Commit Graph

44 Commits

Author SHA1 Message Date
baldurk 16dace3d48 Fix tests running on 32-bit 2019-10-01 17:59:01 +01:00
baldurk 40375a6d6e Ensure all values are used and unstripped in GL_Vertex_Attr_Zoo 2019-09-18 15:28:12 +01:00
baldurk 612963bb11 Fix GL shader editing shader to not use uninitialised data 2019-09-18 14:16:28 +01:00
baldurk f8221d858d Ensure we don't hide an invalid buffer value that truncates to green 2019-09-18 13:55:27 +01:00
baldurk 35fec3f29e Fix shutdown order for GL test context & window 2019-09-18 13:30:58 +01:00
baldurk 9a99696593 Explicitly request alpha channel for GL test backbuffer 2019-09-18 13:15:38 +01:00
baldurk 6d282f90d9 rename TEST macro to un-confused visual assist
* Visual assist comes with a pre-defined interpretation of TEST() for
  googletest, which conflicts with ours. We can't seem to override it with a
  va_stdafx.h even
2019-09-17 12:40:00 +01:00
baldurk f3220bd6fb Use more stable clear color for comparison
* We need to allow for off-by-one errors in our color comparisons
2019-09-16 18:50:01 +01:00
baldurk 5e32e92205 Remove grey-area glShaderSource calls
* These crash on AMD and it's still unclear if they are spec legal.
2019-09-16 18:40:43 +01:00
baldurk dff2583db3 Add tests for specific parameters 2019-09-13 17:33:48 +01:00
baldurk c9f13a657d Add test cases of shader editing on GL and Vulkan 2019-09-05 20:36:12 +01:00
baldurk f09c40b8c9 Fix broken cases with GL_ARB_gl_spirv. Closes #1405
* We can't rely on the driver's reflection, since name information might be
  stripped and the driver is within its rights to not reflect anything even if
  we have names. Similarly queries by names etc will not work.
* Also we can't try to change bindings that are immutable on SPIR-V shaders -
  UBO/SSBO bindings, transform feedback varyings, attrib and fragdata locations.
* Programs can't mix and match SPIR-V and GLSL, so when including our own
  shaders in the overlay program make sure they match what the user's shaders
  are.
* For mesh output, we need to patch the SPIR-V if it's a SPIR-V shader instead
  of trying to use the GL XFB varyings set.
2019-06-07 18:53:02 +01:00
baldurk ffe2ec7aba Workaround Intel driver not reflecting array if [0] isn't accessed 2019-05-27 13:23:41 +01:00
baldurk 1fbcade162 Add test of GL's per-type texture unit bindings 2019-05-27 11:49:06 +01:00
baldurk bdf7213613 Add tests for edge-case vertex attributes & interpolators
* Tests that we can pass integer, double, matrix, array values through the
  vertex pipeline and query the correct values at each stage.
2019-05-24 17:12:55 +01:00
baldurk b6104da0af Remove GL shader/program object labels, add support for geometry shaders 2019-05-24 17:12:55 +01:00
baldurk 8d12dfc3e3 Avoid need to re-state test name in REGISTER_TEST() macro
* At the same time while changing this we ensure all tests are prefixed.
2019-05-24 12:08:24 +01:00
baldurk 4cec51ff6a Use demo project name to determine test availability
* This is better than testing by platform/platform version, because we can check
  specifically for extensions and avoid running a test we know will fail because
  extensions aren't supported.
2019-05-23 14:03:47 +01:00
baldurk ec8564642a Refactor demo API test initialisation order
* Instead of only doing a very lightweight check to see if the API is available
  up-front, we now share the API initialisation among all API tests far enough
  to determine availability of extensions, features, etc. Then we can precisely
  determine which tests are available and which aren't before running.
2019-05-23 13:18:37 +01:00
baldurk 2573dffde7 Remove MAP_UNSYNCHRONIZED_BIT from GL persistent maps
* This is required because we add MAP_READ_BIT and the spec doesn't allow maps
  that are both unsynchronized and reading.
* Also add a test for unsynchronised persistent maps, and update the
  GL_Buffer_Updates test to not require a reference image but check each quad
  individually for the expected colour.
2019-05-22 12:04:33 +01:00
baldurk 6d47b35cd9 Change GL_Entry_Points test to use more generally available functions 2019-05-17 16:32:55 +01:00
baldurk ce92ba70d1 Revert accidental change to GL_Simple_Triangle test 2019-05-15 14:12:17 +01:00
baldurk d3d5d63b2a Add tests of awkward lifetime edge cases for resources on all APIs
* This is primarily around initial states - either a resource which is from a
  previous frame and maybe wasn't dirtied and needs initial states created for
  it when it's modified mid-frame, or a resource that's created and destroyed
  all within one frame.
2019-05-14 17:13:29 +01:00
baldurk 60a4877c68 Add test that aliased entry points on GL are recorded faithfully 2019-05-03 12:32:44 +01:00
baldurk a42220a035 Add helpers to set/push/pop markers on GL 2019-05-03 12:27:21 +01:00
baldurk cd9ab1c9db Add test of GL_Buffer_Updates 2019-05-03 11:36:34 +01:00
baldurk a1adcd431d When adding GL_MAP_READ_BIT to persistent maps, remove INVALIDATE_*_BIT 2019-04-30 13:35:00 +01:00
baldurk 9c7430c305 Fix debug callbacks on GL demos 2019-04-30 13:32:51 +01:00
baldurk ccd5ba218e Explicitly shutdown only the running test, instead of using destructors
* The tests are global objects so there's a potential ordering issue of
  destroying these tests after RenderDoc's global destructors have run.
2019-04-04 15:50:34 +01:00
baldurk bbc2f47fa8 Centralise generation of buffer format strings for struct buffers
* We also fix a number of issues that could cause incorrect formats to be
  generated.
* Test cases added for D3D11/GL/Vulkan to test different struct types. These
  aren't automated at the moment because most of the code they're testing is in
  the UI itself.
2019-02-13 18:50:56 +00:00
baldurk 014619eaf9 Add D3D11_RESOURCE_MISC_SHARED in GL/DX interop tests
* Necessary for it to work correctly on AMD
2019-02-13 18:50:55 +00:00
baldurk 134cdfd09b Add tests to CBuffer Zoos to test alternate uniform sources on APIs
* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk 351c75e006 Fix some cases handling arrays of matrices
* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
  agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 4bded8be29 Add missing GL_DYNAMIC_STORAGE_BIT specifiers in GL_Buffer_Updates test 2019-01-24 13:21:03 +00:00
baldurk f2253404f7 Add test that verifies postvs data is correct with separable GS shaders 2019-01-22 16:56:04 +00:00
baldurk 5d9d77f361 Expand GL buffer updates test to check various combinations of updates 2019-01-17 11:50:09 +00:00
baldurk 07dbadc0bc Remove unneeded common v2f code 2019-01-16 16:49:08 +00:00
baldurk 3a064eda7b Fix GL_Mip_Gen_RT test 2019-01-16 16:48:10 +00:00
baldurk 145f4bdb15 Handle GL applications changing BASE_LEVEL / MAX_LEVEL dynamically
* This is the only way in GL to do rendering from one mip to another. We handle
  it and display the whole texture even if it's temporarily constricted, and
  display the mip state in the pipeline viewer.
* If the mip state is constricted at the start of the frame capture, only mips
  0..MAX will be visible at all and other mips will be assumed to not be valid.
2019-01-14 18:02:44 +00:00
baldurk bb9ff1ccb7 Adjust GL SPIR-V shader test demo to do opengl-unique things
* E.g. not specify a binding and let that be done at runtime, or global
  variables not in constant buffers.
2018-12-17 17:10:35 +00:00
baldurk f1d2258c5b Update copyright years in demos project 2018-12-11 19:57:22 +00:00
baldurk d339874a06 Revert behaviour with cull mode not affecting texture overlays
* This is kind of a "damned if you do, damned if you don't" situation. If the
  cullmode is wrong, having it show up as failures in depth/stencil overlays is
  misleading. However if the cullmode is deliberate setting it to no-cull may
  ruin the results of those overlays.
* The original behaviour of leaving cullmode as is ends up being a better
  tradeoff, since at least when it is misleading you can use the culling overlay
  to show the failure there. If culling is disabled it makes depth/stencil
  overlays useless in situations with no recourse.
* Also add a test of a depth-clipped triangle to overlay tests
2018-12-04 23:54:38 +00:00
baldurk a9151a8c0b Add testing framework useful for automated testing
* Built entirely independently of the main renderdoc build (for now).
* Contains python scripts & framework for running tests on a renderdoc build,
  which will be run nightly.
2018-11-29 14:47:20 +00:00