Jake Turner
4ae4116f85
Synchronise Metal-CPP between driver and demos
...
Added
CA::Layer* NS::View::layer() const;
2023-04-12 10:50:09 +01:00
derhass
c5e58a6024
Improve robustness of fbconfig selection for cloned GL context (glX)
...
The glXGetConfig(..., GLX_FBCONFIG_ID, &fbcfgID) call does not work
reliably on many implementations. In this case, all available fbconfigs
are queried and the first one is chosen, but this might be incompatible
to the visual of the window, resulting in a failure when the cloned
context is made current for the first time (issue: #2898 ).
This adds a fallback to query the fbconfig ID from the GL context if
querying it from the VisualInfo failed.
2023-04-10 16:03:32 +01:00
baldurk
8009df5027
Add note of rules to bug report template and README
2023-04-06 16:39:22 +01:00
baldurk
04a0fdb538
Add marker regions for GL pixel history
2023-04-05 17:33:44 +01:00
baldurk
24b0857b00
Use D32S8 instead of D24S8 for custom depth on GL pixel history
...
* We handwave the additional depth accuracy and hope that it's not an issue, but
it's important not to potentially lose accuracy.
2023-04-05 17:33:20 +01:00
baldurk
a4a2beac24
Force the use of a stencil for fragment counting in GL. Closes #2894
2023-04-05 17:32:17 +01:00
baldurk
64b511a1fa
Ensure that stencil is available for fragment counting. Refs #2894
2023-04-05 15:42:03 +01:00
baldurk
bb4caf7546
Remove reset notification EGL context attribute. Closes #2888
2023-04-05 15:08:03 +01:00
baldurk
1b72599382
Only require GLSL extensions on proper GL, not on GLES
2023-04-05 15:06:05 +01:00
baldurk
b74f2bd593
Promote SINGLE_FLUSH_VALIDATE compile option to runtime debug config
2023-04-05 13:22:14 +01:00
baldurk
41901b55c6
Handle binding D3D12 descriptor tables off the end of the heap
...
* We truncate the size of the table, even if it isn't bigger than the heap it
may be bound such that it runs off the end of the heap.
2023-04-04 16:45:00 +01:00
baldurk
4ffade076a
Only show discard resource usage on final subpass. Refs #2895
2023-04-04 13:06:23 +01:00
baldurk
244a3e671b
Bump version to v1.27
2023-03-31 21:15:48 +01:00
baldurk
4524cddca9
Update documentation to account for GL pixel history support
v1.26
2023-03-31 19:56:04 +01:00
baldurk
65042f1e0d
Build local llvm in new docker to support spirv-tools
2023-03-31 19:55:04 +01:00
baldurk
3ff12d4067
Update path in build script to use latest cmake
2023-03-31 10:31:30 +01:00
baldurk
743a60e753
Update used cmake version for building spirv-tools
2023-03-31 10:19:07 +01:00
baldurk
a0863b2aed
Check for DDS files having legacy header but no bitmask
2023-03-29 10:29:37 +01:00
baldurk
e9708d909e
Add handling for binop DXIL constants
2023-03-28 13:53:22 +01:00
baldurk
f36a9f8845
Handle empty/NULL shading rate info structs
2023-03-28 10:58:22 +01:00
baldurk
b2832d11a6
Do manual sRGB conversion on ReadPixels path for pixel history
2023-03-24 16:46:42 +00:00
baldurk
0eb7062d66
Add handling for pixel history on MRT
2023-03-24 16:30:03 +00:00
baldurk
75bfff3481
Mark UAV writes appropriately in GL pixel history
2023-03-24 15:04:15 +00:00
baldurk
b388aeb7b7
Update window params before processing context activate. Closes #2890
2023-03-24 14:48:24 +00:00
baldurk
c353f6fe6d
Add memory readback microbenchmark
2023-03-23 16:16:03 +00:00
baldurk
448b78ca68
Bare bones port of demos project to android
2023-03-23 16:16:03 +00:00
baldurk
28f4af1e5c
Avoid deadlock if resource is unmapped during capture end on D3D12
2023-03-23 16:16:03 +00:00
baldurk
5fbc3ab8ca
Enable GPU readback path on D3D12
2023-03-23 16:16:02 +00:00
baldurk
129cb33266
Tweak selection of memory types for GPU readback on Vulkan
2023-03-23 16:16:02 +00:00
baldurk
0851a9f1ad
Fix S8 testing in GL_Discard_Zoo
2023-03-23 16:16:02 +00:00
郝华青(Huaqing.H)
58f0e7bc42
fixing a documentation example
...
Fix the following errors in the sample code:
AttributeError: 'renderdoc.ActionDescription' object has no attribute 'name'
NameError: name 'window_callback' is not defined
2023-03-17 08:30:09 +00:00
baldurk
54aa110862
Return after detecting an error instead of continuing in lz4 decode
2023-03-16 16:55:21 +00:00
baldurk
7a088ac898
Handle some errors better without stalling in replay proxy networking
2023-03-16 16:55:21 +00:00
baldurk
3ba61e20a6
Fix handling of proxying S8 textures
2023-03-16 16:55:21 +00:00
baldurk
38afb7c8ad
Fix handling of S8 multisampled textures. Closes #2883
2023-03-14 16:32:06 +00:00
baldurk
31d5fa9eb3
Fix non-coherent atom alignment issues
2023-03-14 15:11:58 +00:00
baldurk
b3035d280e
Add a couple of fixes for single flush validate
2023-03-14 14:05:42 +00:00
baldurk
bc789ba535
Fix D3D12 RTV formats not being set for float case on MSAA conversion
2023-03-13 17:39:16 +00:00
baldurk
36731cb841
Handle maps on D3D12 of different aliases in a placed heap
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* We need to check for map writes even if the mapped buffer isn't the one that's
referenced by a submit but still overlaps it. We do this by moving to the heap
for all placed resources so any map to a buffer on a heap is checked as long
as any buffer bound to that heap is referenced.
2023-03-13 17:39:16 +00:00
baldurk
f4529141d2
Fix backwards API terminology on resource usage strings
2023-03-13 17:38:59 +00:00
baldurk
e13b4e95f0
Don't run selected draw twice in D3D11 triangle size overlay
2023-03-13 17:38:59 +00:00
Tony T
df7ed64ad0
Create separate shader for sint, uint and floats
...
Co-authored-by: Orson B <obraines@gmail.com >
Signed-off-by: Tony T <tony@tonytascioglu.com >
2023-03-13 10:20:07 +00:00
Bruce He
50afbb05bc
Address other comments
2023-03-13 10:20:07 +00:00
Bruce He
692617d814
Rename test gl_pixelhistory_formats to gl_pixel_history
2023-03-13 10:20:07 +00:00
Orson Baines
08be49dce3
Add first unit test for Open GL Pixel History
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- Support for integer texture formats in OpenGL Pixel History implementation
- Test reading pixels from a triangle with a variety of texture formats
2023-03-13 10:20:07 +00:00
baldurk
40cd74c713
Fix early return when writing multiple sections in rdc conversion
2023-03-09 13:24:14 +00:00
baldurk
bf2df1d09a
Fix recompression of D3D12 files not being roundtrip identical
2023-03-09 13:23:33 +00:00
baldurk
2c2bafa1a6
Add protection on D3D12 for bad internal API calls from python
2023-03-09 13:23:19 +00:00
baldurk
e81e00beb3
Environment variable modifications with an empty value are valid
2023-03-08 18:06:46 +00:00
baldurk
d36d23ab21
Fix access to reserved columns for tooltips
2023-03-08 16:55:22 +00:00