Commit Graph

10056 Commits

Author SHA1 Message Date
Aliya Pazylbekova ea5e63cfa6 VK pixel history: Update which tests failed
Run the same draw multiple times with an occlusion query and
tweaking the graphics pipeline to figure out which test failed
(if any).
2020-01-22 19:05:25 +00:00
baldurk 9dc53d4dd1 Add a test of D3D12 sharing resources 2020-01-21 18:28:57 +00:00
baldurk 1cb3cd5a1b Handle replaying captures that use VK_EXT_tooling_info 2020-01-21 18:28:57 +00:00
baldurk 60951195c2 Use VK_EXT_tooling_info in VK_Simple_Triangle 2020-01-21 18:28:57 +00:00
baldurk a869f12c9c Update vulkan headers and volk in tests project 2020-01-21 18:28:57 +00:00
baldurk 1a93888999 If no vertex pick result is found in a single instance, return error
* We don't want to return that no vertex was found in one particular instance,
  as that is misleading.
2020-01-21 18:28:57 +00:00
baldurk 45f983f97b Fix compilation of GL demo on linux 2020-01-21 18:28:57 +00:00
baldurk 0dd050f785 Add extra warning if target control ident isn't found on linux systems 2020-01-21 18:28:57 +00:00
baldurk 6b1d186e6f Collapse variable initialisation & assignment into just init
* This doesn't make any difference but removes some warnings from PVS Studio and
  is slightly cleaner.
2020-01-21 18:28:56 +00:00
baldurk 4a779e371b Add bracketing to macro use of parameters 2020-01-21 18:28:56 +00:00
baldurk 322e3c667d Fix some memcpy/pointer access issues identified by PVS Studio
* I don't think any of these were bugs, but they're certainly better off being
  fixed.
2020-01-21 18:28:56 +00:00
baldurk 7dd116abd4 Remove redundant/tautological comparisons identified by PVS Studio 2020-01-21 18:28:56 +00:00
baldurk 8fa93105f2 Fix some casts/calculations to keep PVS Studio happy
* It identifies some potential overflows which we know likely won't happen, but
  the fixes are harmless.
* Some issues are definitely bad, though not actual bugs.
2020-01-21 18:28:56 +00:00
baldurk baac06ca93 Remove redundant/dead code identified by PVS Studio 2020-01-21 18:28:56 +00:00
baldurk 68b9d223b0 Add explicit comparisons where we were implicitly checking for non-zero
* This fixes some warnings from PVS Studio, though none of these checks were
  actually wrong it's better to be explicit.
2020-01-21 18:28:56 +00:00
baldurk 421201df7a Fix support for fetching postvs from vertex shaders using subgroups 2020-01-21 18:28:56 +00:00
baldurk a2ce7215ff Ensure work is flushed before D3D12On7 presentation 2020-01-21 18:28:55 +00:00
baldurk 22dd60e0f1 Support MSAA backbuffers for headless outputs on D3D12 2020-01-21 18:28:55 +00:00
baldurk 5df64ac8b0 Enable line AA on D3D12 mesh rendering 2020-01-21 18:28:55 +00:00
baldurk 1ff3879815 Don't try to present on D3D12On7 for headless outputs 2020-01-21 18:28:55 +00:00
baldurk ba9f0c0e89 Make sure replay contexts tidy up share groups correctly 2020-01-21 18:28:55 +00:00
baldurk db0779e09b Add test for mesh view - vertex picking and mesh rendering 2020-01-21 18:28:55 +00:00
Steve Karolewics 36e81aba5d Change SRV/UAV fetching to be on-demand, when needed by an instruction 2020-01-21 18:28:42 +00:00
Steve Karolewics 8fb23b9010 Add SM 5.1 resource binding support to shader debugging
With SM 5.1, instructions specify a resource by a logical identifier,
but root signatures specify them with a base register and register
space. Find the appropriate declaration and retrieve the data needed
for resource lookup.
2020-01-20 17:46:16 +00:00
baldurk a5c54b3ce7 Don't pass event ID to PickVertex()
* It's meaningless to try and pick on any other event but the current one
2020-01-20 17:44:34 +00:00
baldurk a4961df6f0 Don't return an index byte stride if postvs data doesn't use indices
* Since we use the index byte stride to indicate whether a draw is indexed or
  not, returning a valid value here is misleading.
2020-01-20 15:04:14 +00:00
baldurk 2ecee8fc54 Fix D3D error in D3D11_Deferred_Map 2020-01-20 14:57:00 +00:00
baldurk 210626ae18 When updating postvs position/secondary configs, reset camera properties 2020-01-20 14:32:22 +00:00
baldurk cd3ef3dd55 Fix near/far plane specifiers being backwards 2020-01-20 14:28:59 +00:00
thisisjimmyfb 0734776a49 added test demo and script for opengl backdoor context 2020-01-20 13:41:18 +00:00
thisisjimmyfb 68ea2ddd67 fixed a problem with wglMakeCurrent failing
the issue of deleted DC making backdoor context
2020-01-20 13:39:13 +00:00
thisisjimmyfb c7c929eca9 Backdoor context for opengl resource retrieval 2020-01-20 13:38:30 +00:00
baldurk 11f1f30b46 Fix crash when mapping textures on deferred contexts 2020-01-20 12:23:47 +00:00
baldurk 42841e23be Expose vulkan layer registration in renderdoccmd on win32. Closes #1690
* This is needed so that the functional tests can elevate and run renderdoccmd
  to register the vulkan layer, if needed.
* At the same time remove the old spammy message and ignore flag - this dates
  back to before the UI existed, and that should be the way users run RenderDoc
  generally and it has a good UI for walking through layer registration if
  needed.
* The command is always available, but will only show up in help if attention is
  needed.
* Also fix registering installs on shared drives.
2020-01-20 11:46:48 +00:00
baldurk 78c68d643a Fix viewport when rendering custom shader on mips. Closes #1688 2020-01-17 19:53:39 +00:00
baldurk 4895219d59 Disable blending when rendering custom shader output 2020-01-17 19:53:39 +00:00
baldurk c98500e657 Fix pixel picking from custom shader output in image viewer. Refs #1688 2020-01-17 19:53:39 +00:00
baldurk ec5e63a53f Ensure component count is set correctly for special formats. Refs #1688 2020-01-17 19:53:38 +00:00
baldurk d4e723bfd8 Fix bugs identified by using PVS Studio
* A few copy-paste errors, some tautological checks indicating errors, missing
  return value checks.
2020-01-17 19:53:38 +00:00
baldurk cec30d499a Use ToStr() instead of %llu to format Resource IDs 2020-01-17 19:53:38 +00:00
baldurk 4a587da167 Account for byte offset when expanding arrays in bufferviewer formatter 2020-01-17 19:53:38 +00:00
baldurk e347912479 Don't set TextureCategory::SwapBuffer on image viewer texture
* This prevents toggling linear/gamma display because swap buffers are always
  interpreted as gamma.
2020-01-17 19:53:38 +00:00
Steve Karolewics 654acb67f5 Add register space support for shader global state UAV/SRV data
Instead of fixed arrays, the global state stores a map of UAVs and
SRVs, with the key being a pair of the shader register and register
space. Switched D3D12 sampler/gather to use SM5.1 and handle register
spaces.
2020-01-17 19:53:23 +00:00
Alex Vakulenko 6cd2d18d9e Fix build break on VS2019 due to implicit wchar_t->char conversion
Converting std::wstring to std::string by constructing the latter with
wchar_t iterators result in implicit conversion of wchar_t to char which
trips Visual Studio 2019 compiler into throwing a warning of potential
data loss during conversion. Use conv() helper function to do the
conversion and please the compiler at the same time.
2020-01-17 19:53:09 +00:00
baldurk 526240f2d5 Fix order of functions to ensure non-SRGB format in pixel history 2020-01-16 23:06:24 +00:00
baldurk a1e662eb30 Fix mismatched GLMarkerRegion after changing context 2020-01-16 23:06:23 +00:00
baldurk 08b2572554 Fix precision loss when downcasting to HDR/EXR identified by @iOrange
* When outputting to a format supporting more than 8-bit data, we don't want to
  lose precision by downcasting e.g. D32S8 to RGBA8, instead use RGBA32.
2020-01-16 23:06:23 +00:00
baldurk 892abb686f Apply clang-format to demos project as well 2020-01-16 23:06:23 +00:00
baldurk ca07c1626e Fix MSAA mismatch in mesh view output rendering 2020-01-16 23:06:23 +00:00
Jeremy Ong 29403836c6 Fix numerous compiler warnings and errors
Depending on OS and compiler, certain types may not be included
transitively by headers that were included previously. This commit
produces a clean build on the latest trunk versions of GCC, Clang,
and QT.
2020-01-16 23:05:58 +00:00