Commit Graph

105 Commits

Author SHA1 Message Date
baldurk 60d5a425aa Add option to disable/enable vertex highlighting in mesh view 2014-09-28 16:31:49 +01:00
baldurk 49539033c9 Connection dialog now follows child processes launched. Closes #78
* Whenever a child process is hooked, that's passed back up to the UI and
  a list is shown with all the child processes of the one you are connected
  to in the dialog.
* At any point you can double click to create a new dialog latched to that
  process.
* If the process you're attached to closes and has one child, similar to if
  you only have one capture made the dialog will close itself and open a
  new connection to the child process. This is the case for e.g launcher ->
  editor
* This behaviour is overridden if you made a capture, as it assumes you
  then don't care about the child processes and instead want to open the
  capture. You can always do file -> attach later.
* If it has multiple children when the process closes, the dialog stays
  open to allow you to peruse the list and maybe open up a connection to
  one of the children.
2014-09-28 15:07:59 +01:00
baldurk 6af5130d00 Make better use of space when help is toggled off 2014-09-28 14:10:28 +01:00
baldurk a0d6d771f2 Pass through child processes via remote access to UI. Refs #78 2014-09-28 13:58:18 +01:00
baldurk faeb047211 Handle vtx highlights outside UI, for complex topologies. Refs #85 2014-09-28 02:24:57 +01:00
baldurk 7da04de998 Stream-out as point list for vs-out draws to get vertex reuse
* For vertex shader output only, we do the streamout as a point list and
  render each vertex once then we can reuse the same(ish) index buffer and
  topology as the original draw.
* For GS/DS out there will likely be some expansion of verts so we do the
  same as we used to.
2014-09-27 21:41:35 +01:00
baldurk 896d3837f2 Bump version to v0.22 so unofficial/beta builds are v0.22-xxxx 2014-09-27 01:38:38 +01:00
baldurk 499e3b7c9f pass through sample index to pixel history 2014-09-26 22:00:58 +01:00
baldurk 81e812b5f3 Add image viewer so that an image can be loaded as a faux-log
* This adds the ability to drag in/open up a dds or jpg file and get all
  the usual texture viewing and manipulation options.
2014-09-25 16:27:17 +01:00
baldurk 75c9ba32c9 Check that UAV array is non-empty before indexing into it 2014-09-25 16:26:30 +01:00
baldurk 2122c5c0a8 Only add log to recent list when it successfully loaded. 2014-09-25 16:26:15 +01:00
baldurk 0261095de6 Add selection of primitive to pixel debug from pixel history
* This means when multiple fragments are writing to a pixel you can choose
  precisely the one you want to debug, rather than the debugging always
  running the approximately last fragment to pass
2014-09-25 10:49:01 +01:00
baldurk 672bd14af9 Display a tooltip over registers with their current value 2014-09-25 09:46:17 +01:00
baldurk 3bc3f7a902 Fix for crash if frame capture is queued & process fails to create 2014-09-25 08:20:47 +01:00
baldurk c1cb2c7333 Comment capture options, deprecate CacheStateObjects. Closes #61 2014-09-24 23:44:31 +01:00
baldurk 082a8afb9b Remove toolbar debug pixel button 2014-09-24 13:32:07 +01:00
baldurk 2966bfeb79 Update snippet-adding code for multisampled types 2014-09-24 13:31:56 +01:00
baldurk a3c5e4a51b Convert capture timestamp to local time 2014-09-19 17:55:35 +01:00
baldurk d661f17a05 Update things to point to the new builds page available 2014-09-18 18:41:48 +01:00
baldurk f4de6993bc Fix double support in FormatElement & custom Buffer/CBuffer views 2014-09-17 18:51:00 +01:00
baldurk f2637a7bff Use Range min/max vals to ignore sliders when fetching histogram 2014-09-17 18:44:05 +01:00
baldurk 0292f5f140 Beta versions check for updates with their version & commit hash
* This will allow official and beta releases to have parallel update tracks
  as planned
2014-09-17 18:33:26 +01:00
baldurk 61ba671572 Speculative crash fix - cache m_LogViewers locally. Closes #77 2014-09-17 18:08:55 +01:00
baldurk 53eeb9b28e Tweak error since no config is saved (and in-memory one is preserved) 2014-09-17 18:03:26 +01:00
baldurk 0b502f17ff Fix edge case with save options 2014-09-16 19:52:24 +01:00
baldurk 5596533459 Add handler for escape/enter shortcut keys in the dialog 2014-09-16 19:52:24 +01:00
baldurk 29e78c467e Set tab order on the form 2014-09-16 19:52:23 +01:00
baldurk eccf3fc052 Handle overwrite & invalid path on save click to validate filename 2014-09-16 19:52:23 +01:00
baldurk 339ee48ea6 Texture save dialog should be non-sizeable 2014-09-16 19:00:34 +01:00
baldurk e81169f021 Add a dialog to guide users to selecting available save options 2014-09-16 01:27:08 +01:00
baldurk 326ca2ebe8 Move SaveTexture logic to replay layer
* Expand the abilities of the GetTextureData in replay drivers
  to be able to resolve samples and render down to RGBA8 unorm
  for file export to other programs.
* Greatly improve the ability to save textures - in theory any
  texture format/type/dimension/etc should now be mappable in
  sensible & useful ways to output formats.
2014-09-16 01:25:13 +01:00
baldurk 72e2ed1513 Remove UNorm_SRGB component type as it's redundant 2014-09-14 20:29:25 +01:00
baldurk bda68c8ba6 CBuffer window is a dialog now, with ability to set custom layout 2014-09-13 18:48:39 +01:00
baldurk d9104b73c3 Set Debug Messages title correctly 2014-09-13 18:48:38 +01:00
baldurk 475c0dab7c Improve type display in constant buffer previewer 2014-09-13 18:48:37 +01:00
baldurk 1a2831a52e Update help text 2014-09-13 18:48:37 +01:00
baldurk 6fbb247efd Re-organise external-facing headers to be more easily used
* renderdoc/api/replay/ contains all the headers for using the replay and
  analysis side of renderdoc (like in a UI or auto-testing tool)
* renderdoc/api/app/ contains the headers if you wanted to write a
  renderdoc-aware application.
2014-09-13 12:52:25 +01:00
baldurk 35884170eb In D3D11 support setting friendly names on shaders 2014-09-10 18:25:29 +01:00
baldurk 4d05273bc1 Fix loading settings not working with the working-dir hint 2014-09-06 16:28:34 +01:00
baldurk 68157814ad Mark pixel history events as UAV writes and display before/after 2014-09-06 13:28:58 +01:00
baldurk 640d8aac49 Don't include Present() with others in auto-marker groups 2014-09-06 12:59:29 +01:00
baldurk 543165cece Give the shader viewer a better disambiguating title when debugging 2014-09-06 11:45:51 +01:00
baldurk bfffc2110a Change settings title to 'Settings' not SettingsForm 2014-09-06 11:32:27 +01:00
baldurk 04335a7179 Highlight groupshared memory registers on click 2014-09-03 23:12:16 +01:00
baldurk 0dbf879e7d Add small timeouts to blocking recv/send so we don't spin forever 2014-09-02 00:16:17 +01:00
baldurk 960387d485 Add a command line parameter --remoteaccess to connect to instance
* This is useful in e.g. a renderdoc-aware application that has voluntarily
  injected renderdoc, and then wants to boot the UI to automatically open
  up the management connection
2014-09-01 21:15:23 +01:00
baldurk d8daa093c5 Fix brain-dead filling of right click menu that was really slow. 2014-09-01 18:50:08 +01:00
baldurk 89e90f8c36 Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
* Also for float/unorm texture add an additional "resolved" option that
  just does an unweighted average of all samples, which is the behaviour
  from before (assuming that's what ResolveSubresource does).
2014-08-29 01:54:14 +01:00
baldurk d7ffb16a72 Add whitespace before C# exception in log 2014-08-25 22:05:04 +01:00
baldurk e68162ccb3 Bump version numbers to 0.21, as we're closer to that than 0.20 now 2014-08-25 12:41:30 +01:00