Commit Graph

  • 6eab349dd5 Fix event counting leading to mismatches in vulkan captures baldurk 2021-02-08 13:49:13 +00:00
  • e8b183b7e8 Speculative workaround for DXGI bug baldurk 2021-02-08 13:48:58 +00:00
  • 20e91d8bd5 Reserve more space for descriptor set initial contents baldurk 2021-02-08 13:45:06 +00:00
  • 4c3cf74f18 Don't linkify any @123 EID text that is followed by an x baldurk 2021-02-08 12:27:02 +00:00
  • 15cbeef054 Fix offset calculation with declaring nested buffers in format string baldurk 2021-02-08 12:26:13 +00:00
  • 3da41af1a9 Don't use constant buffer alignment rules on D3D for SRV/UAV structs baldurk 2021-02-08 12:25:25 +00:00
  • 69661b0cbb Clamp the current event to the actually visible region Mikko Rasa 2021-02-05 22:13:06 +02:00
  • 19eb9bec34 Refactor drawing of lines in TimelineBar Mikko Rasa 2021-02-05 21:42:22 +02:00
  • fa674a59b6 Consistently use outlineBrush() for drawing borders Mikko Rasa 2021-02-05 21:20:21 +02:00
  • 52a5b35027 Properly hook glXCreateNewContext. Refs #2170 baldurk 2021-02-02 19:10:05 +00:00
  • 31c45634be Fix linux injected process incorrectly detecting debugger. Closes #2170 baldurk 2021-02-02 18:40:01 +00:00
  • 7e6a785055 Add test of vulkan dedicated allocations baldurk 2021-02-01 14:31:46 +00:00
  • 0513914c42 Test that correct root-constant entry is used for cbuffer values baldurk 2021-02-01 13:39:09 +00:00
  • 2333cfa2a1 Test that UAV reads in shader debugging read data prior to event baldurk 2021-02-01 13:31:23 +00:00
  • 6b12864a7b Ensure pixel pack/unpack buffers don't break overlays on GL baldurk 2021-02-01 13:22:40 +00:00
  • 28bf213382 Test APIs where scissor can be disabled doesn't affect overlays baldurk 2021-02-01 13:14:28 +00:00
  • 13ead841a4 Add tests of cubemaps on GL baldurk 2021-02-01 12:49:02 +00:00
  • cf3dc150cb Test compute bindless feedback on vulkan baldurk 2021-02-01 11:55:54 +00:00
  • b9c82bd4fb Split large pending cmd batches to prevent device removal on load Steve Karolewics 2021-01-31 14:31:42 -08:00
  • 2629a8b096 Fix AMD shader extensions test to check for tuples baldurk 2021-01-29 10:57:39 +00:00
  • 85e767b969 Increment D3D12 initial state batch index baldurk 2021-01-28 20:24:33 +00:00
  • 4adbf00af0 Fill in information about units of Intel performance counters. Marcin Ślusarz 2021-01-19 20:17:05 +01:00
  • 263cf0778f Fixes for structured exporting multisampled textures on GL baldurk 2021-01-28 15:49:28 +00:00
  • 22636f673b Fix bug when no DXIL reflection information is present baldurk 2021-01-28 15:25:57 +00:00
  • 410bcf2744 Fix crash if DXIL phi references itself baldurk 2021-01-28 15:25:25 +00:00
  • 3ac5b9a842 Allow any UUID in DXGI swapchain GetBuffer() baldurk 2021-01-28 12:29:16 +00:00
  • 76fabedbe6 Fix false positive matching @EID on text containing foo@2x.png baldurk 2021-01-28 12:01:37 +00:00
  • 1481f80d35 Bump version to 1.13 baldurk 2021-01-27 19:23:00 +00:00
  • 40b86b63fb Update code for new SSL libraries in new Qt version v1.12 baldurk 2021-01-27 17:06:09 +00:00
  • bddbc53226 Fix compile error in official builds baldurk 2021-01-27 16:56:47 +00:00
  • f460d79968 Check for @ when initialising rich resource text baldurk 2021-01-27 16:03:55 +00:00
  • 506f941a14 Don't set invalid size as minimum size on labels, set 0,0 baldurk 2021-01-27 16:03:41 +00:00
  • 4d16c3e44c Add function to close top level windows to MiniQtHelper baldurk 2021-01-27 16:03:26 +00:00
  • dabd2a803a Give specific instructions on writing UI extensions baldurk 2021-01-27 16:03:04 +00:00
  • ea51a816ed Give ResourceId.Null a proper return type baldurk 2021-01-27 14:44:33 +00:00
  • 9424b8a3fe Add documentation on setting up python dev environment baldurk 2021-01-27 14:44:25 +00:00
  • ae96b674c9 Update docs to reference VK_EXT_debug_utils baldurk 2021-01-27 13:03:16 +00:00
  • 3f637e0d9b Link to renderdoc-contrib repository baldurk 2021-01-27 12:50:29 +00:00
  • 29c5965599 Update some missing entries and comments from custom shader snippets baldurk 2021-01-27 12:49:28 +00:00
  • 34dca01cb2 Don't rely on creation info during capture, it isn't populated baldurk 2021-01-26 15:21:47 +00:00
  • 58ef496c8a Conservatively clamp number of samples when saving texture baldurk 2021-01-26 15:01:03 +00:00
  • cf2b0abaf8 Filter out spammy libc messages on android baldurk 2021-01-26 15:00:37 +00:00
  • 2ab4051140 Don't access graphics pipeline info when doing compute feedback baldurk 2021-01-26 13:24:23 +00:00
  • e270d76347 Use the correct default profile version for GLES shaders in glslang baldurk 2021-01-26 12:03:13 +00:00
  • 56c5c18aac Tweak leak threshold on vulkan test baldurk 2021-01-26 11:28:36 +00:00
  • ca4bbc0530 Fix asm/ptrace.h include order JohnnyonFlame 2021-01-26 20:59:20 -03:00
  • 58a760cc16 Fixed missing ARM_pc define on armhf target. JohnnyonFlame 2021-01-22 09:25:59 -03:00
  • 435ef86adf Only set shader ext UAV on DXBC bytecode if it's present baldurk 2021-01-25 21:29:09 +00:00
  • 0dde721ad5 Fix reading matrix stride from correct place when reading whole structs baldurk 2021-01-25 17:06:02 +00:00
  • 176ad2313d Fix check for nan/inf in SPIR-V shader debugging baldurk 2021-01-25 16:51:59 +00:00
  • 1c37bfa02e Fix painting issues when scrolling with pinned columns baldurk 2021-01-25 16:14:03 +00:00
  • 5aadf1d649 Fix Iter_Test invalid python tuple use baldurk 2021-01-25 12:21:12 +00:00
  • d5fb1cfe4b Work around driver issues creating shared contexts on EGL. Closes #2162 baldurk 2021-01-25 11:20:21 +00:00
  • 106999a43a Fix leak of descriptor memory during each capture on D3D12 baldurk 2021-01-25 11:13:28 +00:00
  • e6601672ec Delete net worker when net manager thread completes baldurk 2021-01-22 14:57:48 +00:00
  • dae98c3547 Remove memset of struct that's no longer POD baldurk 2021-01-22 14:57:35 +00:00
  • e292bae3fa Update valgrind suppression file baldurk 2021-01-22 14:57:23 +00:00
  • 5ce6093661 Pick resident set memory for current memory usage on linux baldurk 2021-01-22 14:20:11 +00:00
  • 019d75cd0d Fix demos project compilation on linux baldurk 2021-01-22 14:19:33 +00:00
  • 0ade24d38a Fix corruption when buffer is deleted after resize mid-frame baldurk 2021-01-22 14:19:16 +00:00
  • f45bdcb49a Fix Iter_Test and Repeat_Load for newest python API baldurk 2021-01-22 13:24:48 +00:00
  • a377a61aa2 Clarify acceptable use for issues and support even further baldurk 2021-01-22 13:23:53 +00:00
  • ba06717842 Don't fetch resource lists for unbound shader stages baldurk 2021-01-21 11:30:50 +00:00
  • a4fd53af8f Fix a crash if capture viewers are changed while processing SetEvent baldurk 2021-01-21 11:28:23 +00:00
  • c002c71fe8 Don't display buffers as thumbnails in texture viewer baldurk 2021-01-21 10:43:37 +00:00
  • be3a6a5dfb Set counter-fetching mode around IHV counters on OpenGL baldurk 2021-01-20 20:54:08 +00:00
  • 57bb5a73fe Make lack of intel GL counters more obvious to user baldurk 2021-01-20 20:40:19 +00:00
  • 40f83cfbfd Fix lag in updating texture viewer display when selecting new draws baldurk 2021-01-20 16:35:29 +00:00
  • 20d8ae2dcf Fix display of 3D texture slices when linear sampling baldurk 2021-01-20 16:16:28 +00:00
  • 309a08373b Put units in table header instead of each row. Marcin Ślusarz 2021-01-19 16:57:55 +01:00
  • 3d9bba65c8 Fix resizing issue with vulkan scissors display baldurk 2021-01-19 17:39:12 +00:00
  • f263e244f4 Tweak allowed memory increase when loading VK_Large_Descriptor_Sets baldurk 2021-01-19 17:25:35 +00:00
  • 0a5353a398 Test inverse viewport height in VK_Mesh_Zoo, with rendering and picking baldurk 2021-01-19 17:20:59 +00:00
  • 0c410d40ef Fix issue showing whole pass in mesh viewer with inverse view height baldurk 2021-01-19 17:20:15 +00:00
  • 1fe92989b7 Fix aspect ratio calculation for negative viewport height baldurk 2021-01-19 17:10:09 +00:00
  • 64131e0510 Test vulkan overalys with rasterizer discard and otherwise invalid state baldurk 2021-01-19 16:43:57 +00:00
  • d607c7dfaa Add debug option to log command buffer recording on vulkan baldurk 2021-01-19 16:35:02 +00:00
  • ed50a0e01a Add workaround for Qualcomm driver issue baldurk 2021-01-19 16:25:17 +00:00
  • 086b038d0b Add simple checks for large memory leaks baldurk 2021-01-19 15:22:12 +00:00
  • ac3b923075 Allow querying DXGI swapchains for IDXGIObject & IUnknown baldurk 2021-01-19 12:06:37 +00:00
  • 7125104c3d Disable buggy bandicam vulkan layer. Closes #2152 baldurk 2021-01-19 10:25:59 +00:00
  • 7e5fc40779 Ignore number of captures made in D3D11_Swapchain_Zoo baldurk 2021-01-18 14:18:34 +00:00
  • c1c36f06ba Handle failed allocation in EXR image viewing path baldurk 2021-01-18 13:23:22 +00:00
  • 2070e74cf1 Restore image auto-update on change feature baldurk 2021-01-18 13:22:36 +00:00
  • 84dabc7b54 Update buffer size when it resizes mid-capture. Closes #2149 baldurk 2021-01-18 11:57:50 +00:00
  • 03db0c480e Fix override warning baldurk 2021-01-15 21:40:24 +00:00
  • ee5d3f5837 Compile fix for linux baldurk 2021-01-15 19:32:41 +00:00
  • 3d52d5acaf Change window title to reflect development/release builds baldurk 2021-01-15 16:50:48 +00:00
  • 474c88a07e Clamp height to non-zero in GL initial state baldurk 2021-01-15 16:50:37 +00:00
  • 924c513d70 Fix cases where empty-range ellision in D3D12 pipeline state breaks baldurk 2021-01-15 14:57:03 +00:00
  • 6d1e37de3a Display bind array index in register name on D3D12 pipeline state baldurk 2021-01-15 14:14:50 +00:00
  • 1ce0958398 Add helper for setting images in labels baldurk 2021-01-15 12:36:14 +00:00
  • 86ca794494 Add test to check ID3DDeviceContextState refcounting/rewrapping baldurk 2021-01-15 11:33:13 +00:00
  • a544223f07 Fix crash when an object is destroyed and re-used mid capture baldurk 2021-01-14 22:33:01 +00:00
  • 99725b1dc4 Use devicePixelRatioF to calculate texture viewer coords. Closes #2148 baldurk 2021-01-14 12:03:07 +00:00
  • a083680b08 Test that primitive restart is enabled for either GL state baldurk 2021-01-13 16:29:01 +00:00
  • bb5834fd1c Add test of root signature ranges larger than the descriptor heap baldurk 2021-01-13 16:07:43 +00:00
  • edc0d1d46f Ignore stream-out parameters if no stream-out is enabled on D3D12 baldurk 2021-01-13 15:54:10 +00:00
  • ec50e9005a Test inline uniform block descriptors in VK_CBuffer_Zoo baldurk 2021-01-13 15:32:09 +00:00
  • beb7c9a636 Don't accumulate references from inline uniform block descriptors baldurk 2021-01-13 15:26:22 +00:00