baldurk
f57709366a
Truncate resource names that are unreasonably long. Closes #1832
2020-04-21 17:09:33 +01:00
baldurk
75da714a85
Avoid asserts when copying buffers
2020-04-21 17:09:32 +01:00
baldurk
068f4998c7
Fix buffer viewer export to handle pagination. Closes #1837
2020-04-21 17:09:32 +01:00
baldurk
86c5c70a13
Fix packed format (uintten/unormten) use in the buffer viewer
2020-04-21 17:09:32 +01:00
baldurk
a3dc3dde2b
Use mesh property format when displaying secondary data in buffer view
2020-04-21 17:09:32 +01:00
baldurk
8ee6e43ed6
Check that we can render secondary mesh data with only two components
...
* We need to be sure that we don't accidentally read RGB anyway.
2020-04-21 17:09:24 +01:00
baldurk
6042c500bc
Ensure we don't read out of bounds displaying meshes on vulkan
...
* The whole stride of a vertex binding must be in bounds for any attributes in
it to be in bounds, so we adjust the attribute offset to put padding at the
start of the strided segment wherever possible.
2020-04-21 12:22:42 +01:00
baldurk
e216fa7e12
Print which physical device is used to create the device on replay
2020-04-20 16:52:12 +01:00
baldurk
0b8ab2f0e9
Fix Dref opcode fetching which should output scalar types
2020-04-20 16:51:58 +01:00
baldurk
aeb750af42
Don't read D3D12_STREAM_OUTPUT_DESC::NumStrides if NumEntries is 0
2020-04-20 16:51:05 +01:00
baldurk
207852bb15
Disable linked shaderc as vulkan SDK copy now links /MTD
...
* We'll probably want to add support for optionally compiling in a linked
shaderc that we build ourselves now.
2020-04-20 13:25:02 +01:00
baldurk
6aec92840f
Integrate RGA 2.3.1 and add support for Navi 14
2020-04-20 13:24:28 +01:00
baldurk
c572ad2ed8
Fix HLSL edit stub generation with system values
2020-04-20 12:00:37 +01:00
baldurk
d15b0a3c3a
Default initialise TextureSwizzle4 with RGBA swizzle
2020-04-20 11:14:03 +01:00
baldurk
f2d69e9f9e
Fix handling of ResourceMinLODClamp for cubemap textures on D3D12
2020-04-20 11:05:40 +01:00
baldurk
058f437974
Use the correct VarType when creating resource source mappings
2020-04-20 11:05:25 +01:00
baldurk
f5b555dc1c
Fix intel vulkan driver version decoding on windows
2020-04-20 10:53:13 +01:00
baldurk
f3a413149a
Fix TextureSwizzle conversion helper function
2020-04-17 18:30:56 +01:00
baldurk
91de355955
Add a helper to dump objects with dir() and bypass swig's repr
2020-04-17 17:32:57 +01:00
baldurk
2980742a3a
Add wrapper struct TextureSwizzle4 to be more swig-friendly
...
* Swig doesn't like having fixed C arrays of enums, so wrap it in a struct to
make it more clear.
2020-04-17 16:53:54 +01:00
baldurk
1ec3320e99
Don't bounds check instruction numbers against disassembly line count
2020-04-17 16:52:35 +01:00
baldurk
67edb36efc
Make sure shader step always lands on a valid non-ignored instruction
...
* We want to always skip any ignored instructions (like OpLine etc) before
returning a step, so that the next time we start a step it's always on a valid
instruction.
2020-04-17 16:32:04 +01:00
baldurk
e16bed7fa2
Fix wrong structure stride being used fetching hits in pixel debug
2020-04-17 16:31:15 +01:00
baldurk
83c7350e4a
Implement remaining image sampling operations
2020-04-16 18:42:03 +01:00
baldurk
143f2bf054
Fix access to texel buffers
2020-04-16 18:41:59 +01:00
baldurk
7082f4eb44
Implement image dimension query opcodes
2020-04-16 18:41:59 +01:00
baldurk
9d5d9fa0bb
Default to lod 0 if lod parameter is missing
2020-04-16 18:41:58 +01:00
baldurk
831ffbf226
Add different OpCopy* opcodes
2020-04-16 18:41:58 +01:00
baldurk
f2cb1ddc53
Implement remaining bit twiddling operations
2020-04-16 18:41:58 +01:00
baldurk
a725a4e278
Add support for extended int math functions (with borrow/carry/overflow)
2020-04-16 18:41:58 +01:00
baldurk
60258bd57b
Implement private variable storage
2020-04-16 18:41:58 +01:00
baldurk
2556614eb5
We support 3 parameter math ops on the GPU
2020-04-16 18:41:58 +01:00
baldurk
e34183d887
Add support for GLSL ops with struct/pointer outputs
...
* This is the functions that return multiple values - Modf/ModfStruct and
Frexp/FrexpStruct
2020-04-16 18:41:58 +01:00
baldurk
6ebd752a9d
Hold onto ShaderDebugState pointer inside ThreadState during SetDst
...
* This avoids needing to pass it down to all possible child functions that might
need it.
2020-04-16 18:19:08 +01:00
baldurk
217a693487
Add support for misc math GLSL opcodes that don't have struct variants
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* step, smoothstep
* ldexp
* fma
* faceforward, reflect
2020-04-16 18:19:08 +01:00
cperthuisoc
0df63aa8d0
Added system packages as hidden folders in the Executable Path dialog
...
android-only change
2020-04-16 18:18:52 +01:00
cperthuisoc
827c2c24f8
Fixed the launch of adb when using the Android SDK path on Windows
2020-04-16 18:18:40 +01:00
baldurk
1db2947c86
Drop constexpr to work around gcc 5 compiler bug
2020-04-15 21:29:19 +01:00
baldurk
1f23e28893
Enable gather operations for all texture dimensions
2020-04-15 20:33:58 +01:00
baldurk
137a613179
Support pushing operations with limited precision over to the GPU
...
* This is primarily transcendentals - sqrt, pow, sin/cos, etc. It also includes
operations derived from those (like length/normalize/etc)
2020-04-15 20:33:57 +01:00
baldurk
d889ba7513
Implement OpKill support
2020-04-15 20:33:57 +01:00
baldurk
c91414782a
Implement some easy to support extensions
2020-04-15 20:33:57 +01:00
baldurk
def5476cf2
Add tests for NMin/NMax/NClamp
2020-04-15 20:33:57 +01:00
baldurk
c4437f6be0
Add logical comparisons and any/all operators
2020-04-15 20:33:57 +01:00
baldurk
44f46b6ae9
Clamp buffer offset for mesh view input
...
* If the calculated offset is larger than the buffer size we should be sure to
clamp it.
2020-04-15 20:33:57 +01:00
baldurk
62bb77a9b6
Initialise indirect parameter values to 0
2020-04-15 20:33:57 +01:00
baldurk
d76e944799
Implement radians/degrees conversion functions
2020-04-15 20:33:57 +01:00
baldurk
c3a5d99bc0
Add support for matrix operations (transpose/determinant/inverse)
2020-04-15 20:33:57 +01:00
baldurk
26f5b6a4b4
Implement more rounding-related GLSL extended instructions
2020-04-15 20:33:57 +01:00
baldurk
39ed21c12f
Process lifetime of Id params to GLSL ExtInsts
2020-04-15 20:33:57 +01:00