Commit Graph

15 Commits

Author SHA1 Message Date
baldurk 6ec36d6695 Implement drawcall highlight and wireframe texture overlays 2016-02-07 18:44:15 +01:00
baldurk c50fd9af9b Memory leaks in replay UI seem to be gone... 2016-02-07 18:44:02 +01:00
baldurk 3f466bc2cb Slightly better/more 'correct' event synchronisation handling 2016-02-07 18:44:02 +01:00
baldurk 04a2e2ad2a Add (slightly hacky) clearing of init contents after capture
* This eliminates most of the leaking on capture - other than this it's
  mostly the leaking serialisation which isn't a huge deal (this could
  be ~900MB-1GB a capture.
2016-02-07 18:43:54 +01:00
baldurk 70b1d241b0 Finish the vulkan pipeline display 2016-02-07 18:43:49 +01:00
baldurk ad59636cde Clarify that there are leaks on capture and replay 2016-02-07 18:43:40 +01:00
baldurk 963986b9e9 Do swapchain resizing properly and re-enable thumbnails (working now?!) 2016-02-07 18:43:36 +01:00
baldurk 19a13eefee Allow multiple frame capture 2016-02-07 18:43:33 +01:00
baldurk e841bd9969 Implement proper pixel picking via RenderTexture & F32 readback 2016-02-07 18:43:32 +01:00
baldurk 4ebbf09364 Get replay to display textures in gamma-correct fashion 2016-02-07 18:43:31 +01:00
baldurk 64be44bf8b Fix mip display of textures 2016-02-07 18:43:30 +01:00
baldurk feec902280 Implement remaining API functions
* Some functions, particularly synchronisation related event/fence
  functions, are mostly untested and likely don't work yet.
2016-02-07 18:43:29 +01:00
baldurk b3d06da6a0 Implement more Cmd functions. CmdExecuteCommands is stubbed out 2016-02-07 18:43:28 +01:00
baldurk f6b6104977 Implement a few more API entry points, some are stubbed out 2016-02-07 18:43:28 +01:00
baldurk 5e624d0f58 Add current release notes 2016-02-07 18:43:27 +01:00