ALooper_pollAll was obsoleted since NDK 27 and resulted in
renderdoccmd_android.cpp:526:8: error: 'ALooper_pollAll' is
unavailable: obsoleted in Android 1 - ALooper_pollAll may ignore
wakes. Use ALooper_pollOnce instead. See The API documentation for
more information
Since we poll from within a loop, we can replace it by ALooper_pollOnce
directly. But to be on the safe side, do this only on NDK 27+.
Java 7 support was dropped since JDK 20. We should be able to target
Java 8 without compatibility concerns because we run the bytecode
through dex which desugars (or fails at build time which does not
happen). But to be on the safe side, print a warning.
* Some clang versions seem to complain about the storage for this being missing
even if it's constexpr, since it's not important we make it a plain member.
* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
Use groupId for the output buffer index to match the python
Only output results for workgroup 1,0,0
Do not reset test failing to false in check_compute_derivative_tests()
Corrects width, height, and depth calculation in WriteToSubresource for the specified subresource when storing provided source data blob. Using base resource dimensions could have led to source-data read access violation.
Also updates corresponding test to validate subresource modification.
Store SSA ID name strings in a container which is shared between the disassembler and the debugger.
The SSA ID name strings are guaranteed to be unique by appending the SSA ID value.
Do not use resource names for SSA ID names, only show resource names when a DXIL handle is created i.e. DXOp::CreateHandle, DXOp::CreateHandleFromBinding & DXOp::CreateHandleFromHeap
This means the debugger now has a unique name for each ShaderVariable generated.
Revert the ShaderViewer consistency changes which were only required because the DXIL debugger did not generate unique names for ShaderVariables.
Packing float with a float3
float TEXCOORD0
int TEXCOORD1
float3 COLOR
Packing float with a float3[1]
float TEXCOORD0
int TEXCOORD1
float3[1] COLOR
Not packing float with a float3[2]
float TEXCOORD0
int TEXCOORD1
float3[2] COLOR
Do not check before/after equals existing value for ReadOnlyResource and ReadWriteResource
In the DXIL debugger for resources the same SSA ID might have different names