Commit Graph

2255 Commits

Author SHA1 Message Date
baldurk 484d70ddbd Display buffers properly in resource list 2016-02-07 18:45:13 +01:00
baldurk 354e64a844 Pass back buffers and buffer information 2016-02-07 18:45:12 +01:00
baldurk 4ece1ed5b3 Handle vtx binds referencing unset vbuffers (valid if binds are unused) 2016-02-07 18:45:12 +01:00
baldurk b2676c2861 Store last swapchain presented and use it instead if none is specified 2016-02-07 18:45:11 +01:00
baldurk d198569313 Make swapchains parents of im and put GetSwapchainImages in swap record 2016-02-07 18:45:10 +01:00
baldurk 58703dd348 Don't try and create our own layer on replay if it was in createInfo 2016-02-07 18:45:09 +01:00
baldurk 2d8a6640eb Update VKTODO with note on blocker 2016-02-07 18:45:08 +01:00
baldurk 8696b2133c Remove VKTODO that is handled 2016-02-07 18:45:07 +01:00
baldurk 4fe74824b1 Switch buffer offsets and lengths to 64-bit, downcast only where needed 2016-02-07 18:45:06 +01:00
baldurk b569932a71 Update pipeline stage names to Vulkan nomenclature 2016-02-07 18:45:05 +01:00
baldurk f1f0d45113 Sum up release notes entry - not GPU portable at all 2016-02-07 18:45:05 +01:00
baldurk 6f351c05e1 Fixes for storing & displaying dynamic offsets in pipeline state 2016-02-07 18:45:04 +01:00
baldurk bb4522c2b7 Minor shader cleanup 2016-02-07 18:45:03 +01:00
baldurk bd237aea83 Remove release note about memory maps 2016-02-07 18:45:02 +01:00
baldurk fb3ccc9994 Finish map-intercept handling for now.
* Currently I've decided to stick with the scheme of reading back from
  mapped pointers where necessary to either compare or serialise. This
  is because the bookkeeping for intercepting memory maps is quite
  complex and right now it seems hard to justify as the overhead of the
  readback is not significant enough to worry about. Unless we encounter
  a case where the readback is hugely slower and frame captures begin to
  take 10s of seconds longer, it's not justifiable.
2016-02-07 18:45:01 +01:00
baldurk 34e37257bd Add explanation of current plan for memory map handling 2016-02-07 18:45:00 +01:00
baldurk 79e7785718 Move function to more appropriate file 2016-02-07 18:44:59 +01:00
baldurk 156c75b26d Modify memory properties to discourage coherent maps & remap memory idxs 2016-02-07 18:44:58 +01:00
baldurk 6bdf285166 Use consistent serialiser pointer 2016-02-07 18:44:58 +01:00
baldurk 7769e1d672 Change API events view to show { } sections in sub-nodes 2016-02-07 18:44:57 +01:00
baldurk 685032e78c Store renderpass load/store ops and display in drawcall names 2016-02-07 18:44:56 +01:00
baldurk dd57110036 Make a drawcall for render pass end 2016-02-07 18:44:55 +01:00
baldurk 1d092f6b87 Remove some VKTODOs that are judged not relevant anymore 2016-02-07 18:44:54 +01:00
baldurk 7b952c53ef Move loadmodule/getprocaddress code into os_specific 2016-02-07 18:44:53 +01:00
baldurk 55914f99ae GL hooks no longer need to be disabled - just don't hook nv VK driver 2016-02-07 18:44:52 +01:00
baldurk 6da044ae0a Remove hardcoded hack to clear backbuffer to black
* Now handled as a runtime created init state, the same as if we started
  skipping initial states for large images that are write-only
2016-02-07 18:44:51 +01:00
baldurk da15b25789 Handle image dirty & initial state tracking more correctly
* Still not doing buffer<->image copy for proper decode/encode.
* Images are dirtied in preference to their memory, and their initial
  state consists of the memory backing behind them, which is copied
  and restored in the same way as dirty memory.
2016-02-07 18:44:50 +01:00
baldurk 97527d273d Add memory creation info 2016-02-07 18:44:50 +01:00
baldurk a87587e91f Memory no longer needs to be dirty from creation, tracking correctly now 2016-02-07 18:44:49 +01:00
baldurk 518a86b4a4 Remove hack to propogate frame references to memory, track them properly
* This takes advantage of immutable non-sparse object memory bindings.
* Currently this will treat images the same as buffers, as read-only
  containers with memory still being the onlything that is dirtied and
  needs initial contents, but has some of the code needed for proper
  separate image initial state/dirty tracking.
2016-02-07 18:44:48 +01:00
baldurk abe9696973 Reduce debug-print spam for dirty resources 2016-02-07 18:44:47 +01:00
baldurk da447ba5d9 Fixes for coherent persistent maps and multiple frame capture 2016-02-07 18:44:46 +01:00
baldurk 0d66a78105 only flush pending dirty resources while idle 2016-02-07 18:44:45 +01:00
baldurk 198ab2b714 Check descriptor sets are in range when iterating layout, warn otherwise 2016-02-07 18:44:44 +01:00
baldurk 24ad3356dd Deserialise fix - make sure scoping doesn't delete data we need 2016-02-07 18:44:43 +01:00
baldurk 25c5de8c85 Make sure resource records are deleted as most specific type
* Don't need to use a virtual destructor as the information is already
  in the templated resource manager
2016-02-07 18:44:42 +01:00
baldurk 63e0cc3f39 Use correct uniform buffer alignment instead of hardcoded 256 2016-02-07 18:44:42 +01:00
baldurk c54b17284c Remove some VKTODOs 2016-02-07 18:44:41 +01:00
baldurk 4211cd7359 Remove VKTODOs that aren't needed anymore 2016-02-07 18:44:40 +01:00
baldurk 900d65b770 Refactor out start/end frame capture from present code 2016-02-07 18:44:39 +01:00
baldurk c1959102c8 Rename GenericPipeline to HighlightBoxPipeline as it uses line lists 2016-02-07 18:44:38 +01:00
baldurk 67d97f4a10 Change text rendering back to instanced triangle strips 2016-02-07 18:44:37 +01:00
baldurk ed70b4b58e Remove VKTODO - image layout no longer part of framebuffer attachment 2016-02-07 18:44:36 +01:00
baldurk fa5bc912de Tweak handling of sType/pNext. Currently not much to do 2016-02-07 18:44:35 +01:00
baldurk 78106d4efd Vulkan frame captures can't fail (will always have map/cmd list ready) 2016-02-07 18:44:35 +01:00
baldurk eee443ec78 Update a couple of VKTODOs 2016-02-07 18:44:34 +01:00
baldurk 0da2d93304 Clean up instance/device/queue handling and init & shutdown order 2016-02-07 18:44:33 +01:00
baldurk 5b6717042b Start tidying up init/shutdown order and instance/physdevice/device code 2016-02-07 18:44:32 +01:00
baldurk d38741e9ab Create a WrappedVulkan per VkInstance and indirect to find it in layer 2016-02-07 18:44:31 +01:00
baldurk 24aa8b3daf Remove singleton from VulkanResourceManager, pass it where needed 2016-02-07 18:44:30 +01:00