baldurk
7066692262
Test that sampler heaps are represented in structured data properly
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* This is a test of a specific case of lazy serialisation, but in particular
D3D12 descriptors do some aliasing tricks for types to compress the data, so
repeated serialisation needs to be safe.
2022-04-28 13:39:37 +01:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
baldurk
8f51857c69
Test D3D12 placed resources keeping a reference on their heap
2021-11-19 11:22:53 +00:00
baldurk
ff1fc1c20f
Test handling of residency refcounting and placed resources on D3D12
2021-11-15 15:07:56 +00:00
baldurk
4d906c5007
Check that multiple D3D12 devices with different resources doesn't break
2021-11-11 15:54:47 +00:00
baldurk
a490606012
Handle D3D12 CreateConstantBufferView with a NULL desc
2021-07-28 14:01:13 +01:00
baldurk
f530392bc1
Check that destroying a command allocator mid-capture works OK
2021-04-30 16:58:55 +01:00
baldurk
f085d1682f
Test stream-created PSOs create correctly
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* Where possible we test empty AS/MS to ensure they're ignored, though I don't
run any windows versions that support this at the runtime level.
2021-04-30 12:41:22 +01:00
baldurk
aac9e762bc
Test that empty execute indirects don't crash
2021-04-29 11:26:14 +01:00
baldurk
bb5834fd1c
Add test of root signature ranges larger than the descriptor heap
2021-01-13 16:07:43 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00
baldurk
55b84f4e7c
Test that creating root signatures identical to internal sigs works OK
2020-10-29 16:27:31 +00:00
baldurk
5c0dadae84
Test that RTV descriptor copies in D3D12 are properly recorded mid-frame
2020-08-20 17:09:51 +01:00
baldurk
9ce60a0b6e
Test that OpenExistingHeapFromAddress can be captured and replayed
2020-07-29 15:39:04 +01:00
baldurk
66a9e00f3e
Don't serialise D3D12_STREAM_OUTPUT_DESC.pBufferStrides if NumEntries==0
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* This is true even if NumStrides is a high number, it's entirely ignored.
2020-04-21 17:09:33 +01:00
baldurk
a70be5bd98
Add missing sync in D3D12_Parameter_Zoo test
2020-02-11 17:11:32 +00:00
baldurk
bb43ba45e3
Add test of newer resource creation methods in D3D12.4
2020-02-03 18:18:17 +00:00
baldurk
d326d61b1e
Add D3D12_Parameter_Zoo test to check edge-case parameters/interfaces
2020-02-03 18:18:17 +00:00