Jake Turner
305d65432e
Apply cmake 4.0 version tests to demos project
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Copied over from main RenderDoc CMakeLists.txt
2026-02-09 20:06:59 +00:00
baldurk
1f29df7bfb
Add test for D3D12 predication
2026-02-04 22:33:57 +00:00
Jake Turner
1bd80b13cc
Extend VK_Mesh_Shader tests for struct arrays, struct in a payload
2026-02-04 13:25:18 +13:00
Chia-I Wu
8552eec7a1
Fix android compile errors on NDK 27+
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ALooper_pollAll was obsoleted since NDK 27 and resulted in
renderdoccmd_android.cpp:526:8: error: 'ALooper_pollAll' is
unavailable: obsoleted in Android 1 - ALooper_pollAll may ignore
wakes. Use ALooper_pollOnce instead. See The API documentation for
more information
Since we poll from within a loop, we can replace it by ALooper_pollOnce
directly. But to be on the safe side, do this only on NDK 27+.
2026-02-01 03:15:38 +09:00
Chia-I Wu
4f0e117359
Fix android compile errors on JDK 20+
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Java 7 support was dropped since JDK 20. We should be able to target
Java 8 without compatibility concerns because we run the bytecode
through dex which desugars (or fails at build time which does not
happen). But to be on the safe side, print a warning.
2026-02-01 03:15:38 +09:00
baldurk
bd78fcc473
Update multiview test to check shader exported viewport
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* This also has code to support the qcom implicit viewport, but we disable that
path by default since it would break all the single-viewport tests.
2026-01-30 18:11:41 +00:00
baldurk
a5d5e4d7fe
Check for multiview geometry feature
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* This means the triangle size overlay will not be available.
2026-01-30 18:01:50 +00:00
baldurk
fe7462330f
Fix warning on clang for vulkan helper function
2026-01-30 15:56:14 +00:00
baldurk
db74623ed5
Change array to plain member
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* Some clang versions seem to complain about the storage for this being missing
even if it's constexpr, since it's not important we make it a plain member.
2026-01-30 15:55:44 +00:00
baldurk
490935242d
Explicit cast for annoying linux compilers where ULL/LL isn't int64
2026-01-30 15:54:51 +00:00
baldurk
a9c590b8a2
Remove accidental commit
2026-01-30 15:54:35 +00:00
Jake Turner
0bec9e0a0c
Add struct array to VK_Mesh_Shader task out
2026-01-29 09:16:48 +13:00
baldurk
965d1c9568
Add demo tests for annotations
2026-01-28 14:42:11 +00:00
baldurk
0e338ac867
Update app API header in demos project
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* Also query for the latest API, this is effectively an internal user we can
assume we're running against the latest version of our own API.
2026-01-28 14:42:10 +00:00
Jake Turner
e351910071
VK Shader Debug Zoo tests for SPV_KHR_integer_dot_product
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OpSDot
OpUDot
OpSUDot
OpSDotAccSat
OpUDotAccSat
OpSUDotAccSat
for 8, 16, 32, 64 bit types (signed & unsigned) and packed 32-bit vectors (4x8-bit)
2026-01-27 16:16:29 +13:00
Jake Turner
9c4a62397e
Make VK_Shader_Debug_Zoo fail test not just error
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Compute tests were resetting "failed" to False
2026-01-27 16:16:29 +13:00
Jake Turner
0bed011093
GL_Shader_Debug_Zoo Test for read only resource array (sampler2d)
2026-01-26 10:47:55 +13:00
Jake Turner
eba1a12648
DXIL Shader Debugger test using enum
2026-01-24 08:17:04 +13:00
Jake Turner
1028a7b458
GL_Shader_Debug_Zoo Test for interpolation qualifiers
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flat
noperspective
2026-01-20 06:24:06 +13:00
Jake Turner
9678e09f3b
GL_Shader_Debug_Zoo Test for uniform bool
2026-01-20 06:24:06 +13:00
Jake Turner
7782bc3452
Make VK_Graphics_Pipeline debugged pixel test fail instead of an error
2026-01-08 06:57:56 +13:00
baldurk
856c838def
Update copyright years to 2026 and fix copyright ranges
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* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
Jake Turner
1b5543e74f
Fix D3D12 Compute Derivative Tests
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Use groupId for the output buffer index to match the python
Only output results for workgroup 1,0,0
Do not reset test failing to false in check_compute_derivative_tests()
2025-12-22 09:03:33 +13:00
Jake Turner
3767d5da0c
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
2025-12-14 08:11:14 +13:00
Jake Turner
1b56d385fe
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
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HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
2025-12-12 12:02:16 +13:00
Jake Turner
e2ca32a348
D3D12_Subgroup_Zoo tests for Quad Ops in Compute Shader
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QuadReadLaneAt
QuadReadAcrossDiagonal
QuadReadAcrossX
QuadReadAcrossY
QuadAny
QuadAll
2025-12-11 15:39:19 +13:00
Jake Turner
abbe6d128a
D3D12 EI test for setting a single 32-bit root constant
2025-12-03 11:20:19 +13:00
Vladislav Korytsko
8530da8274
Fix dataSize calculation in WriteToSubresource
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Corrects width, height, and depth calculation in WriteToSubresource for the specified subresource when storing provided source data blob. Using base resource dimensions could have led to source-data read access violation.
Also updates corresponding test to validate subresource modification.
2025-12-03 05:56:55 +09:00
baldurk
09a0c34979
Add manual implicit bias path for Android
2025-12-02 12:37:19 +00:00
baldurk
e85651545f
Add test of GL shader debugging
2025-12-02 12:17:36 +00:00
Jake Turner
34ce4035d0
VK_Subgroup_Zoo tests for Quad Ops in Compute Shader
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subgroupQuadBroadcast
subgroupQuadSwapDiagonal
subgroupQuadSwapHorizontal
subgroupQuadSwapVertical
subgroupQuadAny
subgroupQuadAll
2025-11-27 12:42:21 +13:00
Jake Turner
97755b5ebb
Test cases for VK_KHR_compute_shader_derivatives
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dFdx, dFdy, dFdxFine, dFdyFine, dFdxCoarse, dFdyCoarse
OpImageQueryLod (textureQueryLod)
OpImageSampleProjImplicitLod (textureProj)
OpImageSampleImplicitLod (texture)
OpImageSampleDrefImplicitLod (textureProj)
2025-11-26 11:40:22 +13:00
Jake Turner
f5e63aa838
VK Shader Debug Test for function modifying inputs
2025-11-25 16:20:38 +13:00
Jake Turner
2f057a78d4
VK Shader Debug Zoo test for OpImageSampleProjDrefExplicitLod
2025-11-24 15:27:20 +13:00
Jake Turner
792afc2190
Tweaked test success message for new D3D12 EI test
2025-11-22 12:52:22 +13:00
Jake Turner
a9056f1eca
Add a D3D12 EI test case for an EI which does not need a root signature
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EI with:
D3D12_VERTEX_BUFFER_VIEW
D3D12_DRAW_ARGUMENTS
2025-11-20 15:41:32 +13:00
Jake Turner
67fc8618a7
Move the recent D3D12_Shader_Debug_Zoo tests to the noResources shader
2025-11-19 10:44:18 +13:00
Jake Turner
ae927151c6
Tweak to compute the vk_workgroup_group pipename from GROUP_SIZE_XYZ
2025-11-19 10:44:18 +13:00
baldurk
ccbe3c8cce
Propagate up failure through expand sections in test results
2025-11-18 17:59:12 +00:00
Jake Turner
0d695da164
Set the d3d12path for d3d12 tests before caching the d3d12 capabilities
2025-11-18 11:40:04 +13:00
Jake Turner
a9c2f082bc
Moved new DXIL shader debug zoo tests from CS to PS
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Guarded use of double by testing against D3D runtime : DoublePrecisionFloatShaderOps
2025-11-18 09:48:07 +13:00
Jake Turner
4ec8e969bc
Extra DXIL shader debug zoo tests
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float64, float32, float16 Tests for:
min
max
abs
fmad
frac
dot2/3/4
saturate
sint64, sint32, sint16, uint64, uint32, uint16, Tests for:
min
max
mulitply
division (UDiv)
imad
dot2/3/4
2025-11-17 15:52:27 +13:00
Jake Turner
c864e87fbb
Reorder the D3D12 DebugData Zoo shader work around bad DXC debug data
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Put the early return case as the first case in the switch statement
2025-11-17 07:13:34 +13:00
Jake Turner
dbbd9ba010
Added MSAA tests for SM6.0 and SM6.
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Disabled in the python because the RenderDoc does not currently support DXIL debugging of MSAA instructions or SV_Barycentrics
2025-11-17 05:47:55 +13:00
Jake Turner
ccbb516610
Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
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Store SSA ID name strings in a container which is shared between the disassembler and the debugger.
The SSA ID name strings are guaranteed to be unique by appending the SSA ID value.
Do not use resource names for SSA ID names, only show resource names when a DXIL handle is created i.e. DXOp::CreateHandle, DXOp::CreateHandleFromBinding & DXOp::CreateHandleFromHeap
This means the debugger now has a unique name for each ShaderVariable generated.
Revert the ShaderViewer consistency changes which were only required because the DXIL debugger did not generate unique names for ShaderVariables.
2025-11-13 13:10:44 +13:00
Jake Turner
0194951bca
Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
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Apply the same fix for no SM6.0 action to test
2025-11-12 17:42:03 +13:00
Jake Turner
a9edce59ea
New D3D11/D3D12 shader linkage tests for float3 packing/not packing
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Packing float with a float3
float TEXCOORD0
int TEXCOORD1
float3 COLOR
Packing float with a float3[1]
float TEXCOORD0
int TEXCOORD1
float3[1] COLOR
Not packing float with a float3[2]
float TEXCOORD0
int TEXCOORD1
float3[2] COLOR
2025-11-12 11:42:19 +13:00
Jake Turner
f858b2320f
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
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Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner
9598abb266
D3D12 Shader Debug Zoo simple test for matrix output/input
2025-11-12 10:57:13 +13:00
Jake Turner
4d180eecfa
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases
2025-11-12 10:57:13 +13:00