Commit Graph
84 Commits
Author SHA1 Message Date
baldurk 660d696b58 Test that dirty pipelines can still be shader-edited properly 2020-04-21 17:09:33 +01:00
baldurk 8ee6e43ed6 Check that we can render secondary mesh data with only two components
* We need to be sure that we don't accidentally read RGB anyway.
2020-04-21 17:09:24 +01:00
baldurk 3d29947367 Fix odd linux compile error in tests 2020-04-08 18:39:03 +01:00
baldurk 5e2de7dd34 Fix issues switching between mips with overlays on vulkan 2020-04-07 14:05:43 +01:00
baldurk feafbde8bc Add GL hack to check for implicit thread switching
* This is a very big blunt hammer for fixing the problem of multithreaded
  submission from GL. Every GL call checks to see if the context changed (which
  would only happen from a thread switch to a different context) and if detected
  it inserts a manual MakeCurrent call equivalent.
* It's slow to capture (when this happens - checking is not particularly slow)
  and slow to replay, but it's functional which is an improvement.
2020-04-02 18:15:44 +01:00
baldurk ea6cc026ae Allow de-activating GL contexts in tests 2020-04-02 18:15:44 +01:00
baldurk 4c5b209e6f Test constant buffer offsetting in cbuffer zoo tests 2020-03-20 16:16:52 +00:00
baldurk f8a6cbb0c7 Clear mips/slices in overlay on GL to avoid undefined contents 2020-03-19 17:16:19 +00:00
baldurk 40611a3dde Test subresource rendering in overlay tests, remove png comparisons 2020-03-12 16:51:19 +00:00
baldurk b392c07d83 Add tests that use large vertex buffers 2020-03-11 18:00:53 +00:00
baldurk 7e0bab41ab Test for duplicate extensions in GL extension string 2020-03-05 19:35:45 +00:00
baldurk aacf148201 Add test of creating an empty capture 2020-02-21 17:56:53 +00:00
baldurk 70913fdda5 Add test that GL multi-draw mesh output works with builtins 2020-02-21 17:56:53 +00:00
baldurk 4ec8280ee8 Add test of KHR/EXT GL debug marker behaviour 2020-02-21 17:56:53 +00:00
baldurk 31e2447db4 Extract out some common code from GL_Simple_Triangle 2020-02-21 17:56:53 +00:00
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00
baldurk c3b6b6890e Add tests that shader ISA disasm works, including live driver output 2020-02-03 18:18:17 +00:00
baldurk 09be5f4047 Fix structured export/import of initial states resource contents on GL 2020-02-03 18:18:16 +00:00
baldurk a49f3f5462 Add test of degenerate vertex shaders with no outputs but full GS output 2020-01-22 19:05:53 +00:00
baldurk 6c68576707 Add workaround for strange systems with difficult visualinfo setups 2020-01-22 19:05:53 +00:00
baldurk 45f983f97b Fix compilation of GL demo on linux 2020-01-21 18:28:57 +00:00
baldurk db0779e09b Add test for mesh view - vertex picking and mesh rendering 2020-01-21 18:28:55 +00:00
thisisjimmyfb 0734776a49 added test demo and script for opengl backdoor context 2020-01-20 13:41:18 +00:00
baldurk 1758b32045 Add a test of callstack collection 2020-01-13 19:04:44 +00:00
baldurk 29a650d859 Don't delete the 0 VAO or FBO, even if the application asks nicely 2020-01-07 17:28:17 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk dbbfe4c35c Fix clang warning about adding to string literal
* This is what we want to do but it's admittedly quite strange
2019-12-20 15:09:33 +00:00
baldurk c22a5f3622 Add GL test helper to make compute program 2019-12-18 19:09:18 +00:00
baldurk cde17e9710 Set NEAREST sampling for textures in GL texture zoo
* This is needed particularly for integer textures which are incomplete if
  sampled (even with a non-sampling instruction) with the default LINEAR
  filtering.
2019-12-18 19:09:18 +00:00
baldurk b123ef42a9 Check that our MSAA sample count is supported in GL texture zoo test 2019-12-18 19:09:18 +00:00
baldurk 6bbf4cb209 Allow fallback to glslangValidator in tests for compiling SPIR-V 2019-12-12 17:58:52 +00:00
baldurk f8ff6b4f6c Fix parameters for rendering 3D depth images in texture zoos 2019-12-12 17:58:51 +00:00
baldurk c63baeb609 Bind unused pixel pack/unpack buffers in GL_Resource_Lifetimes test
* This ensures having them around doesn't break capture.
2019-12-11 16:59:50 +00:00
baldurk 7726dc1cd0 Test glCreateShaderProgramv use in GL_Resource_Lifetimes test 2019-12-11 16:52:20 +00:00
baldurk 67082e037d Fix GL texture zoo handling of RGB9E5 2019-12-10 19:39:08 +00:00
baldurk 77b5c391e9 Check that we handle padding and alignment around structs
* On all APIs structs are aligned up to 16-byte alignment, and on D3D as with
  arrays then elements coming after the struct can be packed into the padding
  after the last struct element.
2019-11-29 13:53:44 +00:00
baldurk 24c0b018ea Fix types used for non-uint types in GL_Texture_Zoo test 2019-11-27 12:06:25 +00:00
baldurk 279a2ec69d Add texture zoo tests
* These tests ensure that texture rendering works correctly for all different
  types of texture types, and for all formats, across different APIs, including
  across a remote-proxy connection.
2019-11-26 17:38:27 +00:00
baldurk 273a87e606 Fix calculation of array byte stride for structs with padding in DXBC
* Instead of summing the members offsets, we set it to the offset of the last
  member plus the last member's size.
2019-10-25 18:29:30 +01:00
baldurk 1eae20cad3 Add test of exporting/importing capture with a large number of buffers 2019-10-24 18:02:54 +01:00
baldurk 16dace3d48 Fix tests running on 32-bit 2019-10-01 17:59:01 +01:00
baldurk 40375a6d6e Ensure all values are used and unstripped in GL_Vertex_Attr_Zoo 2019-09-18 15:28:12 +01:00
baldurk 612963bb11 Fix GL shader editing shader to not use uninitialised data 2019-09-18 14:16:28 +01:00
baldurk f8221d858d Ensure we don't hide an invalid buffer value that truncates to green 2019-09-18 13:55:27 +01:00
baldurk 35fec3f29e Fix shutdown order for GL test context & window 2019-09-18 13:30:58 +01:00
baldurk 9a99696593 Explicitly request alpha channel for GL test backbuffer 2019-09-18 13:15:38 +01:00
baldurk 6d282f90d9 rename TEST macro to un-confused visual assist
* Visual assist comes with a pre-defined interpretation of TEST() for
  googletest, which conflicts with ours. We can't seem to override it with a
  va_stdafx.h even
2019-09-17 12:40:00 +01:00
baldurk f3220bd6fb Use more stable clear color for comparison
* We need to allow for off-by-one errors in our color comparisons
2019-09-16 18:50:01 +01:00
baldurk 5e32e92205 Remove grey-area glShaderSource calls
* These crash on AMD and it's still unclear if they are spec legal.
2019-09-16 18:40:43 +01:00
baldurk dff2583db3 Add tests for specific parameters 2019-09-13 17:33:48 +01:00