ID for ExtractVal, Load, Store, GetElementPtr
2024-12-16 17:21:48 +00:00
Jake Turner
bc93b3dcf2
DXIL Debugger Defensive code against invalid Argument SSA IDs
...
Used for get resource handle IDs, doing derivative operations
2024-12-16 14:10:22 +00:00
Jake Turner
8cec6c3a54
DXIL Debugger return DXILDebug::INVALID_ID for Constant's in GetSSAId
2024-12-16 14:08:57 +00:00
Jake Turner
8a9b344953
DXIL Debugger use function name for callstack if no debug scopes
2024-12-16 13:50:18 +00:00
Jake Turner
71ba5a9310
DXIL Debugger more comments on the missing instructions
2024-12-16 12:16:29 +00:00
Jake Turner
ced90d2fed
DXIL Debugger reuse the callstack generated scopes for variable mappings
2024-12-16 12:16:28 +00:00
Jake Turner
479fcce4c2
DXIL Debugger more error checking when getting inputs for BufferLoad
...
Be more explicit about which inputs to get based on opcode and not if the UAV has texture
2024-12-16 12:16:28 +00:00
Jake Turner
69a0272e11
D3D12 Shader Debug Zoo : enable UAV Interlocked tests for DXBC
...
Switch to use RWBuffer<int> instead of RWTexture2D<int>
2024-12-16 12:16:28 +00:00
baldurk
a11d673b3f
Update test for descriptor names
2024-12-16 11:59:03 +00:00
baldurk
ff04b1cc4d
Update cmake in SPIR-V tools build for glslang yet again
2024-12-16 11:22:44 +00:00
Jake Turner
6fcf607f8e
DXIL Debugger support for DXOp::Unpack4x8, DXOp::Pack4x8:
2024-12-15 17:33:03 +00:00
Jake Turner
0043cfd613
DXIL Disassembly custom handling for DXOp::Pack4x8, DXOp::Unpack4x8
2024-12-15 17:31:05 +00:00
Jake Turner
f2d2d73d2e
Add D3D12 Shader Debug tests for SM6.6 pack/unpack instructions
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pack_u8
unpack_s8s32
2024-12-15 17:30:10 +00:00
Jake Turner
3da14721a1
DXIL Debugger support for DXOp::Dot4AddI8Packed, DXOp::Dot4AddU8Packed
2024-12-15 15:38:28 +00:00
Jake Turner
219474f7e0
DXIL Debugger support for DXOp::Dot2AddHalf
2024-12-15 15:35:49 +00:00
Jake Turner
a3633dea8d
Add D3D12 Shader Debug tests for SM6.4 instructions
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dot4add_i8packed
dot4add_u8packed
dot2add
2024-12-15 15:34:18 +00:00
Jake Turner
7772860ead
DXIL Debugger categorize unimplemented DXOps
...
Likely to implement when required
Quad Operations
MSAA
SM6.7
No plans to implement
Mesh Shaders
Geometry Shaders
Wave/Subgroup Operations
Ray Tracing
Workgraphs
Unknown
DXIL Debugger support for DXOP::QuadReadLaneAt, DXOp::QuadOp
2024-12-15 15:32:44 +00:00
Jake Turner
81cfeb76ea
DXIL Debugger support for DXOP::QuadReadLaneAt, DXOp::QuadOp
2024-12-15 14:11:23 +00:00
Jake Turner
ec88bbed21
DXIL Disassembly custom handling for DXOp::QuadOp
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QuadReadAcrossX
QuadReadAcrossY
QuadReadAcrossDiagonal
2024-12-15 14:04:09 +00:00
Jake Turner
9fb4a9aa64
DXIL Debugger Implement DXOp::LegacyDoubleTo*
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DXOp::LegacyDoubleToFloat
DXOp::LegacyDoubleToSInt32
DXOp::LegacyDoubleToUInt32
2024-12-15 12:10:06 +00:00
Jake Turner
5c889e9083
DXIL Debugger Implement DXOp::Bitcast*
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DXOp::BitcastI16toF16
DXOp::BitcastF16toI16
DXOp::BitcastI32toF32
DXOp::BitcastF32toI32
DXOp::BitcastI64toF64
DXOp::BitcastF64toI64
2024-12-15 12:06:11 +00:00