baldurk
4738844122
Allow choosing activities for an android program. Closes #1387
2019-06-04 18:18:09 +01:00
ruslan_kutdusov
e8e3972953
Fix error in D3D11DebugManager::CopyArrayToTex2DMS
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* There was an error in case of depth copy. Before the first draw only
registers t1-t9 are cleared, but shader also expects 2D Array SRVs on t11
2019-06-04 10:17:55 -07:00
ruslan_kutdusov
5291a9c19d
Fix error in D3D11DebugManager::CopyTex2DMSToArray
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* There was an error in case of depth copy. Before the first draw only first
8 registers are cleared, but shader also expects 2D MS SRVs on t11-t15
2019-06-04 10:17:55 -07:00
baldurk
9c8018ba18
Fix linux build
2019-06-03 15:32:17 +01:00
baldurk
0842e50cb1
Don't transition to UNDEFINED if undoing implicit barriers. Closes #1394
2019-06-03 14:16:43 +01:00
baldurk
1fd75c50f8
Disallow implicit casts to/from SPIR-V Id
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* This can lead to bugs, so instead we should be explicit about what is an ID
and what is a uint
2019-06-03 14:16:43 +01:00
baldurk
587d562fa3
Fix NaN and INF value comparisons in tests
2019-06-03 14:16:43 +01:00
baldurk
d4e7a0633c
Move SPIRVId/SPIRVIterator/SPIRVOperation to common header
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* We also add an rdcspv namespace, which we'll be generating our own enums etc
to replace the spirv.hpp spv namespace.
2019-06-03 14:16:43 +01:00
baldurk
c3d5924f0d
Remove unnecessary includes in Intel GL counters project
2019-06-03 14:16:42 +01:00
baldurk
a27234c28c
Split apart some of the SPIR-V headers
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* We don't want to have glslang specific bits mixed in with general SPIR-V bits.
This is also preparing for moving some SPIR-V structs into common code that
can be re-used in new reflection/disassembly as well as editing.
2019-06-03 14:16:42 +01:00
baldurk
312b448f72
Convert tabs to 4-spaces
2019-06-03 14:16:42 +01:00
Benson Joeris
7f955daa40
Add BitFlagIterator to iterate over bits
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Change-Id: I201eaa36ab50b42e32aa06976d34c1c070b8a3c4
2019-05-31 07:26:43 -07:00
Benson Joeris
08f9a93574
Vulkan: Add ImageLayouts::imageType
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The image type is required to correctly handle 3D images accessed through 2D
views
Change-Id: I18364584413d83c186535f1091226c00d2bbf018
2019-05-31 02:26:37 -07:00
Benson Joeris
bc9f84f61b
Vulkan: Add FormatImageAspects to get VkImageAspectFlags from VkFormat
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Change-Id: I82c13d0e106dcd579096f0a4e0e5ffe50bae3092
2019-05-31 02:25:27 -07:00
baldurk
2e578ee418
Emulate EXT_direct_state_access functions when emulating other exts
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* Also add explicit prints for each extension we emulate
2019-05-29 17:37:53 +01:00
baldurk
d86d270f3e
Fix float value comparisons, only consider values equal if both are NaN
2019-05-29 10:49:59 +01:00
baldurk
cf4ddc3434
Clean up vulkan creation info when destroying objects
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* Otherwise internal resources like pipelines for mesh-output fetch can lurk
around in the creation info structures and cause problems when e.g. editing
shaders.
2019-05-27 17:44:52 +01:00
baldurk
395fb3ed50
Use KHR_driver_properties and versions to better match physical devices
2019-05-27 17:34:32 +01:00
baldurk
2ff6adb659
Add tests of D3D11 and D3D12's mutable typed backbuffer formats
2019-05-27 14:12:07 +01:00
baldurk
4b1f527eaa
Clean up D3D11 shader debugging test for easier processing, auto-test it
2019-05-27 13:58:08 +01:00
baldurk
5f6be4c10b
Fix old main() test signatures
2019-05-27 13:30:03 +01:00
baldurk
ffe2ec7aba
Workaround Intel driver not reflecting array if [0] isn't accessed
2019-05-27 13:23:41 +01:00
baldurk
877802bef2
Check descriptor indexing test doesn't overflow physical device limits
2019-05-27 13:23:29 +01:00
baldurk
789abdf130
Remove no-longer used shadow pointer members
2019-05-27 12:48:55 +01:00
baldurk
72ddba1a58
Check second draw with vertex offset in primitive restart test
2019-05-27 12:01:40 +01:00
baldurk
1fbcade162
Add test of GL's per-type texture unit bindings
2019-05-27 11:49:06 +01:00
baldurk
7ab3d943b0
Add helper function to look up ResourceDescription for a ResourceId
2019-05-27 11:48:06 +01:00
baldurk
fe406b8ce9
Fix capture times not being timezone-adjusted. Closes #1393
2019-05-27 10:56:08 +01:00
baldurk
605f77217d
Don't automatically open a single capture if a dialog is open
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* Prevents a crash if the LiveCapture window is closed while it owns a popup
dialog for e.g. saving or deleting a capture.
2019-05-27 10:21:30 +01:00
baldurk
57084fd911
Check final memory usage, not peak memory usage, in Repeat_Load test
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* We are really looking for persistent memory leaks here not fluctuations in
memory use. There are too many false positives from memory usage increasing up
high part-way through the iterations and then reducing down for the final
iteration, which could be many lazy or deferred things running and completing
over time.
2019-05-27 10:09:32 +01:00
baldurk
38d3145964
Be more generous with glslc timeout
2019-05-25 16:57:38 +01:00
baldurk
e353d23364
Don't require /tmp/rdoc_tmp to exist
2019-05-25 16:36:18 +01:00
baldurk
dc7ef30a60
Fix tests compiling with threads on linux
2019-05-25 15:01:48 +01:00
baldurk
db81116fae
Image clears should still dirty on vulkan
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* Even though a clear feels like it shouldn't dirty the image, it still means a
write to the image which we need to be sure to save as initial contents.
2019-05-24 20:03:53 +01:00
baldurk
e9dda84b9f
Add test that draws many windows in parallel
2019-05-24 20:03:20 +01:00
baldurk
3c4dbaca30
Factor out window-specific and related resources separately in tests
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* This will let us run multiple windows (and multiple threads) relatively
easily.
* The hammer is fairly big, we move some things into the window that don't need
to be there necessarily if we have multiple windows on a single thread, but it
keeps things simple.
2019-05-24 19:57:13 +01:00
baldurk
42f074187c
Fix some validation issues with tests
2019-05-24 19:17:11 +01:00
baldurk
bdf7213613
Add tests for edge-case vertex attributes & interpolators
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* Tests that we can pass integer, double, matrix, array values through the
vertex pipeline and query the correct values at each stage.
2019-05-24 17:12:55 +01:00
baldurk
6e2e2abb22
Fix check for strip restart, only apply if an index buffer is active
2019-05-24 17:12:55 +01:00
baldurk
3999dd0091
Fix incorrect resource type on D3D12 initial contents objects
2019-05-24 17:12:55 +01:00
baldurk
4451c9d67f
Fix semantic comparisons in PipeState::GetVertexInputs()
2019-05-24 17:12:55 +01:00
baldurk
b6104da0af
Remove GL shader/program object labels, add support for geometry shaders
2019-05-24 17:12:55 +01:00
baldurk
8ad78afda8
Account for allocating fixed samplers in debug descriptor pool
2019-05-24 17:12:55 +01:00
baldurk
0e7d1cd62a
Fix handling of doubles in GL transform feedback
2019-05-24 17:12:55 +01:00
baldurk
5368709111
Fix handling of matrix outputs in Vulkan GS/Tess mesh output
2019-05-24 17:12:54 +01:00
baldurk
547f767599
Check feature in Prepare()
2019-05-24 17:12:54 +01:00
baldurk
2d370ac4ae
Add functions to check vertex input data as well as vertex output data
2019-05-24 17:12:54 +01:00
baldurk
ce8fcc1a16
Fix UNorm/SNorm post-processing on mesh data decode
2019-05-24 13:31:48 +01:00
baldurk
f6a2bd345c
Fix PostVS alignment calculation in test mesh fetch
2019-05-24 13:31:24 +01:00
baldurk
8d12dfc3e3
Avoid need to re-state test name in REGISTER_TEST() macro
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* At the same time while changing this we ensure all tests are prefixed.
2019-05-24 12:08:24 +01:00