baldurk
e138fea5ce
Ignore needing to create initial state for buffers on vulkan
2020-04-13 18:24:47 +01:00
baldurk
7bfee85edc
Treat OpInBoundsAccessChain the same as OpAccessChain
2020-04-13 18:24:47 +01:00
baldurk
2318305c96
Implement OpVectorExtract/InsertDynamic
2020-04-13 18:24:47 +01:00
baldurk
a9f7819bf7
Handle implicit lod samples by pushing in calculated derivatives
2020-04-13 18:24:47 +01:00
baldurk
8192dab204
Set result number of rows from texture sample
2020-04-13 18:24:47 +01:00
baldurk
97e3d0ba98
Handle bias operand by pushing it into the sampler
2020-04-13 18:24:47 +01:00
baldurk
ee7c0ba4b2
Add handling for image operands
2020-04-13 18:24:46 +01:00
baldurk
419519b114
Fix declaration of bool constants
2020-04-13 18:24:46 +01:00
baldurk
ee5074f4fc
Read the proper number of co-ordinates based on image dimension
2020-04-13 18:24:46 +01:00
baldurk
d857ba8ae8
Create new image view for sampling, to ensure it's array-sized
2020-04-13 18:24:46 +01:00
baldurk
da1f117886
Replace default framebuffer only attachments in glInvalidateFramebuffer
2020-04-13 15:13:03 +01:00
baldurk
a4ccf9ab3c
Fix wrong index being printed in debug message
2020-04-13 13:55:48 +01:00
baldurk
36f16b9998
Add --build-id link parameters on GGP
2020-04-13 13:55:37 +01:00
baldurk
410df92bd7
Add function to connect to a remote host from python
2020-04-13 13:19:09 +01:00
baldurk
8675bef94e
Fix ggp compilation
2020-04-13 13:10:36 +01:00
baldurk
cc9d91e976
Fix compilation
2020-04-11 00:02:24 +01:00
baldurk
9a6696a191
Fix implementation of OpSelect
2020-04-10 20:52:18 +01:00
baldurk
a61822cfe1
Generate SPIR-V shader to implement some image samples on 2D image
2020-04-10 20:52:09 +01:00
baldurk
5af5f847a0
Hide accidental double-serialise of constantIDs
2020-04-10 19:48:56 +01:00
baldurk
98a967c5c1
Add a SPIR-V editor helper for declaring spec constants
2020-04-10 19:48:52 +01:00
baldurk
50abb444dd
Add code to create specialised pipeline, run it, readback results
...
* The shader is just a dummy right now to prove the results are coming back
2020-04-10 18:15:54 +01:00
baldurk
4b830d4a66
Pass the texture type to CalculateSampleGather
2020-04-10 18:15:54 +01:00
baldurk
39b28a7780
Snapshot descriptor set contents in VulkanAPIWrapper
...
* We use this to fetch the cbuffers on demand (which right now will be
immediately up front anyway), but it will be used to fetch images for sampling
as needed as well.
2020-04-10 18:15:54 +01:00
baldurk
1a4b9cd69b
Create ancilliary resources for shader debugging
...
* This is mostly for doing any GPU work and reading it back.
2020-04-10 18:15:33 +01:00
baldurk
afe0208d69
Add accessor for getting current descriptor set bindings
2020-04-10 17:36:19 +01:00
baldurk
7d0d492a66
Add missing copyright statement in shader
2020-04-10 16:58:52 +01:00
baldurk
9cf265284e
Pass ThreadState to CalculateSampleGather
...
* This is needed to fetch the values of Id parameters in
ImageOperandsAndParamDatas
2020-04-10 12:57:13 +01:00
baldurk
fc452b7586
Add helpers to create an empty SPIR-V module in an editor
2020-04-10 12:56:10 +01:00
baldurk
ead9463711
Fix structure stride generated for PSInput fetch shader
2020-04-10 12:55:08 +01:00
baldurk
2d111516d0
Fix test regression from D3D12Pipe refactor
2020-04-10 09:12:42 +01:00
baldurk
81ee4e18a8
Reset stream-out buffer size after failed allocation
2020-04-09 21:08:34 +01:00
baldurk
350da5caf7
Add missing override specifier
2020-04-09 20:10:04 +01:00
baldurk
4ebdf806c9
Add SPIR-V side of handling images and samples
...
* This is still stubbed out on the vulkan API side to actually perform the
sample operation
2020-04-09 19:34:36 +01:00
baldurk
97c7dd681f
Add global samplers array to shader debug trace
2020-04-09 18:36:12 +01:00
baldurk
b47e13beaa
Test cbuffer access
2020-04-09 18:36:12 +01:00
baldurk
47dedaf8c5
Support shader variables that refer to resource bindings
2020-04-09 18:36:12 +01:00
baldurk
70f409588c
Add type to refer to a specific Bindpoint's element
...
* This is very similar to Bindpoint but where that *declares* a binding with a
given array size, this refers to a specific element within a (possibly
arrayed) bindpoint.
2020-04-09 18:36:12 +01:00
baldurk
73c05536e0
Make Pointer a full VarType instead of a ShaderVariable member
2020-04-09 18:36:12 +01:00
baldurk
c3d53237f7
Fix handling of OpUndef and improve disassembly of NULL/Undef values
2020-04-09 18:36:12 +01:00
baldurk
6676f83671
Set up descriptors and push constants for use in future tests
2020-04-09 18:36:12 +01:00
baldurk
d68aa1cd83
Implement OpCompositeInsert
2020-04-09 11:12:09 +01:00
baldurk
82b6597423
Fix declaration of complex type NULLs
2020-04-09 11:10:23 +01:00
baldurk
dfc2013bde
Compile fix for double/float conversion
2020-04-08 20:05:31 +01:00
baldurk
b99b0214ae
Implement bitwise operations
2020-04-08 18:39:03 +01:00
baldurk
3a1352a8af
Add errors for pipe instructions
2020-04-08 18:39:03 +01:00
baldurk
64cf07b8da
OpExtInstImport isn't expected to happen during debugging
2020-04-08 18:39:03 +01:00
baldurk
3a6e13e902
Don't run vulkan shader debugging tests if debugging isn't available
2020-04-08 18:39:03 +01:00
baldurk
6f92182e9b
Add debug option to disable use of buffer device address
2020-04-08 18:39:03 +01:00
baldurk
975f40db9c
When using glslc command line to build SPIR-V asm, add file extension
2020-04-08 18:39:03 +01:00
baldurk
3d29947367
Fix odd linux compile error in tests
2020-04-08 18:39:03 +01:00