Commit Graph

2618 Commits

Author SHA1 Message Date
baldurk 96aaa889dc Better verbose dirty resource logging 2016-02-07 18:50:36 +01:00
baldurk 0c4a1af772 Update API support in README.md 2016-02-07 18:50:35 +01:00
baldurk 1efe8c2b69 Override some strings in the installer, particularly title and welcome
* On the welcome screen, make it much more clear if the version is
  already installed. If it's not installed, give a tiny summary of what
  RenderDoc actually is.
2016-02-07 18:50:34 +01:00
baldurk 768f7bbc76 Add super-fancy custom images/banners to the installers 2016-02-07 18:50:33 +01:00
baldurk d9a1bf4a0d Better handling of running an old installer with new version installed
* Better late than never? :)
2016-02-07 18:50:33 +01:00
baldurk b6a6773dca 32-bit compile fixes (sizes of structures) 2016-02-07 18:50:32 +01:00
baldurk 8616dbd8e1 Decode arguments for indirect draws/dispatches and display 2016-02-07 18:50:31 +01:00
baldurk 6578f451c1 Mark sure to frame-reference indirect argument buffers 2016-02-07 18:50:30 +01:00
baldurk bd829f07b0 Set draw usage for misc. usage in funcs like copy, blit, resolve, clear 2016-02-07 18:50:29 +01:00
baldurk c2546b566d Use SPIR-V offsets to decode UBO data instead of assuming packing layout 2016-02-07 18:50:28 +01:00
baldurk 82faf93a27 Fetch and store array stride with each constant block variable 2016-02-07 18:50:27 +01:00
baldurk a37f9d5242 Add proper image layout transitions for CmdClearColorImage
* Images must be in VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
2016-02-07 18:50:26 +01:00
baldurk 078bd67bec Add a heavy weight global memory barrier around frame restart
* This is reaaaally conservative, but will avoid bugs.
2016-02-07 18:50:26 +01:00
baldurk 9fc96e398a Handle basePipelineIndex correctly (-1 means don't use it) 2016-02-07 18:50:25 +01:00
baldurk 73818e2f87 Explicitly NULL and ignore parts of descriptor writes that aren't used 2016-02-07 18:50:24 +01:00
baldurk 9eed8ff6be Add workaround for current sdk-0.10 loader 2016-02-07 18:50:23 +01:00
baldurk 397f313336 Never mark samplers as write referenced 2016-02-07 18:50:22 +01:00
baldurk f05b32afae Slightly improve automagic pass markers 2016-02-07 18:50:21 +01:00
baldurk b4237f900c Set readwrite/readonly parameters more accurately 2016-02-07 18:50:20 +01:00
baldurk 49a821a7b3 Handle disassembling arrays and unknown ops in parameter to vector shuf 2016-02-07 18:50:20 +01:00
baldurk 83c2ecd77c Check sampled on images before indirecting to the base type. 2016-02-07 18:50:19 +01:00
baldurk b80ea399a3 DbgCreateMsgCallback doesn't need wrapping
* When validation layers & RenderDoc play nicely together, then we can
  just create our own callback for serialising any debug messages.
2016-02-07 18:50:18 +01:00
baldurk 6efabefb43 Better handling of pipeline cache data
* On get we return valid but basically empty caches.
* We prevent any caches making it to the driver.
* Also our UUID is a bit more sane, it's "rdocTIMESTAMP" instead of
  just random numbers. Still not going to clash and still unique every
  run to prevent valid apps from trying to reuse a cache.
* This is better as VK_INCOMPLETE is actually the wrong error code to be
  returning.
2016-02-07 18:50:17 +01:00
baldurk c915f80675 Hopefully proper extension handling now for WSI extensions too 2016-02-07 18:50:16 +01:00
baldurk 3999dcdf73 Make sure device and queue are referenced as they're required on replay
* Helps with niche corner cases like empty frames with just a present.
  Without this, the queue isn't included and we get crashes on replay.
2016-02-07 18:50:15 +01:00
baldurk 2107b2fe55 Handle push/pop markers when inserting via queuesubmit
* This allows push/pop regions to cross command buffers, as long as they
  are submitted in the right order etc.
2016-02-07 18:50:14 +01:00
baldurk 69409f9ea4 Properly unwrap parameters to vkResetCommandPool 2016-02-07 18:50:13 +01:00
baldurk 5b2806f573 Add check for vulkan 2016-02-07 18:50:13 +01:00
baldurk e22d62dabd Add formatting of complex buffers when opening viewer 2016-02-07 18:50:12 +01:00
baldurk a41104bbd0 Display/report compute resources correctly 2016-02-07 18:50:11 +01:00
baldurk d98a9ef4ae SPIR-V should fill out read only and read write resources separately 2016-02-07 18:50:10 +01:00
baldurk 85858da14d Use the right slot number for opening constant buffers 2016-02-07 18:50:09 +01:00
baldurk 8e089a8768 Mark dispatches as drawcalls and fixes for CS pipeline state 2016-02-07 18:50:08 +01:00
baldurk f93f5c8d89 Disassemble SSBOs separately from UBOs in SPIR-V 2016-02-07 18:50:07 +01:00
baldurk a06bd1de5e Fix for not replaying individual dispatch properly. 2016-02-07 18:50:06 +01:00
baldurk 6959d45d44 Tweak resource usage menu to group things a little more aggressively 2016-02-07 18:50:06 +01:00
baldurk c8436d3646 Implement resource usage tracking 2016-02-07 18:50:05 +01:00
baldurk c746957fb2 linux compile fixes 2016-02-07 18:50:04 +01:00
baldurk 55f866bfd5 Add hook skip checks for AMD's and Intel's dlls
* Although it's not been a problem until now like NV's, best to be safe
  rather than sorry!
2016-02-07 18:50:03 +01:00
baldurk 43c9782d44 Delete unused variable 2016-02-07 18:50:02 +01:00
baldurk 8eac6d9265 Remove rule for .spvo in Makefile that isn't used anymore 2016-02-07 18:50:01 +01:00
baldurk 19e30f3bdc Update json name to linux Makefile-generated json file 2016-02-07 18:50:00 +01:00
baldurk de082c5c9f Update build scripts and distribution to package json and layer regkey 2016-02-07 18:50:00 +01:00
baldurk 258e08f740 Add a UI to prompt the user to install the vulkan implicit layer
* I don't like the fact that it doesn't "just work" but this is mostly
  limited by design decisions on the side of the vulkan loader.
* There is no good way with the loader to say 'please also include this
  layer in the enumerated lists'. There is an all-or-nothing override of
  layer searching, but that would break any layers the application might
  actually rely on.
* On balance I've decided to go with this method, as it's a one-off
  interruption for the user (unless someone is constantly switching
  between installs).
2016-02-07 18:49:59 +01:00
baldurk 514967ccd2 Win32 compile fixes (and some replay proxy fixups) 2016-02-07 18:49:58 +01:00
baldurk 9ac8c365ee Refactor env var handling, to handle layer as implicit 2016-02-07 18:49:57 +01:00
baldurk 1398b9fb56 Rejig extension handling and implement VK_LUNARG_DEBUG_MARKER support
* The WSI extensions should probably route through this method too
2016-02-07 18:49:56 +01:00
baldurk 52afa614c8 No longer true I think 2016-02-07 18:49:55 +01:00
baldurk 31502b0186 Drawcall timings now mostly supported 2016-02-07 18:49:54 +01:00
baldurk e1a37d4616 Reorganise hierarchy so that vkQueueSubmit is just labels
* Rather than explicitly having vkQueueSubmit as a node with command
  buffer children, and those with the contents, we now inline everything
  and just add labels at beginning and end.
* Also tweaked slightly the fake pass algorithm to handle labels being
  present and merging a bit more aggressively to merge adjacent command
  buffers that are doing the same pass.
2016-02-07 18:49:53 +01:00