baldurk
e5d59289da
Minor code formatting tweak, and expand details of comment for future
2016-08-18 18:30:12 +02:00
Michael Rennie
cc3cc1f392
Wait for the socket thread to finish when unloading, close the open socket.
...
The Android loader dlopens a layer twice, so if the layer did not clean up
properly the first time it is unloaded then we will fail to open a socket
on the default port 38920 during the second dlopen.
2016-08-18 18:28:27 +02:00
Michael Rennie
333d8e16b1
Display on which port we are listening for a remote access connection.
...
Knowing the port is needed for doing:
adb forward tcp:38920 tcp:38920
2016-08-18 18:28:27 +02:00
Michael Rennie
255f8cd34e
Changed AppFolderFilename on Android to fix SaveShaderCache.
2016-08-18 18:28:27 +02:00
baldurk
4c0ff83d83
Allow empty GL captures without failing
2016-08-16 18:12:22 +02:00
baldurk
f58f93d283
Remove glslang workaround for nvidia, and check on version number
...
* Also remove the file timestamp AMD check, since now AMD drivers have
version numbers that increment.
2016-08-16 17:31:43 +02:00
baldurk
757495e246
Add very small delta onto max value for histogram calculation
...
* The calculation in the shader normalises each value between min and
max, then multiplies by the number of buckets and does floor() - but
this means something precisely equal to the max will be in bucket
NUM_BUCKETS instead of NUM_BUCKETS-1 like we want. So adding on a very
small delta won't shift values particularly since we are coarsely
bucketing them, but does handle this edge case.
2016-08-16 11:05:17 +02:00
baldurk
c9b052cffe
Fix casting from non-dispatchable VkDebugReportCallbackEXT to pointer
2016-08-15 20:26:40 +02:00
baldurk
09ecb3a6b3
Don't use -Werror in release mode on non-windows builds
2016-08-15 19:56:01 +02:00
baldurk
4b3e583b16
Make sure curType is set for ARB_dsa entry point, don't rely on create.
...
* If a texture is created with glCreateTextures, we set curType at that
point. However it is valid to use a ARB_dsa texture storage function
with a texture created via glGenTextures, at which point we need to
be sure that curType is set when storage is allocated via one of
these functions.
* In valid GL, this is redundant work (since you can't retype), so we
don't check that the type is the same.
2016-08-15 19:56:01 +02:00
baldurk
8ba09a4ea2
Re-enable some warnings that no longer appear in glslang headers
2016-08-15 19:56:01 +02:00
baldurk
455f64ac7d
Update glslang to rev 359dcee7156517c700b152496ede19097c889085
2016-08-15 19:56:01 +02:00
baldurk
450b9fc472
Fix constant buffer byte size when lacking reflection data. Refs #324
2016-08-15 19:56:01 +02:00
baldurk
864fdbe179
Use @Marqin's include-bin program to remove xxd dependency
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* Taken from https://github.com/Marqin/include-bin at commit hash
202ed6c6f30a599a2d1f3c80177d988b0b1054c1.
2016-08-15 19:56:01 +02:00
baldurk
d6f3e532d8
Only report a single queue in the supported queue family. Refs #323
2016-08-15 19:56:01 +02:00
baldurk
38dfd05387
Wrap user-created debug report objs to suppress output. Refs #313 , #323
2016-08-15 19:56:01 +02:00
baldurk
ddeadb2d96
Handle SRGB and UNORM variants of RGBA/BGRA swapchain formats
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* Avoids some picky (but technically correct - the best kind of correct)
validation warnings about mismatching renderpasses.
2016-08-15 19:56:01 +02:00
Baldur Karlsson
fdce6ced34
Merge pull request #327 from michaelrgb/master
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Fix Android replay check so we can record from APKs.
2016-08-15 18:25:38 +02:00
Michael Rennie
7d3e5f7348
Fix replay check to record from APKs, and write to app's temp directory.
...
/sdcard is not always available as it requires manifest write permissions.
Recordings still need to be copied somewhere readable by RenderDocCmd.apk,
as APKs can only read from their own temp directory.
2016-08-15 16:51:22 +01:00
baldurk
d531ffdad4
Print error codes if IsWow64Process fails
2016-08-12 15:57:00 +02:00
baldurk
c4310373fd
clamp when assigning prevHighestMip, just in case
2016-08-12 15:57:00 +02:00
Baldur Karlsson
2ab9690695
Merge pull request #322 from michaelrgb/forpull
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Get the real dimensions of the ANativeWindow.
2016-08-10 17:44:02 +02:00
Michael Rennie
d57a853a86
Get the real dimensions of the ANativeWindow.
2016-08-10 15:29:10 +01:00
baldurk
c674c27057
Make update dialog non-resizeable. Refs #321
2016-08-10 16:07:16 +02:00
Baldur Karlsson
6a9f392b31
Merge pull request #320 from Marqin/calc
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add CMake function for determining current git rev
2016-08-10 15:31:47 +02:00
Hubert Jarosz
05bc395fd6
move get_git_hash definition to main CMakeLists.txt
2016-08-10 13:00:59 +02:00
baldurk
362d33813c
Add code to run hhc.exe to make.bat and Makefile
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* Thanks to @mivance for the make.bat code!
2016-08-10 12:56:36 +02:00
Michael Rennie
396b83699b
Fixed vulkan library used for Android replay, plus cmdline args.
2016-08-10 12:21:40 +02:00
Hubert Jarosz
cf4ee8e861
fix failing CMake build when "git" is not installed
2016-08-09 23:57:46 +02:00
Hubert Jarosz
6b01ab8136
add CMake funcion for determining current git rev
...
/GetGitHash.cmake has function get_git_hash that gives current
git rev hash or "NO_GIT_COMMIT_HASH_DEFINED" if we are
building out of git repo.
It's used in /renderdoc/CMakeLists.txt
2016-08-09 23:04:19 +02:00
baldurk
b1aa004216
Continue to advance line number if encountering blank lines. Refs #319
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* Also advance for any invalid/unparseable #line statements
2016-08-09 21:50:44 +02:00
baldurk
9d24013f3b
Clamp the view-size specified number of rows to the max num rows.
2016-08-09 00:41:10 +02:00
baldurk
b7431aec46
32-bit compile fix (downcast from UINT64 to size_t)
2016-08-06 23:21:02 +02:00
baldurk
5d25018874
Fix some appveyor variable shadowing warnings
2016-08-06 19:38:50 +02:00
baldurk
3dbd750846
Put more updater code inside the try { } catch(Exception)
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* A crash was uploaded where File.Copy() failed due to permissions.
2016-08-06 19:23:30 +02:00
baldurk
989482923a
Implement texture initial states
2016-08-06 18:31:54 +02:00
baldurk
1dad17ec7b
Use the resource format from the texture, with type hint, creating SRV
2016-08-06 18:31:53 +02:00
baldurk
399fb28a80
Mark resource mapping functions as unimplemented so I don't forget
2016-08-06 18:31:52 +02:00
baldurk
ee553addf9
Convert some TODOs into D3D12NOTIMPs
2016-08-06 18:31:51 +02:00
baldurk
77e9030e55
Support resource naming
2016-08-06 18:31:50 +02:00
baldurk
cdde7606a8
Don't list replay-created textures in texture list
2016-08-06 18:31:50 +02:00
baldurk
a94b6dafb9
Track bound descriptors and mark their contents are frame referenced
2016-08-06 18:31:49 +02:00
baldurk
992c2b56fb
Don't do no-op barriers, it invalidates the command list
2016-08-06 18:31:48 +02:00
baldurk
910940bbae
Add convenience overload of GetResIDFromAddr just returning the id
2016-08-06 18:31:45 +02:00
baldurk
7095c663a2
Track root signature and its contents for matching against root sets
2016-08-06 18:31:44 +02:00
baldurk
699dde6563
Serialise SetDescriptorHeaps and SetGraphicsRootDescriptorTable
2016-08-06 18:31:43 +02:00
baldurk
d026705c50
Make sure struct is properly initialised
2016-08-06 18:31:41 +02:00
baldurk
09a73a1ac7
Parameters to macro were the wrong way around
2016-08-06 18:31:40 +02:00
baldurk
00cea7bbd5
Implement drawcall callbacks on D3D12 (untested - nothing uses them)
2016-08-06 18:31:39 +02:00
baldurk
6ca41cc681
Implement complex version of CopyDescriptors
2016-08-06 18:31:38 +02:00