Jake Turner
e7f0b0ea67
DXBC Debugger fix for CalculateLevelOfDetailUnclamped
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The LOD result has already been swizzed into result.x
v1.42
2025-12-14 08:13:05 +13:00
Jake Turner
3767d5da0c
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
2025-12-14 08:11:14 +13:00
Jake Turner
a3f3f1a510
Support for DXIL SM6.6 Derivatives in Compute Shaders
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linear layout (4x1x1) : for 1D workgroup (Nx1x1) otherwise quad layout (2x2x1)
HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
DXIL
DXOp::DerivCoarseX
DXOp::DerivCoarseY
DXOp::DerivFineX
DXOp::DerivFineY
DXOp::CalculateLOD
DXOp::Sample
DXOp::SampleBias
2025-12-12 12:02:16 +13:00
Jake Turner
ab7016e142
D3D12 DXIL Debugger pure quad scope fixes
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Initialise global SV_GroupID builtin
Resize containers to correct number of threads
2025-12-12 12:02:16 +13:00
Jake Turner
1b56d385fe
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
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HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
2025-12-12 12:02:16 +13:00
Jake Turner
cd0faba571
Made enum DerivType be class enum to reduce its scope
2025-12-12 12:02:16 +13:00
baldurk
72c6bbe302
Also check mesh shader for exported primitive ID. Refs #3746
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* We were only checking geometry shader before.
2025-12-11 19:07:16 +00:00
Jake Turner
95702ce6f7
Support for DXIL Quad Ops in Compute Shader Debugging
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linear layout (4x1x1) : for 1D workgroup (Nx1x1) otherwise quad layout (2x2x1)
2025-12-11 15:39:19 +13:00
Jake Turner
dc61249328
Set ThreadScope::Quad if DXIL compute shader uses Quad Ops
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Check for dx.op.quadReadLaneAt.* or dx.op.quadOp.* or dx.op.quadVote.*
2025-12-11 15:39:19 +13:00
Jake Turner
e2ca32a348
D3D12_Subgroup_Zoo tests for Quad Ops in Compute Shader
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QuadReadLaneAt
QuadReadAcrossDiagonal
QuadReadAcrossX
QuadReadAcrossY
QuadAny
QuadAll
2025-12-11 15:39:19 +13:00
Jake Turner
823ab380c1
Move hasQuadScope assert to the correct place (after workgroup check)
2025-12-11 14:56:14 +13:00
Jake Turner
c14d404f2c
Add warning text to CrashDialog if capture contains embedded files
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"Warning: The capture file includes data from <N> embedded files."
2025-12-11 11:13:29 +13:00
Jake Turner
8c25651162
Add Tools Menu Option for externally referenced dependent files
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"Embed external files into Capture"
"Remove external files from Capture"
2025-12-11 11:13:29 +13:00
Jake Turner
cf4e8b15fc
ICaptureContextx APIs for externally referenced dependency files
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void EmbedDependentFilesIntoCapture();
void RemoveDependentFilesFromCapture();
2025-12-11 11:13:29 +13:00
Jake Turner
10cf43b703
ICaptureAccess APIs for externally referenced dependency files
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ResultDetails EmbedDependentFilesIntoCapture();
ResultDetails RemoveDependentFilesFromCapture();
int32_t CountEmbeddedDependentFiles();
int32_t CountExternallyReferencedFiles();
rdcarray<rdcstr> GetExternallyReferencedFiles();
2025-12-11 11:13:29 +13:00
Jake Turner
0bd07bf283
Connect Vk and DXBC Shader Debug files to dependent files Core API
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Add any found external shader debug file as a tracked dependency.
If external shader file is not found on disk, try to find it in the loaded tracked file data.
Use the shader debug filename reference as the dependency nickname : this might be an absolute path, relative path or a hash.
2025-12-11 10:18:34 +13:00
Jake Turner
5db4350193
RenderDoc Core APIs to support external file dependencies in captures
2025-12-11 10:18:34 +13:00
Jake Turner
0d1220aab9
Missing UnregisterMemoryRegion() in ~ReplayController
2025-12-10 22:04:36 +13:00
Jake Turner
a9d98f9526
Compute BBOX correctly when viewing Mesh Shader draw
2025-12-09 07:58:59 +13:00
Jake Turner
f42e03b079
Set current stage to TaskOut instead of VSIn when viewing Mesh Shaders
2025-12-09 07:58:27 +13:00
baldurk
94f469de63
Update documentation to account for new mesh viewer options
2025-12-08 18:24:19 +00:00
baldurk
a059764b74
Fix default identification of raster out stage
2025-12-08 18:24:19 +00:00
baldurk
188007eb46
Exclude modifier/toggle keys from key bindings
2025-12-08 18:24:19 +00:00
baldurk
bae6f79dee
Catch conflicting binds and warn to ensure no duplicates
2025-12-08 18:24:19 +00:00
baldurk
f86aa4a2b7
On windows/linux convert known native scancodes to default keys
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* This lets us have more helpful behaviour for default keys rather than being
all-or-nothing, and display which keys are which.
2025-12-08 18:24:19 +00:00
baldurk
c554f726dd
Enable depth clipping for solid mesh render, disable for wireframes
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* Wireframes can render without a near plane clip and be mostly fine, but solid
renders need the depth so they should clip. Behaviour was inconsistent between
APIs before
2025-12-08 18:24:19 +00:00
baldurk
dbb8b2d022
Fix flycam and arcball not having same reset parameters
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* Both were centring around the AABB but arcball had a scale applied to the
distance
2025-12-08 18:24:19 +00:00
baldurk
45eabffb54
Update mesh viewer to allow better customisation. Closes #1811
2025-12-08 18:24:19 +00:00
baldurk
5b1b57d703
Add a dialog for configuring unprojection parameters
2025-12-08 15:50:17 +00:00
baldurk
b0b14c1b7b
Add a dialog for customising camera controls in mesh viewer
2025-12-08 15:50:17 +00:00
baldurk
7e518e813c
Add support for fully customised mesh viewer controls
2025-12-08 15:50:17 +00:00
baldurk
071c62ee00
Add API to control the display camera's near and far planes
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* This is separate from the near/far used to unproject rasterizer output vertex
data.
2025-12-08 15:50:17 +00:00
baldurk
19cb12847a
Don't replay RP suspend/resume and use store/load
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* Suspend/resume must all happen in the same submit so we can't combine it with
our own work or submit individual command buffers for work. Suspending and
resuming is semantically equivalent to storing and loading so we can make this
transformation without affecting correctness.
2025-12-08 15:24:05 +00:00
baldurk
762fc1b445
Add pipeline bit to remove validation message
2025-12-08 15:22:58 +00:00
baldurk
83b1638174
Silence warning
2025-12-08 13:42:08 +00:00
Jonathan Glines
2b22a0877a
Sync GPU before decoding NVIDIA Nsight Perf SDK counters on D3D11
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Syncing the GPU before decoding counters resolves an
"NVPA_STATUS_INSUFFICIENT_SPACE" error when collecting counters for
D3D11 applications with many event ranges.
2025-12-05 02:36:04 +09:00
Jake Turner
c2015de391
Resource Usage UI changes
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Add a column that shows the parent marker for the event range (by default the end event ID)
Add an option to prevent combining resource usage across markers (group by marker)
The tooltip for a resource usage entry contains the full marker path
2025-12-03 11:20:23 +13:00
Jake Turner
728ac77bf3
Fix D3D12 debug error when setting constants in EI
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For instance would trigger when setting a single 32-bit root constant
Do not need to call resize_for_index() on constants because SetConstants() will handle any resizing that is required
2025-12-03 11:20:23 +13:00
Jake Turner
abbe6d128a
D3D12 EI test for setting a single 32-bit root constant
2025-12-03 11:20:19 +13:00
Vladislav Korytsko
8530da8274
Fix dataSize calculation in WriteToSubresource
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Corrects width, height, and depth calculation in WriteToSubresource for the specified subresource when storing provided source data blob. Using base resource dimensions could have led to source-data read access violation.
Also updates corresponding test to validate subresource modification.
2025-12-03 05:56:55 +09:00
baldurk
7a2af108ad
Remove pipes which can randomly fail apparently
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* Previously `git log --oneline | grep -v 7a064ae | head -n 100` was throwing an
error `grep: write error: Broken pipe` which as far as I can tell is working
as intended and can't be fixed. So we remove pipes and use temporary files
like animals.
2025-12-02 20:10:20 +00:00
baldurk
372aae1381
Add config option for vulkan GPU VA
2025-12-02 14:21:55 +00:00
baldurk
c4f35d45cc
Fix compilation on old linux compilers
2025-12-02 13:10:34 +00:00
baldurk
09a0c34979
Add manual implicit bias path for Android
2025-12-02 12:37:19 +00:00
baldurk
d89b763e49
Fix issues for Android debugging
2025-12-02 12:37:19 +00:00
baldurk
ac8b786476
Remove GL shader debugging config variable
2025-12-02 12:37:19 +00:00
baldurk
466f8f6738
Add documentation for GL shader debugging
2025-12-02 12:37:19 +00:00
baldurk
e85651545f
Add test of GL shader debugging
2025-12-02 12:17:36 +00:00
baldurk
910f7ab65f
Handle matrices when copying program attribute bindings
2025-12-02 12:17:36 +00:00
baldurk
7c438edd2a
Fix column lookup via access chain in SPIR-V debugging
2025-12-02 12:17:36 +00:00