baldurk
856c838def
Update copyright years to 2026 and fix copyright ranges
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* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
Jake Turner
1b5543e74f
Fix D3D12 Compute Derivative Tests
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Use groupId for the output buffer index to match the python
Only output results for workgroup 1,0,0
Do not reset test failing to false in check_compute_derivative_tests()
2025-12-22 09:03:33 +13:00
Jake Turner
3767d5da0c
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
2025-12-14 08:11:14 +13:00
Jake Turner
1b56d385fe
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
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HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
2025-12-12 12:02:16 +13:00
Jake Turner
e2ca32a348
D3D12_Subgroup_Zoo tests for Quad Ops in Compute Shader
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QuadReadLaneAt
QuadReadAcrossDiagonal
QuadReadAcrossX
QuadReadAcrossY
QuadAny
QuadAll
2025-12-11 15:39:19 +13:00
Jake Turner
abbe6d128a
D3D12 EI test for setting a single 32-bit root constant
2025-12-03 11:20:19 +13:00
Vladislav Korytsko
8530da8274
Fix dataSize calculation in WriteToSubresource
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Corrects width, height, and depth calculation in WriteToSubresource for the specified subresource when storing provided source data blob. Using base resource dimensions could have led to source-data read access violation.
Also updates corresponding test to validate subresource modification.
2025-12-03 05:56:55 +09:00
baldurk
09a0c34979
Add manual implicit bias path for Android
2025-12-02 12:37:19 +00:00
baldurk
e85651545f
Add test of GL shader debugging
2025-12-02 12:17:36 +00:00
Jake Turner
34ce4035d0
VK_Subgroup_Zoo tests for Quad Ops in Compute Shader
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subgroupQuadBroadcast
subgroupQuadSwapDiagonal
subgroupQuadSwapHorizontal
subgroupQuadSwapVertical
subgroupQuadAny
subgroupQuadAll
2025-11-27 12:42:21 +13:00
Jake Turner
97755b5ebb
Test cases for VK_KHR_compute_shader_derivatives
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dFdx, dFdy, dFdxFine, dFdyFine, dFdxCoarse, dFdyCoarse
OpImageQueryLod (textureQueryLod)
OpImageSampleProjImplicitLod (textureProj)
OpImageSampleImplicitLod (texture)
OpImageSampleDrefImplicitLod (textureProj)
2025-11-26 11:40:22 +13:00
Jake Turner
f5e63aa838
VK Shader Debug Test for function modifying inputs
2025-11-25 16:20:38 +13:00
Jake Turner
2f057a78d4
VK Shader Debug Zoo test for OpImageSampleProjDrefExplicitLod
2025-11-24 15:27:20 +13:00
Jake Turner
792afc2190
Tweaked test success message for new D3D12 EI test
2025-11-22 12:52:22 +13:00
Jake Turner
a9056f1eca
Add a D3D12 EI test case for an EI which does not need a root signature
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EI with:
D3D12_VERTEX_BUFFER_VIEW
D3D12_DRAW_ARGUMENTS
2025-11-20 15:41:32 +13:00
Jake Turner
67fc8618a7
Move the recent D3D12_Shader_Debug_Zoo tests to the noResources shader
2025-11-19 10:44:18 +13:00
Jake Turner
ae927151c6
Tweak to compute the vk_workgroup_group pipename from GROUP_SIZE_XYZ
2025-11-19 10:44:18 +13:00
baldurk
ccbe3c8cce
Propagate up failure through expand sections in test results
2025-11-18 17:59:12 +00:00
Jake Turner
0d695da164
Set the d3d12path for d3d12 tests before caching the d3d12 capabilities
2025-11-18 11:40:04 +13:00
Jake Turner
a9c2f082bc
Moved new DXIL shader debug zoo tests from CS to PS
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Guarded use of double by testing against D3D runtime : DoublePrecisionFloatShaderOps
2025-11-18 09:48:07 +13:00
Jake Turner
4ec8e969bc
Extra DXIL shader debug zoo tests
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float64, float32, float16 Tests for:
min
max
abs
fmad
frac
dot2/3/4
saturate
sint64, sint32, sint16, uint64, uint32, uint16, Tests for:
min
max
mulitply
division (UDiv)
imad
dot2/3/4
2025-11-17 15:52:27 +13:00
Jake Turner
c864e87fbb
Reorder the D3D12 DebugData Zoo shader work around bad DXC debug data
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Put the early return case as the first case in the switch statement
2025-11-17 07:13:34 +13:00
Jake Turner
dbbd9ba010
Added MSAA tests for SM6.0 and SM6.
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Disabled in the python because the RenderDoc does not currently support DXIL debugging of MSAA instructions or SV_Barycentrics
2025-11-17 05:47:55 +13:00
Jake Turner
ccbb516610
Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
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Store SSA ID name strings in a container which is shared between the disassembler and the debugger.
The SSA ID name strings are guaranteed to be unique by appending the SSA ID value.
Do not use resource names for SSA ID names, only show resource names when a DXIL handle is created i.e. DXOp::CreateHandle, DXOp::CreateHandleFromBinding & DXOp::CreateHandleFromHeap
This means the debugger now has a unique name for each ShaderVariable generated.
Revert the ShaderViewer consistency changes which were only required because the DXIL debugger did not generate unique names for ShaderVariables.
2025-11-13 13:10:44 +13:00
Jake Turner
0194951bca
Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
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Apply the same fix for no SM6.0 action to test
2025-11-12 17:42:03 +13:00
Jake Turner
a9edce59ea
New D3D11/D3D12 shader linkage tests for float3 packing/not packing
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Packing float with a float3
float TEXCOORD0
int TEXCOORD1
float3 COLOR
Packing float with a float3[1]
float TEXCOORD0
int TEXCOORD1
float3[1] COLOR
Not packing float with a float3[2]
float TEXCOORD0
int TEXCOORD1
float3[2] COLOR
2025-11-12 11:42:19 +13:00
Jake Turner
f858b2320f
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
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Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner
9598abb266
D3D12 Shader Debug Zoo simple test for matrix output/input
2025-11-12 10:57:13 +13:00
Jake Turner
4d180eecfa
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases
2025-11-12 10:57:13 +13:00
Jake Turner
c534b41eb6
Tune the ShaderVariable consistency checks for resources
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Do not check before/after equals existing value for ReadOnlyResource and ReadWriteResource
In the DXIL debugger for resources the same SSA ID might have different names
2025-11-11 10:53:15 +13:00
baldurk
eee1268a9f
Fix handling of test failure cases in test results page
2025-11-10 16:43:05 +00:00
baldurk
23748c0089
Fix validation issues with D3D12 test
2025-11-10 16:43:05 +00:00
baldurk
ea368a631e
Allow GPU upload heaps to be enabled in D3D12. Closes #3724
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* We attempt to enable the experimental feature since this allows the use of the
feature on a much wider set of OS versions, at the time of this commit support
seems quite rare/narrow.
2025-11-10 16:43:05 +00:00
baldurk
7cf68de074
Update D3D12 headers to 1.618.2
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* This includes some support for the new serialised-root signature
representation for precompilation which also affects runtime.
GetRootSignature*() functions in pipeline state and state object are not
implemented as it's unclear if they are supported.
* The interfaces for the precompilation are *not* supported as there is no need.
2025-11-10 16:43:05 +00:00
baldurk
3d23916b6a
Update sign script to return failure/success properly in helper
2025-11-04 11:05:03 +00:00
baldurk
b3264d4a4e
Add a summary table showing the durations of tests (slowest first)
2025-10-31 11:29:26 +00:00
baldurk
3a623d015d
Sort failed tests to the end of the test result list
2025-10-31 11:29:26 +00:00
baldurk
cca9defbb5
Initialise AS variables in descriptor buffer test
2025-10-29 12:14:53 +00:00
Jake Turner
14a4b283b3
Quick double/float/half mad intrinsic tests for D3D12
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half will only be 16-bit for the SM6.6 tests
2025-10-28 17:03:26 +00:00
Jake Turner
8d57a00a64
Fixup D3D12_Resource_Mapping_Zoo Sampler array tests
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Add valid samplers instead of sampling using a NULL sampler
2025-10-27 13:57:23 +00:00
baldurk
48088ac07e
Add handling of D3D shaders which declare no output value
2025-10-27 11:50:36 +00:00
baldurk
1a5177453c
Move GL test to use common pixel history test framework
2025-10-27 11:50:36 +00:00
baldurk
fbab189b06
Move D3D11 test to use common pixel history test framework
2025-10-27 11:50:35 +00:00
baldurk
a6ad1313fd
Move D3D12 test to use common pixel history test framework
2025-10-27 11:50:35 +00:00
baldurk
d8fa6a1747
Revamp vulkan pixel history test to cover more cases
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* The test is also written generically to be applied to other APIs uniformly
2025-10-27 11:50:35 +00:00
baldurk
1c970a7868
Add global helper for naming D3D12 objects with normal strings
2025-10-27 11:50:17 +00:00
baldurk
1521278fd5
Only avoid duplicate failures when exceptions are raised
2025-10-27 11:45:35 +00:00
baldurk
929548f478
Add dummy reads to pipes for linux for some reason
2025-10-27 11:45:35 +00:00
Jake Turner
a4d407ec3a
Enable D3D11, D3D12 groupshared, subgroup, workgroup tests
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D3D11_Groupshared, D3D12_Groupshared
D3D12_Subgroup_Zoo
D3D11_Workgroup_Zoo D3D12_Workgroup_Zoo
2025-10-25 11:01:13 +01:00
Jake Turner
58ec8fd9d3
Simple test cases of arrays of Samplers for the DXIL debugger
2025-10-24 07:49:44 +01:00