baldurk
a329ea3f90
Show struct types, and add semicolons to "disassembly"
2015-07-29 23:05:11 +02:00
baldurk
36e3a2489b
Remove redundant goto/label pairs
2015-07-29 22:37:28 +02:00
baldurk
d011b14cac
Implement folding up small instructions with a simple heuristic
2015-07-29 22:27:16 +02:00
baldurk
9af27bff8b
Disassemble from module structs
2015-07-29 22:03:12 +02:00
baldurk
c5acba7f1f
Finished (for limited instruction set) parsing out SPIR-V to structs
2015-07-29 00:50:05 +02:00
baldurk
551fbdd294
Most SPIR-V structs now fleshed out
2015-07-28 23:43:25 +02:00
baldurk
3a792d7136
Further progress including type information parsed out
2015-07-28 23:43:14 +02:00
baldurk
00feb49424
Filling out some global properties, and the operations vector
2015-07-28 19:17:22 +02:00
baldurk
acbf5cd0fe
Fill out module with some data
2015-07-28 19:07:08 +02:00
baldurk
fb9c673bdb
Add a struct for a SPIR-V file, and for an operation
2015-07-28 18:44:49 +02:00
Baldur Karlsson
4ba6b556b7
Add some pretty screenshots to README.md
2015-07-25 21:58:25 +02:00
baldurk
99b7f529b6
Fix range bounds check being set up wrongly in shader debug. Refs #143
...
* The offset is independent of checking the index against the number
of elements in the view. Otherwise e.g. offset=5 and numelems=1 would
never be in bounds.
2015-07-25 20:12:26 +02:00
baldurk
8ca621a649
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
baldurk
8cf1a878cc
Add locks around static use of CustomMarshal properties
...
* These locks shouldn't cover much work as generally the caches will
quickly fill up and the inside-lock work will be quick.
* Also they shouldn't contend as it's quite rare for anything but the
render thread to go through CustomMarshal.
2015-07-24 00:17:52 +02:00
baldurk
2967a8a5ce
Catch overflow exception handling bounding box
2015-07-24 00:16:45 +02:00
baldurk
7c6790d1d7
Check that there are enough children before indexing into nodes
2015-07-24 00:04:52 +02:00
baldurk
98656764b3
Bail out of picking vertices if there are no vertices to pick
2015-07-23 23:49:36 +02:00
baldurk
8fd2fe5932
Separate out calls to glLabelObjectEXT from glObjectLabel
...
* This is necessary since some of the identifiers are different.
2015-07-23 23:30:06 +02:00
baldurk
5de056135a
We need to require GL_ARB_buffer_storage as well as EXT_dsa
2015-07-23 23:10:53 +02:00
baldurk
296d7e39b1
Handle glTextureBufferRangeEXT not being available
...
* This way we don't have to require GL_ARB_texture_buffer_range as well
when technically it should only be needed if the application used it.
2015-07-23 23:06:25 +02:00
baldurk
dcc5362dc1
On replay check that expected func ptrs for 4.3 + EXT_dsa are present
...
* Also log out which function pointers are actually available
2015-07-23 20:28:03 +02:00
baldurk
4d5d44d686
Add logging of GL driver and extensions
2015-07-23 20:27:45 +02:00
baldurk
d1b00f0f11
Check for function pointer validity before calling
2015-07-23 20:24:57 +02:00
baldurk
13010b72e4
Stop librenderdoc.so from uselessly rebuilding every time
2015-07-20 18:56:42 +02:00
baldurk
79d99cac2d
use $(MAKE) to recurse instead of just calling make directly
2015-07-20 18:55:28 +02:00
baldurk
3e9f47f0f3
Fix 100% crash viewing DDS files directly
2015-07-20 18:54:40 +02:00
baldurk
2b0bc2abe2
Bump version for nightly builds to v0.26
2015-07-19 18:33:29 +02:00
baldurk
8df2e86805
When selecting a bookmark, skip over labels
v0.25
2015-07-19 13:47:41 +02:00
baldurk
b593f7446e
Fix picking up global control shortcuts incorrectly
2015-07-19 13:46:24 +02:00
baldurk
a6bed1b29e
Bump GL serialise version just in case
2015-07-19 11:10:58 +02:00
baldurk
c9877b6d0b
Re-jig loading progress bar calculation to be smoother/more informative
2015-07-19 10:57:37 +02:00
baldurk
cf8c3fdc8c
Linux compile fix
2015-07-19 09:20:28 +02:00
baldurk
65a3ed0df0
Document that pixel history events show up in the timeline bar
2015-07-19 00:44:37 +02:00
baldurk
9eb1ccc1f5
Document recently added option (from last version - oops)
2015-07-19 00:44:26 +02:00
baldurk
6975997413
Couple of minor fixes
2015-07-19 00:36:22 +02:00
baldurk
03d5e1e659
Change mentions of 'attaching' to 'injecting' to distinguish it
2015-07-19 00:27:46 +02:00
baldurk
72845bedf7
Update pixel debugging with more up to date information
2015-07-19 00:27:06 +02:00
baldurk
49f5f4cde4
Add Shift-F5 to run backwards in shader debugging
2015-07-19 00:20:03 +02:00
baldurk
cc831f0714
Update OpenGL status - it's a bit better now :).
2015-07-19 00:10:12 +02:00
baldurk
45a5473e62
Update roadmap details and point to github wiki which is more up to date
2015-07-19 00:10:05 +02:00
baldurk
586d97e0b5
Update tip about image viewing
2015-07-19 00:05:02 +02:00
baldurk
85b2b3a275
Add bookmarks bar to documentation.
2015-07-19 00:00:14 +02:00
baldurk
e4919f4528
Update quick start with newer features
2015-07-19 00:00:13 +02:00
baldurk
50e919af65
Misc updates
2015-07-19 00:00:13 +02:00
baldurk
008da0af60
Add information about files auto-reloading in the image viewer
2015-07-18 23:36:54 +02:00
baldurk
819cac6d30
Update note about API support
2015-07-18 23:36:43 +02:00
baldurk
3e74ce07ba
Add a couple of thank yous to the Credits list
2015-07-18 23:32:52 +02:00
baldurk
e22a62ef1f
Add log message for launching process
2015-07-18 23:12:20 +02:00
baldurk
70d98240d9
Handle initialising texture levels that might not be ready
...
* This could happen with a missed call to glGenerateMipmap
2015-07-18 20:18:33 +02:00
baldurk
ba225d02b9
Fix to handle compressed/SRGB generic GL texture formats
2015-07-18 19:01:18 +02:00