baldurk
31c29c3149
Give Vulkan shader stage structs in pipeline state consistent names
2017-01-24 12:12:33 +00:00
baldurk
ac47036368
Add an option to hide any markers with only "API Calls" but no draws.
2017-01-09 18:15:45 +00:00
baldurk
329ebc2d05
Don't allow the program to close while a global hook is active
2017-01-06 12:34:36 +00:00
baldurk
030cbfde9a
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
baldurk
8c8cf07385
Add helper menu items to tools menu if rdocself.dll is loaded
2017-01-02 20:16:27 +00:00
Michael Rennie
d249faacd3
Test Android target connection for up to MaxConnectTimeout seconds.
...
Added new setting to SettingsDialog, and passed it to native code via
RenderDoc::Inst().GetConfigSetting("MaxConnectTimeout")
2016-12-24 19:22:10 +00:00
baldurk
2385e67ba4
Remove some legacy code that was never enabled
2016-11-21 18:09:48 +01:00
baldurk
c068a71903
If no capture directory is specified in the UI, save to $TEMP/RenderDoc
2016-11-21 17:59:59 +01:00
baldurk
db27879ff7
Fix calculation of color luminance.
2016-11-10 22:01:00 +01:00
baldurk
dc96853b39
Look up constant buffers properly via shader details in D3D11. Refs #411
2016-11-02 23:39:35 +01:00
baldurk
567a236034
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
baldurk
c2103ed2ba
Check for GLSL style square matrix formatting strings. Refs #414
2016-11-02 23:39:35 +01:00
Michael Rennie
8899cb8e73
If adb path is set, use adb devices to enumerate Android devices.
...
Process::LaunchProcess() optionally returns the child's stdout & stderr.
Added carriage return to string trim().
2016-11-02 16:10:29 +01:00
baldurk
7cf7fc0c34
NULL out D3D12 pipeline state on close
2016-10-12 16:50:21 +02:00
Adrian Bucur
eaa85bf1fa
Enable SPIR-V External Disassembler Tool
...
- Added the ability to select an external SPIR-V disassembler and to use
it for editing any of the shaders in the pipeline.
Tested with SPIRV-Cross (https://github.com/KhronosGroup/SPIRV-Cross )
Fragment, Vertex, Geometry, Compute shaders
2016-10-06 13:02:23 +02:00
baldurk
06e6677616
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
baldurk
5951ed723b
Pass resource state data per-resource through for D3D12
2016-09-22 17:05:28 +02:00
baldurk
db3181e7bb
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
baldurk
fa6bac0c49
Fill out all the CommonPipelineState functions for D3D12
2016-09-22 15:22:13 +02:00
baldurk
af9017af0a
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
baldurk
6521a6b782
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
baldurk
c10c487a02
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
baldurk
6c1b60ef56
Don't count empty markers when thinking about faking profile markers
2016-09-06 18:29:01 +02:00
baldurk
78ef96b2e7
Set up capturing to flatten/deinterleave deferred context recording
2016-09-05 20:12:40 +02:00
baldurk
b36475cf9c
Remove now-unused functionality, context filter and deferred events
2016-09-05 17:55:12 +02:00
baldurk
0b359468e6
Handle remote disconnects somewhat gracefully in the virtual file dialog
2016-08-29 16:29:29 +02:00
baldurk
302cbd681a
Lock properly to remove races while render thread is inactive
2016-08-29 16:12:12 +02:00
baldurk
e8e3d50c86
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
baldurk
c500c326f3
Add a sleep into remote server status checks so back-to-back checks work
...
* Without this sleep, a second CheckStatus() could actually receive a
busy signal on localhost (or a sufficiently fast connection or slow
computer) because the last client hang-up hasn't completed by the time
the next connection comes in.
2016-08-24 15:53:57 +02:00
baldurk
0f078cdedf
Special-case localhost to not to remote server checks
...
* The localhost is the local replay context, which is not remote at all.
2016-08-24 15:53:56 +02:00
baldurk
c9474f5bc3
Handle connection errors properly, displaying the error message
2016-08-24 15:53:55 +02:00
baldurk
3e5d55d1d6
Add an option to choose the default save folder for captures. Refs #335
2016-08-24 15:53:52 +02:00
baldurk
f8bbedeb8b
Ping the connected host regularly and check other hosts at lower freq.
...
* This lets us detect when a remote server has been disconnected and
needs to be restarted, as well as alerting the user if this happens in
the middle of a replay session.
* Pinging other hosts means the context switcher is reasonably up to
date if one of them comes up.
2016-08-23 15:21:52 +02:00
baldurk
81b6b0653b
Display the local filename even when copying to remote for replaying
2016-08-23 13:25:47 +02:00
baldurk
27b7077c36
Add versioning into remote server protocol
2016-08-23 13:02:07 +02:00
baldurk
39b995fcfa
Add a dialog to ask if the user wants to replay remotely
2016-08-19 17:26:37 +02:00
baldurk
b5e6f8bef2
Allow specifying environment variable modifications
...
* This works for local and remote invocations of programs, but is mostly
useful on unix systems (Windows programs use env vars less often)
2016-08-19 17:26:33 +02:00
baldurk
12d5f5bd70
Make sure copy from remote happens even when not running
2016-08-19 17:26:31 +02:00
baldurk
d05f99d1b5
Don't add non-local files to recent list
2016-08-19 17:26:31 +02:00
baldurk
d04c06a229
Add a remote/virtual open file dialog for browsing over the network
...
* This needs some optimisation - the obvious one being to batch up
requests for multiple children all at once.
2016-08-19 17:26:30 +02:00
baldurk
87c978f71a
Add functionality to copy captures to the remote server for replaying
2016-08-19 17:26:25 +02:00
baldurk
ebea48260d
Mark blocking invokes for painting as lower priority
...
* This allows them to be enqueued without the usual synchronous block
if there's something long-running on the queue while in remote mode.
2016-08-19 17:26:24 +02:00
baldurk
d63e3b89ad
Add support for copying files back from remote server
2016-08-19 17:26:24 +02:00
baldurk
a2955a39b0
Don't recreate RenderManager when closing logfile
2016-08-19 17:26:22 +02:00
baldurk
fe08662e38
Handle non-local logs, make sure they are properly owned and deleted
2016-08-19 17:26:21 +02:00
baldurk
0207c74b90
Check remote server status at startup to pre-populate context chooser
2016-08-19 17:26:20 +02:00
baldurk
2060173049
Track busy and active connections and display in UI
2016-08-19 17:26:19 +02:00
baldurk
8a5d300e78
Use custom exception for replay creation failures
2016-08-19 17:26:18 +02:00
baldurk
84baa6d752
Partially implemented support for capturing & opening logs in a context
2016-08-19 17:26:12 +02:00
baldurk
b1fcea3c3e
When switching context, make a remote connection in the render manager
2016-08-19 17:26:10 +02:00