baldurk
0b061f4565
Stop tracking dirty state at fine-grained detail on vulkan
...
* Almost all dirty-able resources (memory and images) become dirty almost
immediately, so spending time tracking dirty state is wasted. Instead we treat
these resources as dirty at creation and rely on the postponing logic to avoid
preparing initial states for newly created resources that are not used in the
frame.
* This may cause more 'last-minute' postponed prepares for newly created
resources, which would previously.
2020-08-03 18:30:20 +01:00
baldurk
caf1e03d3d
Strip debug extensions on replay
2020-08-03 18:30:03 +01:00
baldurk
39431bb83f
Don't flush mapped memory in driver for detected coherent memory writes
2020-07-31 17:20:25 +01:00
baldurk
351687eb87
Test that D3D11 shader debugging doesn't internally pollute state
2020-07-31 16:24:59 +01:00
baldurk
ed3163b606
Don't perform library hook on windows when loading as datafile
2020-07-31 14:42:45 +01:00
baldurk
455eddf3b4
Refactor UpdateImageStates to optimise for the case of few updates
2020-07-30 16:37:01 +01:00
baldurk
ee6080eb50
Fix logs for starting frame captures
...
* We don't have the frame number here anymore so don't print it
2020-07-30 15:38:19 +01:00
baldurk
bece22e758
Add some missing filters categorisation for files
2020-07-30 15:34:57 +01:00
baldurk
50cb5a1a9e
Lock resource from mapping when diffing in queue execute. Closes #1998
2020-07-30 11:23:02 +01:00
baldurk
9ce60a0b6e
Test that OpenExistingHeapFromAddress can be captured and replayed
2020-07-29 15:39:04 +01:00
baldurk
d03acd3b6c
Test reading instanced data via client memory pointers in GL
2020-07-29 15:17:45 +01:00
baldurk
c8c281b503
Test swizzles on byte address buffer loads
2020-07-29 14:52:05 +01:00
baldurk
83478602a8
Don't register/unregister frame capturers when swapchains resize
2020-07-29 14:23:34 +01:00
baldurk
5af3a4e23b
Add a debug option to embed the log file in captures
2020-07-29 10:59:18 +01:00
baldurk
23fc093a67
Consistently use original command buffer IDs in maps
...
* If we use the live ID then re-recorded command buffers can cause maps to
slowly grow in size.
2020-07-29 10:43:57 +01:00
baldurk
d020543065
Set -fno-strict-aliasing to prevent gcc from breaking tons of code
...
* Technically the code is incorrect, because the C++ spec is terrible and makes
completely normal things illegal. GCC decides that a couple of % more perf is
worth breaking lots of code, so instead we disable this class of
"optimisation".
2020-07-28 15:30:45 +01:00
baldurk
624da2fb25
Add test that we don't crash on draws with new viewports
2020-07-27 16:17:13 +01:00
baldurk
1c6c671781
Change scissor/viewport count when it's not dynamic state
2020-07-27 16:17:13 +01:00
baldurk
e6a2b94b6f
Disallow closing progress dialogs early
...
* Normally the close button is hidden but some platforms don't allow this.
2020-07-27 16:17:13 +01:00
baldurk
fda371cc6e
Avoid glTextureBufferRangeEXT if range isn't valid
...
* This likely indicates that the non-range variant was used originally.
2020-07-27 16:17:12 +01:00
baldurk
691ee0c348
Don't overwrite GL state when creating text-rendering data. Closes #1994
2020-07-27 16:17:12 +01:00
baldurk
287bb81fca
Add a note about the python module version restriction
2020-07-24 16:33:34 +01:00
baldurk
e147a5a6d1
Test OpLine/OpNoLine being intermingled with function header
2020-07-24 16:33:34 +01:00
baldurk
c161797420
Don't look up viewport if none is bound
2020-07-24 16:33:34 +01:00
Kevin McCullough
2f6ed260be
Replacing non-ascii characters with -
2020-07-23 18:26:21 +01:00
baldurk
a10f67f26a
Skip OpLine/OpNoLine that appears before function variable declarations
2020-07-22 20:04:58 +01:00
baldurk
865d39ec44
Bump version to 1.10
2020-07-22 18:48:41 +01:00
baldurk
22dbb188ce
Document the new custom shader directories setting
v1.9
2020-07-22 17:34:40 +01:00
baldurk
5d8d57540b
Update docs as vulkan pixel history and shader debugging are supported
2020-07-22 17:31:20 +01:00
baldurk
8e3d38ce2c
Fix crash if texture is discarded with NULL region (means all discarded)
2020-07-22 13:26:29 +01:00
baldurk
7a1c476ceb
Remove Vulkan shader debugging beta feature flag
2020-07-21 22:36:16 +01:00
baldurk
6c1376fbb9
Add credits note for vulkan pixel history
2020-07-21 19:57:09 +01:00
baldurk
03029a5152
Don't end unbalanced counters while fetching them ourselves on GL
2020-07-21 19:57:09 +01:00
baldurk
0d8c36d6e8
Handle instanced client memory arrays in GL
2020-07-21 19:57:09 +01:00
baldurk
331aabcde6
Include test process output into test log
2020-07-21 19:57:09 +01:00
baldurk
9f4f68a76b
Add an unhandled exception handler on windows to print crashes to output
2020-07-21 19:57:09 +01:00
baldurk
f75c34d3c2
Fix swizzle on resource not being properly applied to ld_raw operations
2020-07-21 19:57:09 +01:00
baldurk
b540f631ab
Don't overwrite idx variable with loop iterator
2020-07-21 19:57:09 +01:00
baldurk
56f1b8c4e8
Fix size clamp being backwards for D3D12 index buffers
2020-07-21 19:57:09 +01:00
Aliya Pazylbekova
109d5e90a9
Remove Vulkan pixel history beta feature flag
2020-07-21 19:56:12 +01:00
baldurk
bf567adea1
Fix backwards finite check in D3D11 shader debugging
2020-07-20 16:31:59 +01:00
baldurk
f6babe77fd
Handle depth clipping and depth bounds failure separately
...
* This prevents truly depth-clipped fragments from being wrongly reported as
other failures like backface culling.
2020-07-20 16:07:36 +01:00
baldurk
6a8e7cbbe5
Fix python examples not being up to date with latest API changes
2020-07-20 10:52:59 +01:00
baldurk
8299fb5039
Add some missing D3D12 bitfield stringise cases
2020-07-20 10:50:57 +01:00
baldurk
fb313a0f54
Respect minImageCount from surface capabilities
2020-07-17 17:09:58 +01:00
baldurk
05e2761fb8
Quantise pixel history depth when doing per-fragment comparisons
2020-07-17 16:53:35 +01:00
baldurk
7a885ae9bd
Tweak ISA checks
2020-07-17 16:53:35 +01:00
baldurk
9506d8e465
Make unbound checkerboard full alpha
2020-07-17 16:53:35 +01:00
baldurk
2bc59d1610
Fix mesh checks for extended dynamic state test
2020-07-17 16:53:35 +01:00
baldurk
a46e86f191
Ensure indirect buffer is properly cleared on first run
2020-07-17 16:53:35 +01:00