baldurk
6521a6b782
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
baldurk
c10c487a02
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
baldurk
6c1b60ef56
Don't count empty markers when thinking about faking profile markers
2016-09-06 18:29:01 +02:00
baldurk
78ef96b2e7
Set up capturing to flatten/deinterleave deferred context recording
2016-09-05 20:12:40 +02:00
baldurk
b36475cf9c
Remove now-unused functionality, context filter and deferred events
2016-09-05 17:55:12 +02:00
baldurk
0b359468e6
Handle remote disconnects somewhat gracefully in the virtual file dialog
2016-08-29 16:29:29 +02:00
baldurk
302cbd681a
Lock properly to remove races while render thread is inactive
2016-08-29 16:12:12 +02:00
baldurk
e8e3d50c86
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
baldurk
c500c326f3
Add a sleep into remote server status checks so back-to-back checks work
...
* Without this sleep, a second CheckStatus() could actually receive a
busy signal on localhost (or a sufficiently fast connection or slow
computer) because the last client hang-up hasn't completed by the time
the next connection comes in.
2016-08-24 15:53:57 +02:00
baldurk
0f078cdedf
Special-case localhost to not to remote server checks
...
* The localhost is the local replay context, which is not remote at all.
2016-08-24 15:53:56 +02:00
baldurk
c9474f5bc3
Handle connection errors properly, displaying the error message
2016-08-24 15:53:55 +02:00
baldurk
3e5d55d1d6
Add an option to choose the default save folder for captures. Refs #335
2016-08-24 15:53:52 +02:00
baldurk
f8bbedeb8b
Ping the connected host regularly and check other hosts at lower freq.
...
* This lets us detect when a remote server has been disconnected and
needs to be restarted, as well as alerting the user if this happens in
the middle of a replay session.
* Pinging other hosts means the context switcher is reasonably up to
date if one of them comes up.
2016-08-23 15:21:52 +02:00
baldurk
81b6b0653b
Display the local filename even when copying to remote for replaying
2016-08-23 13:25:47 +02:00
baldurk
27b7077c36
Add versioning into remote server protocol
2016-08-23 13:02:07 +02:00
baldurk
39b995fcfa
Add a dialog to ask if the user wants to replay remotely
2016-08-19 17:26:37 +02:00
baldurk
b5e6f8bef2
Allow specifying environment variable modifications
...
* This works for local and remote invocations of programs, but is mostly
useful on unix systems (Windows programs use env vars less often)
2016-08-19 17:26:33 +02:00
baldurk
12d5f5bd70
Make sure copy from remote happens even when not running
2016-08-19 17:26:31 +02:00
baldurk
d05f99d1b5
Don't add non-local files to recent list
2016-08-19 17:26:31 +02:00
baldurk
d04c06a229
Add a remote/virtual open file dialog for browsing over the network
...
* This needs some optimisation - the obvious one being to batch up
requests for multiple children all at once.
2016-08-19 17:26:30 +02:00
baldurk
87c978f71a
Add functionality to copy captures to the remote server for replaying
2016-08-19 17:26:25 +02:00
baldurk
ebea48260d
Mark blocking invokes for painting as lower priority
...
* This allows them to be enqueued without the usual synchronous block
if there's something long-running on the queue while in remote mode.
2016-08-19 17:26:24 +02:00
baldurk
d63e3b89ad
Add support for copying files back from remote server
2016-08-19 17:26:24 +02:00
baldurk
a2955a39b0
Don't recreate RenderManager when closing logfile
2016-08-19 17:26:22 +02:00
baldurk
fe08662e38
Handle non-local logs, make sure they are properly owned and deleted
2016-08-19 17:26:21 +02:00
baldurk
0207c74b90
Check remote server status at startup to pre-populate context chooser
2016-08-19 17:26:20 +02:00
baldurk
2060173049
Track busy and active connections and display in UI
2016-08-19 17:26:19 +02:00
baldurk
8a5d300e78
Use custom exception for replay creation failures
2016-08-19 17:26:18 +02:00
baldurk
84baa6d752
Partially implemented support for capturing & opening logs in a context
2016-08-19 17:26:12 +02:00
baldurk
b1fcea3c3e
When switching context, make a remote connection in the render manager
2016-08-19 17:26:10 +02:00
baldurk
fa0b13f2ed
Add context chooser to main window for choosing between remote servers
2016-08-19 17:26:09 +02:00
baldurk
4fde9b065f
Expand remote host selection for attaching to handle remote servers
...
* Also remove some of the old remote-replay single-shot code handling.
2016-08-19 17:26:07 +02:00
baldurk
9a544e61af
Rename ModalPopup to ProgressPopup
2016-08-19 17:26:06 +02:00
baldurk
a4b9023df5
Update C# side P/Invoke interop
2016-08-19 17:26:05 +02:00
baldurk
4e450dbfcc
Rename RemoteRenderer to RemoteServer
2016-08-19 12:23:19 +02:00
baldurk
481a28dc29
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
baldurk
5ed6ee2938
Add better error messages when failing to load images.
...
* This includes an enum for unsupported (but recognised) image formats
instead of just a generic 'file corrupted' or misleading 'API
unsupported' error.
2016-08-19 12:17:09 +02:00
baldurk
610b22f600
Fix a lot of high-contrast inconsistencies or brokenness. Refs #315
...
* In a couple of places I had to resort to if(IsHighContrast) but mostly
this is just using system brushes consistently or not assuming black
text.
* The default DockPanel theme doesn't work well, so make a minimal high-
contrast theme for it and assign it everywhere.
* The pipeline flow was using fixed colours, use system brushes for the
different elements and switch based on high-contrast to ensure active
and inactive stages are visible (using ActiveCaption looks bad on
normal themes because it's a big block of colour).
* For some reason the flat toolstrip renderer doesn't handle white-on-
black themes, but the system one does. It's a little clunkier but it
shows up correctly without writing tons of custom painting code.
* Range histogram uses a properly contrasting colour for the border.
* Treelist views use a better system colour for selected rows when
inactive and hovered rows (when high contrast).
* Mesh view grids have a system background instead of white
* Various things (pipeline state, mesh viewe) set text colour when
colourising backgrounds of things instead of assuming black.
2016-08-05 12:46:56 +02:00
baldurk
12e0c301af
Handle themes with light text when picking contrasting colour. Refs #315
2016-08-05 11:19:56 +02:00
baldurk
20c81be074
Make sure to catch any exceptions from processing invalid/garbage paths
2016-07-25 18:27:18 +02:00
baldurk
132bef38af
Calculate bytesize properly for packed formats in mesh viewer
2016-07-25 18:27:13 +02:00
baldurk
28c1768397
Add menu item to jump from pixel history modifications to each primitive
2016-07-22 14:40:40 +02:00
baldurk
f492ddab27
Add missing handling of uscaled and sscaled formats
2016-07-21 16:06:10 +02:00
baldurk
c59ce564cc
Fetch compute descriptor sets properly for vulkan
2016-07-15 14:23:29 +02:00
baldurk
73dc89f25a
Allow specifying a listen interface and port, for remote replaying
2016-07-12 17:39:22 +02:00
baldurk
edbd1ce89b
Pass through view format as a type hint to texture display/sampling
...
* This is only applicable really on D3D11 where the underlying texture
can be typeless, and a default interpretation as unorm/float won't
necessarily how the texture is actually being used.
2016-06-27 12:10:21 +02:00
baldurk
3f4ec852ba
Pass through image layouts for vulkan and display in tooltips. Refs #199
...
* Semi experimental for now - I'm not convinced that having a tooltip
for every image element is the best UI. It will need some iteration.
2016-06-24 17:54:41 +02:00
baldurk
27bbbc39a4
Pass through number of mips/layers in Vulkan image views
2016-06-24 16:31:04 +02:00
baldurk
494627c299
Display image barriers in texture usage dropdown and timeline bar
2016-06-22 19:04:08 +02:00
baldurk
6403b5a6d6
Use full pathnames for files, so we don't have duplicate keys in dict
2016-06-21 13:35:21 +02:00