baldurk
cb9fc1dc4f
Update vulkan headers in demos project
2019-02-05 18:40:31 +00:00
Benson Joeris
cf74b67660
Refactor FrameRefType and add Clear reference type
...
This change simplifies the `FrameRefType` enum by removing the separate states and
transitions, and replacing them with a smaller set of reference types, together
with functions that compose those reference types.
This change also introduces a `Clear` reference type, which is used to represent
an access to the resource that completely overwrites the previous contents; this
is in contrast with a `Write` access that may leave some of the previous
contents untouched.
2019-02-05 18:40:16 +00:00
baldurk
0f29c40c5f
Fix implementation of glFrameTerminatorGREMEDY
2019-02-05 10:42:47 +00:00
baldurk
99910959ee
Provide GREMEDY GL extensions even if not supported by the driver
2019-02-05 10:42:37 +00:00
baldurk
2a80fd29d0
Don't look for source.properties to check valid SDK path
...
* This file isn't always there apparently. Instead just look for a build-tools
folder which must be present.
2019-02-04 19:21:10 +00:00
baldurk
5ecdb18ea7
Add support for VK_EXT_memory_budget and VK_EXT_memory_priority
2019-02-04 19:21:10 +00:00
baldurk
8a17f89f53
Update vulkan headers to 1.1.99
2019-02-04 19:21:10 +00:00
baldurk
00c4e3265d
Update brew packages needed for autotools on mac
2019-02-04 18:06:11 +00:00
baldurk
a79e047e5d
Reorganise linux dependencies section, and update Ubuntu instructions
2019-02-04 18:06:11 +00:00
baldurk
b5a6e815b9
Locate android SDK/NDK up front from various env vars before building
...
* We need to locate it before setting the toolchain file, so checking when
building renderdoccmd is too late. This also lets us print where the SDK/NDK
is found, and add error messages if we don't locate it properly.
2019-02-04 18:06:10 +00:00
baldurk
61b39c80a1
Update VerifyMapWrites option to VerifyBufferWrites option in API docs
2019-02-04 18:06:10 +00:00
baldurk
18af132601
Update API documentation to mention SetCaptureFileComments
2019-02-04 18:06:10 +00:00
baldurk
f20e871510
Add option to make y-flipping a per-texture state instead of global
2019-02-04 18:06:10 +00:00
baldurk
2853029847
Don't make overly-general matches when looking for constants by name
2019-02-04 18:06:10 +00:00
baldurk
36770522d7
Fix shaderviewer shortcuts using QShortcut which doesn't work well
2019-02-04 18:06:10 +00:00
baldurk
73a5357419
Fix handling of primitive restart with a vertex offset
2019-02-04 18:06:09 +00:00
Lionel Landwerlin
12ce67b228
Add GL Intel performance counters support
...
Intel published a performance query extension support defined back in
2013. This is available on Windows & Linux (in the Mesa driver). This
should provide the same types of counters as the MDAPI backend for
DX11.
Frameretrace [1] (a fork/branch of Apitrace) uses the same extension.
v2: Fix build without OpenGL
Simplify logic to enable counters
Warn about non enabled counters on Linux/Mesa
Generate counter Uuid
v3: Turn asserts into errors
Don't load perf entry points manually
v4: More clang-format
v5: Fix some Windows conversion warnings
v6: Fix errors on Windows where the driver reports an error on
glGetPerfQueryInfoINTEL as a mean to say that the queryId cannot
be used through the extension
v7: clang-format
v8: Initialize variable passed by pointers to GL entry points
v9: Only try to use the INTEL_performance_query on Mesa, experience
shows the Intel Windows driver doesn't report anything useful.
[1]: https://github.com/janesma/apitrace/wiki/screen-shots
2019-02-04 15:54:33 +00:00
Remi Palandri
550d5477d8
shorten android capture option str
2019-02-04 10:50:25 +00:00
baldurk
acbe682392
Explicitly skip system builtin inputs in GL reflection
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* Some drivers (e.g. macOS) will still return a location even for gl_.. builtins
2019-02-01 18:32:14 +00:00
baldurk
b178ae800c
Add Catch.hpp StringMaker template specialisation for rdcstr
...
* Otherwise it gets identified as a 'range' with begin() / end() and "foobar"
gets printed as { 'f', 'o', 'o', 'b', 'a', 'r' }
2019-02-01 18:32:14 +00:00
baldurk
3a79d7e069
Block queries for undocumented DWM interfaces.
...
* Nomachine is one program that requests these, but has a fallback path for if
they're not available. Denying the request makes things more compatible.
2019-02-01 18:32:14 +00:00
baldurk
aa1df3cb1e
Don't deserialise elements of arrays unless the array is non-NULL.
...
* This is protection just in case the array-size is wrong and we bailed before
serialising the array itself.
2019-02-01 18:32:14 +00:00
baldurk
73063703e6
Inherit indirect copies from secondary to primary cmdbufs. Closes #1251
...
* Updated VK_Indirect test to run everything in secondary command buffer as
well.
2019-02-01 18:32:14 +00:00
baldurk
12665b8bed
Don't apply typehint when rendering overlay texture
...
* On vulkan the typehint is forceful, so we don't want to inherit a unorm cast
from the real texture.
2019-02-01 18:32:14 +00:00
baldurk
b9254af510
Don't attempt to use XFB when multiview is active. Closes #1250
2019-02-01 18:32:13 +00:00
baldurk
86ff87863e
Update copyright years to 2019
2019-02-01 18:32:13 +00:00
baldurk
dc9f57ef52
On D3D12 don't overwrite elementByteSize from structured buffers
2019-02-01 18:32:12 +00:00
baldurk
c39209525a
Don't query GL_TEXTURE_BUFFER_SIZE without ARB_texture_buffer_range
2019-02-01 18:32:12 +00:00
baldurk
c8cf35eb83
Don't disable itemview wordwarp workaround for QTBUG-14949 in 5.11
...
* It doesn't seem to be fixed.
2019-02-01 18:32:12 +00:00
baldurk
4be6bf50f9
Don't leak rasterizer discard state if GL postvs fails
2019-02-01 18:32:12 +00:00
baldurk
19c7af5e35
Don't delete program before we try to print the link errors
2019-02-01 18:32:11 +00:00
baldurk
5854810fd4
Make timeouts in tests more forgiving for CI that occasionally fails
2019-02-01 18:32:11 +00:00
nmr8
38f68e1534
Update Dependencies.md
2019-01-30 09:25:02 +00:00
nmr8
54efa30596
Add debian dependencies, spoon feed build commands
2019-01-30 09:25:02 +00:00
baldurk
bca706a96b
Increase maximum wait time for program to start to 1 second. Refs #1243
2019-01-29 10:45:49 +00:00
baldurk
e70dd127f3
Use bindpoint mapping when looking up read-write resources on GL
2019-01-28 19:55:40 +00:00
baldurk
0f7cacc4ee
Custom shader objects are not programs, use right delete function
2019-01-28 19:55:40 +00:00
baldurk
542f664645
Fix missing register swizzles on relative addressing lookups
2019-01-28 19:55:40 +00:00
baldurk
76e42a1a2a
Make sure to correctly identify removed buffer in GPUAddress mapping
...
* When multiple buffers are aliased over the same heap memory, they'll have the
same GPU base address. Our mapping needs to ensure it removes the right entry
when a resource is released.
2019-01-28 19:55:39 +00:00
baldurk
3e843351e7
Handle ExecuteIndirect setting a GPU_VA of 0
...
* I don't know if this is valid or not, but it seems to work without triggering
any validation layer warnings or errors which is the best guess.
2019-01-28 19:55:39 +00:00
baldurk
317e89f7cb
Add QIODevice::Text for text writing, to convert newlines. Refs #1246
2019-01-28 19:55:39 +00:00
baldurk
f8d575d2d1
Don't leak programs when separable patching fails
2019-01-28 19:55:39 +00:00
baldurk
a154ca5cb9
Fix wrong enum being used in GL overlay for MSAA textures
2019-01-28 19:55:39 +00:00
baldurk
f8962abe21
Fix handling of BASE_LEVEL/MAX_LEVEL on texture types that don't have it
2019-01-28 19:55:39 +00:00
baldurk
09c1c8efdb
Don't call GetBaseFormat on compressed texture format
2019-01-28 19:55:38 +00:00
baldurk
1d0a9926b7
Fix error message referring to incorrect argument
2019-01-24 19:07:46 +00:00
baldurk
4839d6bee4
Never force gamma when displaying overlay texture
2019-01-24 19:07:46 +00:00
baldurk
bbaff6f575
Don't try to reflect non-existant tessellation/geometry shaders
2019-01-24 13:21:21 +00:00
baldurk
4bded8be29
Add missing GL_DYNAMIC_STORAGE_BIT specifiers in GL_Buffer_Updates test
2019-01-24 13:21:03 +00:00
baldurk
4f230ab625
Ensure we sync GPU work before destroying an output window on D3D12
2019-01-24 11:33:52 +00:00