baldurk
5b3a8aabdb
Implement glClearBufferSubData
2014-11-08 13:48:41 +00:00
baldurk
06b8b76973
Implement glCopy*Image functions
...
* When not capturing a frame, we just mark the resource as dirty
2014-11-08 13:48:41 +00:00
baldurk
e4edec0d4e
Implement glQueryCounter
2014-11-08 13:48:41 +00:00
baldurk
8dbdd97a2f
Implement glSampleCoverage
2014-11-08 13:48:40 +00:00
baldurk
9b02d4a73e
Implement remaining glVertexAttrib functions
2014-11-07 01:18:04 +00:00
baldurk
d0b3078b95
Implement glPointParameter*
2014-11-06 23:30:00 +00:00
baldurk
7c7503432d
Implement glBlendEquation{,i}
2014-11-06 23:18:42 +00:00
baldurk
d318ca5182
Implement all glUniformN_ and glProgramUniformMatrixMxN_ variants
...
* Using macros for most implementations redirecting to either
Serialise_glUniformVector or Serialise_glUniformMatrix
2014-11-03 22:25:11 +00:00
baldurk
c7528aeb49
Serialise glUniform through glProgramUniform
2014-11-03 20:59:28 +00:00
baldurk
65e567d91f
Implement glClearBufferData
2014-11-02 20:54:21 +00:00
baldurk
bb87949c89
Implement glMemoryBarrier
2014-11-02 19:52:58 +00:00
baldurk
e549c58413
Implement glBindImageTexture and glDispatchCompute
2014-11-02 13:43:55 +00:00
baldurk
6308d78cd4
Implement debug device/debug api message tracking for GL
2014-11-02 10:52:24 +00:00
baldurk
a4fe8e3261
Add missing serialise call for PROGRAMUNIFORM_MATRIX
2014-11-02 10:52:23 +00:00
baldurk
61df69d80f
remove debug print that got left in
2014-11-02 10:52:22 +00:00
baldurk
9e817e7e19
Fixes for in-program font rendering on linux
2014-11-01 17:15:45 +00:00
baldurk
a429bf3ab9
OpenGL in-app text overlay
2014-11-01 17:14:23 +00:00
baldurk
53a4964cb3
Don't write log for spammy unimportant debug messages
2014-11-01 17:04:52 +00:00
baldurk
360199b2ce
Only account for faked backbuffer in renderstate when replaying
2014-11-01 17:04:52 +00:00
baldurk
8d8c8a7c47
Hook into platform delete context function
2014-11-01 17:04:51 +00:00
valeriog
f9c0436360
Serialize glUniform* to the current program resource record as glProgramUniform* while in idle state.
2014-10-28 17:31:32 +01:00
valeriog
e0450d7940
Fix for typo found in pull request conversation.
2014-10-15 11:50:26 +02:00
valeriog
86a87f091c
Differentiate between glDepthRangef and glDepthRange when capturing.
...
This prevents a crash when the captured application doesn't retrieve the glDepthRange pointer, and uses glDepthRangef instead.
2014-10-14 17:45:53 +02:00
valeriog
b09454a67d
Correctly set and restore pixel pack state when capturing thumbnail; don't set GL_PIXEL_UNPACK_BUFFER to zero in the process.
2014-10-14 17:29:16 +02:00
baldurk
aaaf9ae908
Pass through chunk serialiser and log state to ResourceManager
2014-09-25 01:29:39 +01:00
baldurk
8d685de609
Reorganise 3rdparty, include breakpad with sln, drop mhook. Closes #84
2014-09-24 20:24:35 +01:00
baldurk
5ed280ae33
Markers don't increment drawcall ID, use eventID for prev/next/parent
2014-08-24 00:59:26 +01:00
baldurk
fc347a0235
Update to 4.5 official headers, tweak to GL enum
...
* GLenum enum now lists all GL_ before GLX_ and WGL_ to give priority for
string representation.
* Also dropped eGL_UNKNOWN_ENUM for eGL_NONE as it's a little friendlier
2014-08-18 18:40:10 +01:00
baldurk
f3e9e3ffed
Save off and store VAO initial frame state
2014-08-15 17:10:20 +01:00
baldurk
5f206da36d
Add hooks for vertex attrib format/binding functions
2014-08-15 16:09:53 +01:00
baldurk
0c086abc6f
Substitute fake backbuffer FBO where FBO binding state is 0
2014-08-15 14:47:07 +01:00
baldurk
56430387db
Hook Vertex Buffer binding functions and save as initial state
...
* Vertex attrib state is a property of the VAO so should be saved as
initial resource contents.
2014-08-15 14:26:13 +01:00
Baldur Karlsson
ec683ea474
Make sure outputs are always erased
2014-08-08 14:01:02 +01:00
Baldur Karlsson
6d7283f580
Fetch current framebuffer bindings per-draw
2014-07-28 11:27:19 +01:00
Baldur Karlsson
29792558e1
call Serialise_ functions, not real functions
2014-06-27 14:39:41 +01:00
Baldur Karlsson
5e32950195
Change GLResource tuple to be three components including Context
...
* This lets us distinguish framebuffer object 1 on context A from
FBO 1 on context B.
* At the moment we assume that all shareable objects are shared between
all contexts. I think this is sensible and fairly common, but it will
break if some contexts don't share as the objects will alias.
2014-06-27 13:24:19 +01:00
Baldur Karlsson
8d44497712
Simple tracking of active context per thread
...
* Should change this to TLS
2014-06-27 13:02:12 +01:00
Baldur Karlsson
0f715059c8
Return a few extension strings that programs might query for
2014-06-24 16:00:19 +01:00
Baldur Karlsson
c9d8ab2dcf
Add a few last buffer related hooks
2014-06-19 13:00:33 +01:00
Baldur Karlsson
b345b9ceb7
Hook the EXT_direct_state_access functions.
...
* Normal selector functions are implemented via these, which requires
EXT_direct_state_access to be available, but this isn't hard to work
around with some wrapper functions should that become necessary.
2014-06-19 12:05:49 +01:00
Baldur Karlsson
acb36a5308
A few more assorted functions wrapped.
...
* Also rearranged and organised the ProcessChunk() switch to match the
enum in gl_common.h for easier reference
2014-06-18 17:23:07 +01:00
Baldur Karlsson
9015b139c0
Add query and sync object handling.
...
* Sync objects need special handling because the identifier is an opaque
pointer and so we can't use the existing GLResource stuff. Instead to
handle this, we assign a GLuint ourselves and keep a mapping around
to map GLuint<->GLsync. Everything else works as usual from the GLuint
2014-06-18 16:07:58 +01:00
Baldur Karlsson
72de770e22
Tidy up wrapped functions and reorganise into logical files
...
* Remove legacy wrapped functions that were only hacked-in to get
glxgears working as a proof of concept.
* Split out groups of wrapped functions into separate files by type
2014-06-18 15:19:56 +01:00
Baldur Karlsson
fd7bb21832
Add compressed texture manipulation functions
2014-06-18 14:13:04 +01:00
Baldur Karlsson
dc7ff68ac8
Add stencil, glTexParameter* variants, patch param, sample mask
2014-06-18 13:42:59 +01:00
Baldur Karlsson
317c79e2f5
Implement glDetachShader (might not behave correctly, need to test)
2014-06-18 11:10:28 +01:00
Baldur Karlsson
bc3a1d8e0a
Add functions for separable programs and program pipelines.
2014-06-18 11:01:08 +01:00
baldurk
4822322509
Compile error fixes
2014-06-17 18:26:30 +01:00
Baldur Karlsson
e78f728799
Support Push/Pop markers from KHR_debug and implement begin/set/end
2014-06-17 17:23:41 +01:00
Baldur Karlsson
b659c734a1
Add other BaseVertex variants of glDrawElements*, and glDrawRangeElements
2014-06-17 17:03:55 +01:00