Commit Graph

24 Commits

Author SHA1 Message Date
baldurk 273a87e606 Fix calculation of array byte stride for structs with padding in DXBC
* Instead of summing the members offsets, we set it to the offset of the last
  member plus the last member's size.
2019-10-25 18:29:30 +01:00
baldurk 1eae20cad3 Add test of exporting/importing capture with a large number of buffers 2019-10-24 18:02:54 +01:00
baldurk f3220bd6fb Use more stable clear color for comparison
* We need to allow for off-by-one errors in our color comparisons
2019-09-16 18:50:01 +01:00
baldurk dff2583db3 Add tests for specific parameters 2019-09-13 17:33:48 +01:00
baldurk c9f13a657d Add test cases of shader editing on GL and Vulkan 2019-09-05 20:36:12 +01:00
baldurk 9627332667 Add a utility function to tests to pick a pixel and check its value 2019-09-05 20:33:25 +01:00
baldurk ee43d4377c Account for pipeline specialisation constants when reflecting shaders 2019-08-16 17:38:35 +01:00
baldurk 1fbcade162 Add test of GL's per-type texture unit bindings 2019-05-27 11:49:06 +01:00
baldurk bdf7213613 Add tests for edge-case vertex attributes & interpolators
* Tests that we can pass integer, double, matrix, array values through the
  vertex pipeline and query the correct values at each stage.
2019-05-24 17:12:55 +01:00
baldurk 4cec51ff6a Use demo project name to determine test availability
* This is better than testing by platform/platform version, because we can check
  specifically for extensions and avoid running a test we know will fail because
  extensions aren't supported.
2019-05-23 14:03:47 +01:00
baldurk 2573dffde7 Remove MAP_UNSYNCHRONIZED_BIT from GL persistent maps
* This is required because we add MAP_READ_BIT and the spec doesn't allow maps
  that are both unsynchronized and reading.
* Also add a test for unsynchronised persistent maps, and update the
  GL_Buffer_Updates test to not require a reference image but check each quad
  individually for the expected colour.
2019-05-22 12:04:33 +01:00
baldurk 6d47b35cd9 Change GL_Entry_Points test to use more generally available functions 2019-05-17 16:32:55 +01:00
baldurk ff24c2251a Account for differing reflection of global uniforms on GL
* The reflection might only return the actual used values, but it might return
  more so ensure we have handling for that.
2019-05-17 16:32:55 +01:00
baldurk d3d5d63b2a Add tests of awkward lifetime edge cases for resources on all APIs
* This is primarily around initial states - either a resource which is from a
  previous frame and maybe wasn't dirtied and needs initial states created for
  it when it's modified mid-frame, or a resource that's created and destroyed
  all within one frame.
2019-05-14 17:13:29 +01:00
baldurk bd85073bb7 Fix tests using old CreateHeadlessWindowingData() function 2019-05-08 14:11:15 +01:00
baldurk 7db90232f9 Allow creating completely headless outputs and reading back their output
* This is useful when writing automated tests that want to test the output of
  rendering which only happens to outputs, such as mesh rendering, or could
  potentially be bypassed with direct readback like GetTextureData vs rendering
  a texture.
2019-05-06 15:52:43 +01:00
baldurk 60a4877c68 Add test that aliased entry points on GL are recorded faithfully 2019-05-03 12:32:44 +01:00
baldurk cd9ab1c9db Add test of GL_Buffer_Updates 2019-05-03 11:36:34 +01:00
baldurk 7ef8ed0a7a Drop the requirement for PIL in the tests, use pypng drop-in replacement
* This means we no longer need to import PIL from somewhere else if we run via
  renderdoccmd test functional
2019-02-15 18:17:06 +00:00
baldurk 134cdfd09b Add tests to CBuffer Zoos to test alternate uniform sources on APIs
* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk 351c75e006 Fix some cases handling arrays of matrices
* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
  agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk f2253404f7 Add test that verifies postvs data is correct with separable GS shaders 2019-01-22 16:56:04 +00:00
baldurk f543f02998 Check RDC export/import in all simple tri tests, but *only* in those 2019-01-03 12:22:29 +00:00
baldurk a9151a8c0b Add testing framework useful for automated testing
* Built entirely independently of the main renderdoc build (for now).
* Contains python scripts & framework for running tests on a renderdoc build,
  which will be run nightly.
2018-11-29 14:47:20 +00:00